Well, if the bandits won’t do anything you’ll have to step in.
(1)
The first statue shivers to life and slowly rises to its feet. The adventurers, distracted by their interrogation of the bandits and the crackle of the fire, don’t notice the statue until it’s too late.
They turn to the sound of heavy footsteps, and barely have to time to react as the statue brings its sword down.
The stone sword doesn’t cut so much as smash it’s way through the dwarve’s head and deep into his chest.
The others cry in terror and rage as the statue tears the sword free and turns to the others.
You weren’t really expecting such an easy kill, you’ll see if the others put up a better fight. You reanimate a few more statues, but you notice that with each statue you animate, the others move slower and slower.
(4)
The Druid shapeshifts into a bear immediately and charges the statue, slamming into it and causing it to topple to the ground. The fighter rushes for the statue, and with a mighty blow shatters its head.
The other animated statues come forward, slowly and grindingly. The bandits flee, though one ,amusingly enough, was pick up by a passing statue and thrown at the bear.
A grinding battle ensured, with the rogue slipping between the statues and distracting them while the Druid turned bear and fighter dealing the heavy blows. However, they take hits in return as well.
The last statue topples, and the rogue deliver the final blow with a climbing pick to the forehead.
Exhausted, grieving and battered, they resolve to carry on in the memory of the fallen companion, to destroy the wicked spirit.
You have little pity for them, you see the greed in their faces as they look at the treasures around them and wonder what lies deeper within.
(1 oh geez)
And so they press on, coming to a long hallway. The fighter takes a wary step forward. The ground trembles, and falls away beneath him. He cries as he falls, and though both rogue and Druid scramble for him as he falls, neither save him as he disappears into the abyss.
The pair look at the hallway, now turned into a nightmarish contortion of stairs, narrow ledges, and gaps.
The Druid turns into a sparrow and dives after the fighter. The rogue waits and studies the treacherous hallway ahead of them.
What complication do you throw in?
A. Mean bats try to knock the “heroes” over.
B. A poisonous gas slowly begins to fill the hallway starting from the door, adding increased urgency to get to the end.
C. Nothing, saves your strength for the next room. Also:
What is at the bottom of the pit the fighter fell into?
Oh man the adventurers got some bad rolls here.