Turn 7
10A/15D/21H/.7U vs 4 militia (4A/8D/40H)
23 kills no damage.
The "Midnight Wolf" slipped past the defenses of a large merchant vessel. Though outnumbering their raiders, the guards were quickly overwhelmed.
In the vanguard Thorbjørn slew more than half of the guards, adding 23 kills to his tally.
Victory! Spoils=13.3 and a Class 2 Reactor.
Thorbjørn gains 2 prestige.
29A/29D/101H/2.3U Vs 15 militia (15A/30D/150H)
The quiet port was unprepared for the vikings assualt. A flat-footed vessel was captured by the maruaders as the last of the town's resistance was put down. Aiven personally cut down 24 in the fighting.
Victory! Spoils=17.8kc and a Class 1 Reactor.
Loses 3 viking gangs
Aiven gains 2 prestige.
(25A/26D/101H/2.4U) vs 15 militia (15A/30D/150H)
100- 30 =70 (2,3)
45-26=19 1 kill
(23A/24D)
94- 16= 78 (3,5)
27-24+9= 1 kill
The two ships descend upon the bustling refinery in a storm of fire. After brief resistance, the guards are slain and the metal loaded into the ship. Ur accounted for 5 heads and Estrid 8.
Victory! Spoils=17.5kc and 4 units of Cold Steel.
Ur loses 1 Viking Gang and gains 2 prestige.
Estrid loses 1 Viking Gang and gains 1 prestige.
After a bevy of raids across the south, the armed forces are now forced to spread their forces to help guard against incursions. You may now expect soldiers to be present at raid targets and aboard ships.
Targets:
Jotuun-Orbit:-Piracy:Board a random passing transport! Requires a raiding ship.
Jotuun-Wide-Refineries: Large refineries taking in thousands of tons of ore. Guarded. Requires ship.
-Military Outposts: A small garrison guards the scanning equipment and other valuable gear the Republic has stashed away. Requires ship.
-Coastal Ports: Recipients of the great barges from the north, guarded by watchful soldiers. Requires Ship.
-Unique Target-Mercy City, seat of the Republic Government. If the City falls, Jotuun will be yours. Guarded by 20 soldiers and 30 militia and a Zedi Champion. Requires a ship to reach.
Local-Countryside: With the collapse of Port Iscariot, the towns and camps have dissolved. Spread apart, there are few tempting targets to raid. Organized raids can still pick up loot, but the best opportunities lie further south.
The Market has now expanded, with the yards of (formerly) Port Iscariot providing the ability to take some ship orders, if you have a reactor for them.
SKIPPER-CLASS: Requires Class 0 Reactor and 10kc to purchase (5kc to build). 10 units of space.
-Slow, unwieldy, modified designs off of intra-planetary ore haulers. Will expand your raid targets to all over the planet of Jotuun.
-Viking Gang (2A/2D/10H/.2U) Cost: 1kc Amount: 100
-Viking Regulars (3A/3D/10H/.3U) Cost: 5kc Amount: 5 units