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Author Topic: Cardhood - First Expansion is now a thing!  (Read 13527 times)

Supernerd

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Re: Cardhood - Not too late to join!
« Reply #315 on: December 15, 2023, 06:29:47 pm »

If you are not already doing so, I strongly recommend including the progress of your research projects in the card request PMs to me.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #316 on: December 15, 2023, 06:34:19 pm »

Turn 26 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 19
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven|Seasonal Leaf Change|Big Tree|Steal Luck|Owlsong|Safe Haven|Research Project (fruit orchard cultivation) 6|Animalism

Play Ode to spirits: -1 labor
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #317 on: December 15, 2023, 06:34:58 pm »

Turn 17
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 0
Wood: 3
Science: 0
Cards in play:

Gain Survival from Black Owl
Play Survival (-1 labor)
Play Survival (-1 labor)
Play Predator (-2 labor)
Play Scouting (-1 labor)
Play Animalism
Activate Safe Haven (discard Ward off)


End-of-turn actions: Gain 1 Science from Migratory Bird Spectacle; it leaves play, spend 5 food on population upkeep, give 2FP (x2 from Cursed Ground) to Black Owl from Animalism, remove Animalism

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 0 + 2*2 (Survival) + 4 (Predator) + 1 (Safe Haven) - 5 (Population) => 4
Wood: 3
Science: 0 + 1 (Migratory Bird Spectacle) => 1
Cards in play:
End Turn
« Last Edit: December 15, 2023, 07:46:06 pm by RulerOfNothing »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #318 on: December 15, 2023, 06:39:09 pm »

I just got a cursed ground in my hand, how does it interact with animalism? It says "when you play a card with a purple background that would give fp to a god player, that player gains one additional fp" But animalism doesn't give fp when played, it doesn't seem like it would get an additional fp every trigger, since that's not the card being played. So it feels like it should either give 1 fp when animalism is played because it's a card that will give fp to a god (eventually) or 0 fp for animalism since it's not giving fp to a god "when played"?
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #319 on: December 15, 2023, 06:44:59 pm »

I think I have to rule in favor of it giving another FP. The exact words being "When you play a card with a purple background that would give FP to a god player". It does not specifically say that it has to be immediate. Maybe I should get rid of one of both of those cards. Probably Animalism.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #320 on: December 15, 2023, 09:49:41 pm »

Should have 3 FP now. Useful for tomorrow.
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #321 on: December 15, 2023, 09:52:26 pm »

Should have 3 FP now. Useful for tomorrow.

Keep in mind the way you were passing out cards, you still can't draw any for 3 more flock turns.

So maybe useful for next week.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #322 on: December 15, 2023, 09:57:26 pm »

That would have been true even if I had kept them in hand. This was a very good hand. And if that's the case, can do a 10 pull. :)
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #323 on: December 16, 2023, 04:25:42 am »

Spoiler: Zihsal'has (click to show/hide)


Turn 22
Activate


▼ To play ▼

▼ Add ▼

Deck

Drop

Deck


▼ Using ▼

+1 "Food"



Play (in order)

+2 "Food"

+2 "Food"


Field

x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 27 + 4(Plant Pot*2) + 1(Safe Haven) - 5(Upkeep) => 27
Science: 6 => 6
Wood: 0 => 0

(You can't tell me i played Omens wrong this time, lol.)
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Strif3

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Re: Cardhood - Not too late to join!
« Reply #324 on: December 16, 2023, 05:30:07 pm »

Spoiler: Zihsal'has (click to show/hide)


Turn 23
Activate


▼ Using ▼

+4 "Food"


Play (in order)

>


Field


x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 27 + 4(Safe Haven) - 5(Upkeep) => 26
Science: 6 + 1(Idea) => 7
Wood: 0 => 0

(Look at me double posting!)
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #325 on: December 16, 2023, 05:36:04 pm »

Flaps wings in clapping motion.

Is there any particular reason no flock post?
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #326 on: December 16, 2023, 05:57:26 pm »

I'm doing it later today
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #327 on: December 16, 2023, 06:00:47 pm »

Play scavenging
Play Problem solving

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
« Last Edit: December 16, 2023, 06:19:02 pm by Crystalizedmire »
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #328 on: December 16, 2023, 06:15:52 pm »

You have absolutely no luck with hands huh. Glad I ordered the gifted cards correctly.

3+2+4=9. -5 is 4. ?

Did something get missed. Also think Scavenging needs playing first to get the buffed effect?
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #329 on: December 16, 2023, 06:34:16 pm »

Turn 26 Continued

Civilization Name: Qajen
Civilians: 6/7
Food: 19
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven|Seasonal Leaf Change|Big Tree|Steal Luck|Owlsong|Safe Haven|Research Project (fruit orchard cultivation) 6|Animalism

Ode to spirits draws Chance Meeting: +chance meeting
Play Chance Meeting: +4 science -3 labor
Activate Safe Haven to discard Safe Haven: +3 food -safe haven
Play Seasonal Leaf Change: +Seasonal Leaf Change
Play Seasonal Leaf Change: +Seasonal Leaf Change
Activate owlsong to Play Cursed grounds: -2 labor +cursed grounds
Play Idea using Labor: -1 labor +1 science
Apply one science to Research Project (fruit orchard cultivation): -1 science
Play Fallen Tree: +1 Food


Upkeep: 7 food from pop
End Turn
Animalism activates giving 1 FP to Aywen
Animalism destroys itself

Religion this turn:
+1 FP to Aywen

Civilization Name: Qajen
Civilians: 0/7
Food: 16
Science: 2
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Tree|Steal Luck|Owlsong|Research Project (fruit orchard cultivation) 10|Cursed Grounds

The Qajen continued to flourish in the forest, finding several hideaways and trees that promised to keep them fed when the fruiting season came. The fear of fire was far more distant now, and the priests assured the populace that the ancestors promised that this time the Qajen would not be forced from these lands. The started to work on setting down roots, and working the land to be even more friendly to them. These efforts were only somewhat stymied by finding a glade that shimmered with a unnatural and off-putting light. At first the tribes shunned these lands, but the priests heard the whispers of the ancestors on the wind, and declared that this glade was sacred to the gods. For the most part the Qajen still stayed away from this place, but occasionally at holy times they would come to the cursed glade to offer their thanks and worship to the powers of the world. Afterwards, some Qajen would tell of strange meetings with creatures that offered strange knowledge.
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