_/Labour Report\_
ForagingGathering RocksMollask: x0
Mu Rex: x0
Molloch the Devourer: x0
Zark the Red: x0
Fish Sugarpants: x0
Shelbie: x0
Walnut: x0
Rocks Gathered= 0
Gathering WaterMollask: x0
Mu Rex: x0
Molloch the Devourer: x0
Zark the Red: x0
Fish Sugarpants: x0
Shelbie: x0
Walnut: x1
Water Gathered= 3
Hunting Animals (%33 Success Rate)
Mollask: x0
Mu Rex: x0
Molloch the Devourer: x0
Zark the Red: x3 (✓)(x)(x)
Fish Sugarpants: x0
Shelbie: x0
Walnut: x0
Meat Hunted= 3
Leather Harvested= 1
Bones Collected= 1
Hunting Plants (%33 Success Rate)
Mollask: x0
Mu Rex: x0
Molloch the Devourer: x0
Zark the Red: x0
Fish Sugarpants: x0
Shelbie: x3 (x)(✓)(✓)
Walnut: x0
Fuel Gathered= 2
Construction and ProductionItems Crafted(3/3)
1 Sharp Stone by Mu Rex
2 Sharp Stones by Molloch the Devourer
1 Sharp Stone by Fish Sugarpants
1 Sharp Stone by Walnut
1 Leather Bag by Mollask
1 Leather Bag by Mu Rex
1 Bone Spear by Fish Sugarpants
Buildings Built1 Cave Home by Mollask
1 Cave Home by Molloch the Devourer
1 Storage Cave by Mu Rex
1 Storage Cave by Walnut
Meat Dried(0/6)
...
Meat Dried= 0
Leather Dried(1/6)
Once by Mollask
Leather Dried= 1
The drizzle had started early in the morning.
Zark woke up first. He openes his eyes into a world of almost total darkness. He figures that it may be very early morning, though it is really impossible to tell. He knows he doesn't feel sleepy, so he brushes the thought aside.
The first thing he notices other than that was how the air felt like jelly between his tendrils. A human would retch at this weather. And even a shellperson is disturbed by it. The air is unmoving and openly threatening. It is uncharacteristically cold and chilly. Zarl himself finds it lowkey unnerving, and he is a retired gladiator, mind you. Not many things bother him in this life, and very rarely does he cares; he crushed that weakness a long time ago.
The third thing was the remnants of a rancid smell. The "almost" rotting leather from yesterday night was gone, reduced to only a few pieces and smatters. Stinkeaters, Zark figures.
Zark tries seeing around with his light stalk on maximum brightness. But it is no use, the air is too thick, and it is too dark and damp. So he shuts it down entirely and starts clicking his beak to echolocate. He eats his piece of dried meat, drinks his water, wets his gills, grabs his spear and a bag, and goes on his merry way.
Molloch wakes up about maybe fifteen minutes after Zark. First thing he sees are two extinguished fires. He isn't bothered though. They weren't planning on cooking today anyways. He uses last of their fuel to light up the fireplace closest to him. Maybe it will be useful for something else?
Molloch notices Zark's absence. He brieflt thinks to go and find him, but his logical side wins over. He and Zark have no place to hide when the flood comes. There is no time. The rain is about to start any second now. They need to get everything and everyone in before whatevers left out is swept away by the floodwaters. If Zark doesn't cares about that, that's a him problem.
Others wake up as Molloch screeches them a good morning. They are sluggish without the tropical heat, but the wet cold wakes them up quickly anyways. They eat all of their remaining food and drink their water. Shelbie grabs a bag and says his goodbyes. He sets on his way to find fuel, seeing that they are out of stock. The others make it clear that he should be back soon, or else.
Molloch, Mu and Fish grab rocks and start knapping. Fish, still scatterminded but feeling better, sees them and decides to join them. They end up with 5 sharpened rocks from their efforts
Mollask and Molloch each carve a cave home. Molloch feels a bit safer now that the possibility of death for him has been reduced considerably. And the same for Zark. Wherever he is. If he isn't here when the flood comes, the house will be useless to protect him.
Fish doesn't gets the memo. He instead remembers his spear being broken back in the day before. So he uses his sharp rock to sharpen a bone into a new spear. He starts to slowly carve away with his currently slow and imprecise tendrils, and is only interrupted much later on.
Mu and Walnut carve two storage caves adjacent to the original one. They then start hauling their stuff in. They haul pretty much anything the tribe has. They use bags to store the leather, stone and bones. In the end, counting the ones Shelbie and Zark presumably took with them, they are left with only one bag. Two for raw meat, one for bones, one for raw leather, one for stones, 1 for water and one for pelt- wait, where is the pelt? And there should be three raw leathers instead of two?
Unbeknowst to Mu and Walnut, Mollask had the pelt and was in the process of making an another leather bag using the pelt from yesterday. And he had already dried a piece of leather into pelt while Mu and Walnut were hauling.
Finished with their hauling stuff, Mu and Walnut take on other tasks. Mu grabs the new pelt and makes an additional leather bag. Walnut takes that bag to the sea and fills it with water. When questioned, Walnut just states "It is future investment."
Zark returns, with a rare find. He had stumbled upon a dumbdumb herd, an almost extinct species of prey that is exceptionally dumb. Zark, after much wandering, had found an elderly one struggling to catch up with its herd and killed it. He took what he could of his kill with him and came back to the tribe.
