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Author Topic: Cardhood - First Expansion is now a thing!  (Read 13524 times)

Megam0nkey

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Re: Cardhood - Not too late to join!
« Reply #300 on: December 14, 2023, 02:21:49 pm »

Ok, I am now at 7 FP. Could make a card soon, but saving it up for a bit is tempting. Perhaps seeing what a divine terrain could be is something I should try…
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #301 on: December 14, 2023, 02:30:30 pm »

Just need to wait... 11 Hours for it to roll over. Or get some from a tribe.
Given you might need to mae multiple cards though, might want to get designing.
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #302 on: December 14, 2023, 02:37:35 pm »

Play Sacrifice to the Dragon using labour, gain 4 food

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
(Also where do guys get those Safe Havens?)
End Turn
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #303 on: December 14, 2023, 02:39:20 pm »

Mostly luck. I'll send you cards once I have my hand for the turn.
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #304 on: December 14, 2023, 02:39:43 pm »

Luck is a skill as well.
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #305 on: December 14, 2023, 05:33:22 pm »

This place feels like home.
Spoiler: Zihsal'has (click to show/hide)


Turn 20

Play (in order)

▼ Remove ▼
2x

▼ Gain ▼
2x

▼ Activate using ▼

+3"Food"


Field

(Nature Magic)(0)

End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 21 + 3(Activating Safe Haven with dupe) - 5(Upkeep) => 19
Science: 5 => 5
Wood: 0 => 0
(While i still ran a deficit on this turn. It still feels like one of the most insane turns i've played thus far)
(If i really wanted, i could've played Dark Experimentation, too...)
« Last Edit: December 15, 2023, 04:04:51 am by Strif3 »
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #306 on: December 14, 2023, 05:41:40 pm »

Cards are sent out. Hope this method is fine. Open one up next time you receive a new hand, until it is done. I won't be setting up more than 3 at a time, but it was a good hand. As will become apparent, hopefully.
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #307 on: December 14, 2023, 07:03:48 pm »

This can't work, as I said in a pm, since you discard your hand on drawing a new one, sending out 3 turns worth of cards means you're guaranteeing to not draw a new hand for 3 of the flocks turns.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #308 on: December 14, 2023, 07:18:17 pm »

By the time 3 Flock turns have passed, I'll have 1 FP. Just get your turns done as you have been, I'll wait. I can afford to since you two are in the most danger. And as noted, Gods do have the option of drawing hands larger than 5. While I sacrifice accuracy, I gain agility. Black Owl flies to bed.

I say bed, but Mafia game. Up for 36 minutes.

To everyone, Black Owl: 0 FP
« Last Edit: December 14, 2023, 07:49:07 pm by TricMagic »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #309 on: December 14, 2023, 07:56:29 pm »

Turn 24 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 22
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven

Play Hunting Excursion: -4 labor +6 food
Play seasonal leaf change: +season leaf change
Play Big Tree: -1 labor +big tree
Play Animalism: +animalism
Play Steal Luck: +Steal Luck
Activate Safe Haven to discard transformation: +1 food -transformation


Upkeep: 7 food from pop
End Turn
Discard: Fallen Tree +1 wood
Animalism gives Aywen +1 FP
Animalism destroys itself

Religion this turn:
+1 FP to Aywen

Civilization Name: Qajen
Civilians: 2/7
Food: 22
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven|Seasonal Leaf Change|Big Tree|Steal Luck

The fires did not come as so many feared, and instead the Qajen continued to find abundance in the woods. They praised the wisdom of their ancestors for the return, and their luck for staying the hand of fate.
« Last Edit: December 14, 2023, 07:58:14 pm by Criptfeind »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #310 on: December 14, 2023, 11:00:47 pm »

Got a new research project, but I'm struggling a bit to think of what sort of thing I want to pursue. Hunting was pretty obvious what the end result would be, but there are some vaguer ideas that I'm unsure how they'd work out. Like, if I said I wanted "basic construction" I have no idea where that'd even go. Should I be more specific, and, if so, how much so?
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #311 on: December 15, 2023, 01:28:47 am »

Intermediate civ status:

Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:

Gain Longevity Curse from Steal Luck
Activate Safe Haven (discard Longevity Curse)


End-of-turn actions: Gain 1 Food from Migratory Bird Spectacle, spend 5 food in upkeep, give 2 FP (x2 from Cursed Ground) to Ken-Thun from Animalism, discard Animalism

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 3 + 1 (Safe Haven) + 1 (Migratory Bird Spectacle) - 5 (Population) => 0
Wood: 3
Science: 0
Cards in play:

End Turn
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #312 on: December 15, 2023, 05:07:24 am »

(Looks like i got your replacement 1-star card, TricMagic. Nice.)
Spoiler: Zihsal'has (click to show/hide)


Turn 21
Activate

▼ To play ▼

▼ Add ▼


Play (in order)

> "Food"
+3 "Food"

> "Food"
+9 "Food"

> "Food"
-1 "Food" +1

+1 "Food"


Activate

▲ Destroy ▲
Save

▼ Using ▼

+1 "Food"


Field


End Turn
A black shadow, hiding in the darkest recesses of the little salamanders' minds—lifted. Wielded—to bring a new bounty of sustenance to the tribe. For once, the stories of the times of hardship gone by seem as just that—stories. But the wise among them—as wise as the salamander-kin can be—know that complacency begets the fall.

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 19 + 3(SttD) + 9(KtB) + 1(Lucky Opportunity) + 1(Safe Haven) - 1(Idea) - 5(Upkeep) => 27
Science: 5 + 1(Idea) => 6
Wood: 0 => 0
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Put me in chains, or stop telling me what to do.

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #313 on: December 15, 2023, 06:16:11 am »

Turn 25 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 22
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven|Seasonal Leaf Change|Big Tree|Steal Luck

Play Owlsong: -1 food -1 labor +Owlsong
Activate Owlsong to Play Safe Haven: -1 labor +Safe Haven
Activate Safe Haven to discard Ward off: +1 food -ward off
Activate Safe Haven to discard Transformation: +1 food -Transformation
Play Animalism: +Animalism
Play Research Project choosing fruit orchard cultivation-1 science -1 labor +research project
Apply 6 science to Research Project (fruit orchard cultivation): -6 science
Play Ambush:-1 food -1 labor +4 food


Upkeep: 7 food from pop
End Turn
Animalism gives 1 fp to Ken-Thun
Animalism takes 3 labor to upkeep

Religion this turn:
+1 FP to Ken-Thun

Civilization Name: Qajen
Civilians: 0/7
Food: 19
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven|Seasonal Leaf Change|Big Tree|Steal Luck|Owlsong|Safe Haven|Research Project (fruit orchard cultivation) 6|Animalism
« Last Edit: December 15, 2023, 07:06:33 am by Criptfeind »
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #314 on: December 15, 2023, 04:27:20 pm »

Play Sacrifice to the dragon
Play Survival
Play Lucky Oppurtunity

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
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