Turn 9 64A/80D/242H/5.6 vs 10 soldiers and 18 militia (38A/66D/280H)
The ships departed the planet and slipped towards the lush moon of Ymis. Though the troubles of the planet below reached the troubled ears of the inhabitants, none truely feared the Viking's return.
Until now.
The two warships slipped across the sky above the dock town, raining fire and disrupting attempts to organize a counterattack. Despite the garrison marching in, they were unable to repel the assualt as the vikings looted and burned. Thorbjørn claimed 20 skulls broken by his hammer, and Ur tallied 7.
Victory! Spoils=48.4kc and 2 Class 1 Reactors and 3 Cold Steel.
Thorbjørn loses 1 Viking Gang and 1 Regular and gains 2 prestige.
Ur loses 1 Viking Gang and gains 1 prestige.
Aiven loses 2 Viking Gangs
54A/56D/191H/4.2U Vs11 militia and 10 soldiers(31A/52D/210H)
The second raid on the moon of Ymis was met with a determined resistance. Aiven, clad in her power armor, led a charge of the eager young warriors and veteran berserkers seeking to add more glory to their names. Cutting down many foes, Aiven kept her forces fighting as the mainline reinforced the embattled vanguard. . Desperately fighting, the defenders fell beneath the onslaught. Aiven was seen to cut down 27 foes with her rifle.
Victory! Spoils= 38.9, 1 Class 1 Reactor and 2.5 Cold Steel
Aiven loses 5 Viking gangs and 1 berserker. Gains 2 Prestige.
Word has spread that a Republic frigate has arrived in the system, and a few power armored Marines have been spotted at various locations. Their prowess in battle is well known, and the vikings are eager to test themselves in battle against them.
The mines in the north are beginning to be reopened once more, and cold steel is now available on the market.
Targets:
Ymir: Moon of Jotuun. Requires Spaceworthy Craft to reach. Lush moon, where crops are grown and factiories churn out goods and products. A ripe target compared to the frozen wastes of your planet. Larger raids go after larger (but better defended) targets.
Jotuun-Orbit:-Piracy:Board a random passing transport! Requires a raiding ship.
Jotuun-Wide-Refineries: Large refineries taking in thousands of tons of ore. Guarded. Requires ship.
-Military Outposts: A small garrison guards the scanning equipment and other valuable gear the Republic has stashed away. Requires ship.
-Coastal Ports: Recipients of the great barges from the north, guarded by watchful soldiers. Requires Ship.
-Unique Target-Mercy City, seat of the Republic Government. If the City falls, Jotuun will be yours. Guarded by 20 soldiers and 30 militia and a Zedi Champion. Requires a ship to reach.
Local-Countryside: With the collapse of Port Iscariot, the towns and camps have dissolved. Spread apart, there are few tempting targets to raid. Organized raids can still pick up loot, but the best opportunities lie further south.
The Market has now expanded, with the mines in the north coming back in production rates.
SKIPPER-CLASS: Requires Class 0 Reactor and 10kc to purchase (5kc to build). 10 units of space.
-Slow, unwieldy, modified designs off of intra-planetary ore haulers. Will expand your raid targets to all over the planet of Jotuun.
- Cold Steel: Cost 5kc.
-Viking Gang (2A/2D/10H/.2U) Cost: 1kc Amount: 100
-Viking Regulars (3A/3D/10H/.3U) Cost: 5kc Amount: 5 units