With his catches promptly stored, he seeks his rest at his new home carved for him by Mollask. The shellperson in question is a bit disgruntled due to seeing no acknowledgement, but it is quickly subsided by the stress that comes when he starts feeling actual raindrops, pitter-pattering on his shell. Temperature drops a notch down, and the annoying chill slowly becomes an exhausting, damp cold.
Shellbie arrives shortly after, with a few tendrils missing and some of his shell chipped. He holds a mostly full bag of fuel. He had been pursuing sacktrees, but instead ran into a Floater. A floater is a type of greenfiend, thr type they use to attack shellfolk on land. It is essentially a sacktree that is much bigger, wetter and smarter. Shelbie was lucky that this one was alone. A good spear strike to the gas bladder and it was down. It didn't die from it though, and it fought quite a bit before Shelbie could stab it to death. He then harvested its non-slimy parts before returning back to the tribe.
There was to be no campfire time this night. Fish was escorted to his room with his new spear at hand. The sky raged, and the rain quickly picked up speed. Everyone went into their caves, Shellbie being the last as he carried his bag of fuel to the storage.
Then, the downpour truly started.
All the water in the sky fell onto the bare earth with no trees present to mitigate it. The resulting flood shook the ground, moved boulders and eroded the island, also sweeping away any traces of the workshop and the fireplaces there once was. It continued for the entire night, long after everyone fell asleep.
It stopped at dawn, the rain had weakened too much to sustain the all-encompassing flood, but it was still a raging storm outside. At least water isn't going to be a problem tomorrow.
TUTORIAL COMPLETE!UNLOCKED: Tunnel
UNLOCKED: Carved Balcony
UNLOCKED: Workshop Cave
_/The Uch-Urum Tribe\_
_/Population\_: 7/7
_/Resources\_¤ Raw Meat: 9/15 (6 spoils in 1 turns, 3 spoils in 2 turns)
¤ Dried Meat: 0/15 (+0 / -7)
¤ Bones: 4/0
¤ Raw Leather: 3/0 (2 spoils in 1 turns, 1 spoils in 2 turns)
¤ Pelt: 0/0
¤ Stones: 2/0
¤ Water: 5/15 (+0 / -7)
¤ Fuel: 2/0 (-0)
_/Tools\_12 Leather Bags (10 used, 2 available)
7 Bone Spears (7 used, 0 available)
7 Leather Clothes (7 used, 0 available)
_/Buildings\_3 Storage Caves (45 Storage Total, 23 Used)
7 Cave Homes (7 Housing)
_/Toolmaking\_¤ Sharp Stone: 1 Stone
A simple tool used for a variety of purposes. Doesn't requires a workshop to be made.
¤ Bone Spear: 1 Bone, 1 Sharp Stone
Spear made of animal bone. Used for hunting. Isn't necessary to hunt.
¤ Leather Clothes: 1 Pelt
Garments made of animal pelt. Increases armor.
¤ Leather Bag: 1 Pelt
Used to store, and transport resources more efficently. Can hold up to 3 units of resources. Can only hold 1 type of resource at a time. Necessary for storage caves to function as food/water stores.
_/Construction\__/Indoor Construction\_
¤ Cave Home: 1 Sharp Stone (H)
Small housing carved into rock. Houses 1 shellperson. Uses up 1 Sharp Stone.
¤ Storage Cave: 1 Sharp Stone (S)
Small storage carved into rock. Uses up 1 Sharp Stone. Can contain 5 items, including leather bags that have items in them. Can contain multiple kinds of resources at once.
¤Corridor: 1 Sharp Stone (╣,║,╗╝,╚,╔,╩,╦,╠,═,╬)
A long tunnel into stone. Can link to 3 constructions. Those constructions can be corridors. Can be built upon where a room is to turn it into a corridor.
¤Carved Balcony: 1 Sharp Stone (B)
Artificial cavity on rock face. Can be used to have campfires technically inside and be protected from rain. Can only be built on places bordering outside.
¤Workshop Cave: 1 Sharp Stone, 2 Stones (W)
A cave with a Primitive Workshop in it.
_/Outdoor Construction\_
¤ Primitive Workshop: 2 Stones
A small outdoor workbench used to craft basic tools and items.
¤ Fireplace: 1 Fuel
A communal fireplace. Used to cook food and dry animal skins. Consumes 1 Fuel every turn. Doesn't consumes fuel the turn it is first built. Goes out if no fuel is left in storage.
Active WarningsSTRONG FLOOD NOW
_/Cave Map\_
PlayersPlayer: Crystalizedmire
Appearance: ....
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home
Player: A_Curious_Cat
Appearance: ....
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home
Player: Maximum Spin
Appearance: He is a particularly large Shellperson. His beak is sharp and triangular. His shell is symetric and rough. His shell is colored a very dark brown. His eyes are small. His light organ has along stalk and is large. His duel tentacle is extremely sharp.
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home
Player: Funk
Appearance: ....
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home
Player: Supernerd
Appearance: ....
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home
Player: The Canadian Kitten
Appearance: ....
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home
Player: King Zultan
Appearance: ....
Items:
Leather Clothes
Bone Spear
Habitation: Cave Home