Exploitation I: Lichen
Having not completely abandoned their nomadic ties (even if long-distance migration hasn't happened in the near-recent history of the tribe), one Family thought it would be a smart move to prepare their people for continued collection of the
Hairy Lichen Walls they currently made use of even if the tribe moved on
(Powder Miner +1I). This task would undoubtedly benefit from the usage of Stonebreaker markings, allowing the tribe the opportunity to continue harvesting the food and textile resources provided by the lichen with no interruptions.
The
Hairy Lichen Walls in
17-M are now considered
Semi-Permanently Exploited. If the tribe moves out of their Exploitation range from the area, then they will cease exploitation and require another action to start gathering again should the lichen reenter their Exploitation radius. Should the tribe settle with resources marked as Semi-Permanently Exploited then those will also be automatically exploited by the settlement much like the resources on the square they've settled. Semi-Permanently Exploited resources can be easily identified in the Resources By Region spoiler with an [SP] tag.
Your tribe is now no longer immune from Nomadic Exhaustion of resources in this location until they move. Beginning next Exploitation Phase you will have to choose a resource to exhaust if you remain within
17-M.
It is now the Experimentation Phase. This will represent the largest potential leap in knowledge that your people will have in a turn. Unlike the other phases, proposals for new advancements in the Experimentation Phase do not need to be in any way related to an existing technology or piece of knowledge. These proposals are meant to be your steps into or creation of new fields of research and industry - metalworking, democracy, and nuclear power are all likely things you will be able to do during as Experiments. Keep in mind though that while the new knowledge does not need to be directly connected, you still need to build proper foundations. Trying to make a space shuttle before you grasp sailing might be a little odd, and making a submarine before you can utilize metals might be even odder. These crazy things may still be possible, but your society is going to need to develop in such a way that a nonmetal submarine is a viable and sane idea that the population would be willing to adopt. And remember, chosen proposals in this phase give 2 Influence as opposed to 1!
Advanced Cave Adaptation: A slowly growing percentage of the population has never seen the surface - or the sky. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day, and the lack of a ceiling overhead might be extremely unsettling at any time of day.
Subterranean Migrations: Your people can find underground routes through any Land tile.
Stone Tools: Provides basic tools for basic tasks. Requires access to Stone.
Stonebreakers: Your tribe is intimately familiar with various properties of stone, and have a chance to identify an additional stone (or "stone") based resource when exploring or settling a new area. The digging out, smoothing, and marking of tunnels for regular usage also makes all forms of travel easier. Scouts also benefit from the ability to dig around/through obstacles. Exploration Range +1. Exploitation Range extends +1 beyond borders. Only applicable to underground actions.
Early Firemaking: A base tech vital for survival.
Primitive Ropemaking: Provides ropes useful for a wide variety of tasks. Requires access to Textiles.
Cave Homes: The most basic form of housing - caves carved out by nature ages ago.
Key: Resource: Available/Total
Food: 2/2
Stone: 3/3
Textile: 1/1
Mourning Dew: 3/3
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland (Explored)
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range, Underground Lake (Explored)
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland
Key: Identified, Identified but Inaccessible or Useless, Exploited
16-M: Food x2 (Hairy Lichen Walls [SP], Cave Crayfish), Stone x3 (Granite Stalactites, Granite Stalagmites, Native Silver Vein), Textile x1 (Hairy Lichen Walls [SP]), Mourning Dew x3 (The Depths)
17-M: Food x2 (Hearty Anasazi Bean Poles), Clay x1 (Clay Soil Deposits), Mourning Dew x5 (The Whispering Lake), ?? (Mud-caked Wasp Nests), ?? (Gray Bat Swarm)
Maximum Spin - 2I/0P
NUKE9.14 - 1I/0P
Powder Miner - 1I/0P
m1895 - -/-
The Canadian kitten - 0I/0P
Quarque - 0I/0P
A_Curious_Cat - 0I/0P
chubby2man - 0I/0P
Crystalizedmire - 0I/0P
TURNTURNTURN