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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14270 times)

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #345 on: December 17, 2023, 11:46:46 am »

Don't forget to credit yourself a second steal luck as well I guess.

It seems like we're gunna do a real steal luck circle jerk here, since my steal luck triggered off your Curiosity, and now presumably you'll get two curiosities once I play it, unless someone beats me to it with a different species card.

That's entirely too curious.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #346 on: December 17, 2023, 01:39:42 pm »

Currently, 8 FP. 2 Flocke turns till I get the new hand. Which will probably be a bulk one.
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #347 on: December 17, 2023, 08:13:04 pm »

TricMagic, you should probably update your own game. As much as I like to be right, its too early to prove that I was right to avoid that one.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Megam0nkey

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Re: Cardhood - Not too late to join!
« Reply #348 on: December 17, 2023, 09:08:46 pm »

15 FP! I am this close to creating a terrain
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #349 on: December 17, 2023, 09:30:19 pm »

Turn 28 Continued

Civilization Name: Qajen
Civilians: 7/7
Food: 16
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Treex2|Steal Luck|Owlsong|Research Project (fruit orchard cultivation) 12

Research project completes, destroying itself: -research project fruit orchard cultivation
Steal luck destroys itself to copy Curiosity: -steal luck draw curiosity
Play Forest Fires destroying seasonal leaf change: -1 labor -seasonal leaf change
Play Hope for Spring using Owlsong: -2 labor +5 food draw Ancient Knowledge
Play Curiosity: -1 labor Draw Safe Haven, Fruit Tree, Safe Haven
Play Ward off Discarding Insect Swarm: -Insect swarm
Play Chance Meeting: -3 labor +4 Science
Activate safe haven to discard safe haven: +3 food discard safe haven
Activate safe haven to discard safe haven: +3 food discard safe haven


Upkeep: 7 from pop
End turn
Discard: Sacrifice to the Dragon, fruiting, ancient knowledge, fruit tree. No effect.

Civilization Name: Qajen
Civilians: 0/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Just as the Qajen started to learn how to not just gather the local woods but how to cultivate them to work for themselves the fires returned. The Naga retreated back to the cursed grove and cowered in fear as the fires raged. In the end some of the wild fruit trees they were studying were burned, but the Qajen themselves escaped unscathed. Afterwards some Qajen reported strange dreams telling them of secrets, leading them to hidden areas that escaped the blaze and were heavy with food. Their hope was bouyed by these discoveries, but some whispered doubtfully of the dubious providence of these secrets.

Kinda an awkward turn since fruiting isn't really quite worth it with only 2 big trees, although it might have turned out for the best. I saw the 1 star fruit tree research card, Fruit Tree if anyone is interested, it's cool, although takes a bit to pay off and ironically forest isn't the best place to grow them given the fallen trees. But at least it's not the hills :P. But I had to decide between it and a Chance Meeting, and ultimately decided to go with the research, 2 star cards too rare to just turn ones nose up at.

15 FP! I am this close to creating a terrain

I am interested to see what terrain a god makes looks like. Although it's gunna have to be pretty good to be worth moving, since so many cards are tied to terrain.
« Last Edit: December 17, 2023, 09:33:24 pm by Criptfeind »
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #350 on: December 18, 2023, 02:36:45 am »

Turn 20:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 12
Wood: 3
Science: 0
Cards in play:

Spend 2 Food to get rid of Persistant Predator
Play Scouting (-1 labor, draw Blooming Wildflowers, 2x Persistant Predator)
Play Persistant Predator
Play Persistant Predator
Get rid of both Persistant Predators for free
Play Blooming Wildflowers (-1 labor)
Play Sacrifice to the Dragon (-1 food, -2 labor, +2 Science)
Play Research Project (-1 science, -1 labor, subject is Herbalism)
Activate Safe Haven (discard Transformation)
Allocate 2 Science to Research Project (Herbalism)


End-of-turn actions: Spend 5 food for population upkeep, Animalism gives 2 FP to Ken-Thur, Animalism is removed

