You drift through the assembled statues, imparting a small measure of your power into each one.
In a matter of moments the statues move, all the ones not being looked at shifting towards the orc.
(2)(Adventurers roll d6s with various modifiers)
To the DEFILERS discredit, they do not notice the statues move for several long. One of the humans, the man, cries out and points at the statues, which have already cut off the orca easy escape.
When the statues don’t move again, the elf mutters under their breath and turns back to the door, and just for a moment everyone else’s. The other human glances back behind the orc and screams at the frozen lunging statues inches from the barbarian’s back.
(5)
The orc, horrified for one long second, acts decisively once recovered, slamming his axe into one of the blocking statues. It fractured enough for a shoulder check to send it breaking on the ground. A blast of force from the mage sends the remaining statues in the way tumbling, clearing the path to the door.
Which is when the door happens to open and you blow the torches out with wind.
(3)
They all cry out in the darkness. The elf mage summons a light, but it is too late; the orc is surrounded in a cage of stone arms and legs. He rages against the bonds, but they are too many. The mage watches for a moment before taking a torch, relighting and tossing it to the orc.
“Last as long as you can, Gro-mash.”
With that he curtly commands the humans to bar the door as they walk through, the orc’s curses echoing in their ears.
That went pretty well, in your opinion! Now just the mage and his human servants/slaves. (You’re leaning towards slaves, but you’re not quite sure.)
The remaining
LOOTERS enter the Waterfall room, with a thundering stream of water falling past the terrace on which they stand and into a pool a story below. A tasteful mist limits their vision. Meant for meditation, it also happens to conceal dangers from INTRUDERS.
You decide to:
A. Reanimate some skeletons in the ground. They can crawl through the mist and stab the thieves legs.
B. Speak to them through the mist, tell them there is a treasure at the bottom of the waterfall and all they have to do is leap for it. The pool is quite shallow, hopefully one of them falls for your clever deception.
C. There are multiple doors, you could try to separate the group in the mist? D. Something else? Maybe there is a trap that sends the whole terrace crashing into the water below, or a bunch of bats hanging from the ceiling you can enrage. You could offer the mage secrets of magic if he but serve you, or offer to break the slaves bonds if they turn on their mage master.
(Huh,that gave you deja vu for a second there).
I wonder what's the limit to our powers?
C: Animate their clothes and armour
You give it a shot as the idea comes to you. You see a pickaxe wiggle a bit, the mages belt buckle loosen, but it seems that the items from outside the tomb don’t quite respond to you as readily as those that have resided here. Worth a shot though!