Welcome to the world of Cardhood!Kind of like Gridhood, but instead of a Grid its cards!
This is one of those experimental games that may or may not last very long.The goal for the civilization player is to survive, avoid starvation, grow their civilization, deal with the god player's nonsense and trying not to starve!
The rules are simple for a smart person. If you aren't that, there's a decent chance that you will be able to figure it out too.
Civilization Player Rules1. At the start of your turn, you will draw a number of cards equal to how many civilians are in your civilization. The GM deals out the cards.
2. Most cards have a cost that you need to pay to play it. The cost is the icons that are in the top right corner of the card. Resources paid are lost, with the exception of the Civilian icons, which only require the labor of a civilian for that turn.
3. You can play as many cards in your turn as you want, as long as you can pay the costs.
4. If a card has a Red Border, it remains in play until something happens to make it leave play.
5. Each turn you must expend one Food for each civilian that you have. If your turn ends and you did not do that, then any unfed civilians are lost!
6. You can end your turn whenever you want. When your turn ends, you discard all cards in your hand. Some cards have effects when discarded.
7. If you have any questions about the game mechanics, ask the GM. All questions should either be in thread, or via direct message. Do not use the Bay12 Discord channel, the GM rarely checks that.
8. Keep track of your cards that you have in play, as well as your resources with your turn posts.
God Player Rules0. God players start with 1 FP.
1. Gods work on a different timescale than that of mortals. Once per real life day, you gain 1 FP! The exact time it refreshes is the time this post was initially created, which is... A bit after midnight in my timezone!
Maybe I have a problem2. You can use FP for a quantity of things. One such thing is to create cards, which will be added to player's draw piles!
3. The cost for creating cards is based on this formula:
- The first Zero Star, One Star and Two Star card you make cost 1 FP. This is your 'introduction set' which does not contribute to the cost multipliers of cards.
- A god may create a "Terrain" card for 20 FP. When they do that, they may also create six zero star, three one star and one two star card that will only be available if that Terrain card is in play. (Note that while some cards may count as being terrain, only true terrain cards add a set of other cards to the draw pile)
- The first card you make that is not part of the introductory set or a god's terrain set costs 2 FP
- Each card after that costs 2 more FP than the last.
4. Another thing is you can obtain a pool of random cards from the GM! A set of five cards costs 1 FP. These cards are added to your 'hand'. Once on a player's turn, you may give them any card from your hand by sending it to them with a PM.
The card is not officially added to their hand until the next time they end a turn. These cards might include cards from your own set, but not that of other gods. Cards may be given via PM. (The GM hands out cards when it is convenient for them)
5. Whenever you obtain a pool of cards from the GM, all cards in your hand are removed from the game. You can, however, purchase multiple sets at the same time to have a hand of more than five.
6. A god may abolish a card that they have previously created. Abolished cards will never be drawn again, and count as if they never were made to begin with for the purpose of creating new cards in the future. This costs 0 FP but there is no refund for the created card.
7. More god features might come in the future.
At first this game is only accepting Civilization Applications. This will change soon.
Note that this is expected to be a very fast updating game. Please do not apply to be a civilization if you are not planning to post at least once per day.
Civilization Name:
Species Name:
Species Description/Abilities:
God Name:
Optional Description:
Card Name:
Card Image:
Star count:
Intention for card effect (As detailed as you like):
Cards may or may not end up wildly different from what you expected to make. General rule of thumb is that Godmade cards can be a bit better than normal cards.