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 12 - 2 (Persistant Predator) + 1 (Blooming Wildflowers) - 1 (Sacrifice to the Dragon) + 1 (Safe Haven) - 5 (Population) => 6
Wood: 3
Science: 0 + 1 (Blooming Wildflowers) + 2 (Sacrifice to the Dragon) - 1 (Research Project) - 2 (Research Project Allocation) => 0
Cards in play:
End Turn
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #351 on: December 18, 2023, 07:48:47 am »

Yep, we're just gonna keep passing that Curiosity card around.
Spoiler: Zihsal'has (click to show/hide)


Turn 25
Gain

▼ Remove ▼


Activate


▼ To play ▼

▼ Draw ▼


Play (in order)

+1

+2

>
+3

>
+1

+1


Activate


▼ Using ▼

+2 "Food"


Allocate

| Fishing Implements | 6 |
2



Field


x2

| Fishing Implements | 8 |


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 29 + 1(Scavenging) + 2(Lucky Opportunity) + 3(Sacrifice to the Dragon) + 2(Safe Haven*2) - 5(Upkeep) => 32
Science: 0 + 1(Idea) + 1(Coral) - 2(Science Allocation) => 0
Wood: 0 => 0
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #352 on: December 18, 2023, 09:37:42 am »

Safe Haven, protecting you from dragons and ritual sacrifice since time immemorial.

Also, take a guess what Hope for Spring pictures. :)
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #353 on: December 18, 2023, 10:13:44 am »

A tree from Ori and the Will of the wisps.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #354 on: December 18, 2023, 10:15:06 am »

Yep. It's a very nice tree for all you only get to see it once in snow.
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #355 on: December 18, 2023, 10:34:24 am »

I guessed it was from Will of the Wisps, but for some reason i thought the screenshot was from the Silent Woods area. Maybe i should've realized the card's name was a hint...
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Supernerd

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Re: Cardhood - Not too late to join!
« Reply #356 on: December 18, 2023, 09:10:44 pm »

I think I might have made a mistake. Did I give someone a tech card that I wasn't supposed to? Please let me know if this happened.
Edit: looks like I just put some cards in the wrong folder. This did not affect any cards players would draw.
« Last Edit: December 18, 2023, 09:14:13 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #357 on: December 18, 2023, 09:16:51 pm »

Turn 29 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Play Ode to the spirits: -1 labor ode



Civilization Name: Qajen
Civilians: 6/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Ode is a bit awkward, I'm playing it because otherwise I'd have 2 left over labor, but, given the breakneck pace of how this game is played, I'm a bit worried that doing so will effectively consume an entire turn. Feels weird. :/

Also mechanically it's very close to omens, except probably better a lot of the time.
« Last Edit: December 18, 2023, 09:19:40 pm by Criptfeind »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #358 on: December 18, 2023, 09:34:21 pm »

Lol nvm that was quick af

Turn 29 Continued

Civilization Name: Qajen
Civilians: 6/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Ode generates Scouting: Draw scouting
Play scouting: -1 labor draw Impatience and Rationing
Play Hunting Excursion using Owlsong: -3 labor +6 food
Play idea using labor: -1 labor +1 science
Play Bioluminescent fungi display: -1 labor +2 science
Activate safe haven to discard rationing: +1 food -rationing
Activate safe haven to discard rationing: +1 food -rationing


Upkeep: 7 food from pop
End Turn
Discard: Migration, Ward off, Impatience (no effect)

Civilization Name: Qajen
Civilians: 0/7
Food: 21
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #359 on: December 19, 2023, 01:10:32 am »

Turn 21:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 3
Science: 0
Cards in play:

Play Steal Luck
Activate Safe Haven (discard Dark Experimentation)
Play Hope for Spring (-3 labor, draw a card)



Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6 + 1 (Safe Haven activation) + 5 (Hope for Spring) => 12
Wood: 3
Science: 0
Cards in play:
« Last Edit: December 19, 2023, 06:39:05 am by RulerOfNothing »
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