Also we might need to execute the loyalist soldiers to keep them from being a future problem.
Re-Education for the Loyalists
Integration for the Neutral
I'll support this.
Execute the Loyalist soldiers.
Re-Education for the Neutral.
Re-Education for the Loyalists
Integration for the Neutral
Personally I feel it should be the other way around regardless +1
+1
In total I support
Re-Education for the Loyalists
Re-Education or the Neutral
The situation with the soldiers of Xephenus VI and Ganars V merits much thought. You and your qualified, competent advisors discuss the matter in great detail, and eventually decide to
Process and Integrate former Imperial regiments that are willing to see reason. As for the stubborn, surviving Loyalists, many feel they should be preemptively purged but in the end, a more moderate approach wins out and going forward, they will be
Re-Educated. Some think a similar approach would be best for Neutral, if trained, noncombatants but concerns of cost warrant an
Integration oriented approach. Starting with disarming them. Your administrative headquarters on Ushevan are too far and the regime change on Xephenus VI too recent to make moves toward reclaiming its Loyalist holdout, but it is only a matter of time.
I vote for naming the bureaucracy Grand Unified Secured Territories Oversight (G.U.S.T.O).
That went much better than I expected.
I think we should Greatly Improve the Conditions on Xephenus I, and Integrate the Loyalist Regiments on Ganars V, and repair the Orbital platforms.
Also, we should absolutely expand Resource Extraction across these new worlds (8,000 on Xephenus VI, and 7,000 on Ganars V) as well as roll out the new Bureau for Meritorious Conduct to everywhere.
We can also in theory support another 174 Regiments across our new planets, for a cost of 52,200 upfront, plus 5,220 upkeep in total to outfit them like our current Ushevan Regiments. We should think about how many we want as mobile heavy Infantry, versus others. (Recon, Aerial, Artillery, Light Armour...). At the absolute minimum we want to give them all a year of training, preferably five, plus the specialist training they'd need for other roles.
We could attempt to follow a pattern of say, 6 Infantry:1 Recon:1 Aerial:1 Armour? We could probably justify Flak and Light Weapons for those specialist units, which will reduce costs slightly.
+1
I concur with all of your first points. I'm putting my votes towards Greatly improve Xephenius 1's conditions, Process and Integrate Loyalist Troops
I am of the opinion that we should commit to respeccing the indotech now rather than later, and that we should do it in a pattern of the ilitarized patterns of military force we are making. At the very least, speccing into carapiece armor, transports, radios so that we can sustainably produce the prime heavy weapons mobile infantry is easiest way to extend our arterial bleed of resources that will come when we need to bang out millions of soldiers and save something like 20% or whatever, it'll pay for itself!
cut
You should include light comms at 1 resource per regiment as well, I think.
It might even be good to assume that we need to have the ability to bang out the 237,660 Production worth of this army template every year, and respec our industry to get it done cheaper form our heavy weapons spec'd manufactorums, as well as converting some manufactorum space for titans n maybe a shipyard?
Bureau for Meritorious Conduct
+1 to the name
Small Bureaucracy costs 10 Resources to implement per 1 million population upfront, and requires an upkeep of 1 Resource per 1 million population:
-Begin Implementation of bureaucracy on
--Ganars V: Population: 42 million
--Xephenus VI Population: 17 million
--Xephenus I Population: 28 million
Resource Extraction Expansion on:
-Xephenus VI +8,000
-Ganars V +7,000
(assuming we can invest in recently conquered stuff)
Xepnhenius I:
-Greatly improve their conditions: [-84,000 Resources upfront, -300 Resources per 1 million in upkeep]
Ganars V:
-Integrate the Loyalist Regiments
Plan does not include votes on the innovation or what to do with soldiers as it is not undivided in thought.
Fires of Industry time.
Reprioritize Specialized Industry for producing both Heavy Infantry and 6 Infantry:1 Recon:1 Aerial:1 Armour structured Forces
Heavy Infantry: Carapace Armor(100, 10/y m), Heavy Weapons(100, 10/y m), Basic Comms (1, 0y m) x 100 = 20100 Production Capacity for 100 Heavy Infantry Regiments per year. Note that half 10,000 is already spec'd. Produce 100 regiments that each eat 20 resources a year.
The industry of Euclite will be ordered to specialize some of its Heavy Weapons capacity towards this production.
For the Second Pattern:
Infantry: Flak Armor (10 1/y m), Light Weapons( 10, 1/y m), Basic Comms (1, 0/y m) x 60 = 1260 Production Capacity for 60 Infantry Regiments that each eat 2 resources per year.
The industry of Ushevan will be ordered to specialize some of its capacity towards this production.
Recon (100, 10/y m) x 10 = 1,000 Production Capacity
The industry of Ganars V will be ordered to specialize some of its capacity towards this production.
Aerial( 1,000, 100/y m) x 10 = 10,000 Production Capacity
The industry of Euclite will be ordered to specialize some of its Heavy Weapons capacity towards this production.
Light Armour (10,000, 1,000/y m) x 10 = 100,000 Production Capacity
The industry of Euclite will be ordered to specialize some of its Heavy Weapons capacity towards this production.
When such questions are resolved, you turn your attention to matters of administration. The Vox Meritum's territorial size has more than doubled and with an increase of incoming material comes an increased demand for an efficient and reliable logistics system to support it. To that end, you authorise efforts to maximise Resource Extraction on Xephenus VI and Ganars V. The
Bureau of Meritorious Conduct is no less necessary as a means of encouraging the ideals of Meritocracy and is implemented as swiftly as possible, no matter the cost.
Xephenus I rose against the Imperium of its own accord and the valour of its men must be rewarded. You and your advisors unanimously agree to
Greatly Improve their conditions, even at great cost. Their access to rare compounds will more than pay for itself in a very short time. In addition, thoughts of home may have regiments raised from the molten rock fighting harder in the future. There is some debate over introducing combined forces consisting of Recon, Aerial, Artillery, and Armoured regiments supporting larger numbers of Mobile Infantry, and of refitting many of the manufactorums across Vox Meritum space to facilitate this but the council is unable to reach a consensus on the details, so you postpone the decision for now.
3 Years Since Rebellion (YSR)
You've yet to receive any news of the battles for Ophus and Lendypso and how they went, or if they've even happened, is anyone's guess. All that you can do is focus on administrating as you have.
Resources Spent:
- Establishing Bureau of Meritorious Conduct over Xephenus I: -280
- Establishing Bureau of Meritorious Conduct over Xephenus VI: -130
- Establishing Bureau of Meritorious Conduct over Ganars V: -420
- Greatly Improving conditions on Xephenus I: -84,000
- Repairing Small Orbital Weapons Platform over Xephenus VI: -5,000
- Routine Population Upkeep: -8,400
- Routine Bureaucracy Upkeep: -5
- Routine Naval Forces Upkeep: -112,000
- Routine Military Forces Upkeep: -267,893
- In Total: -478,128
Resources Gained:
- Ushevan Resource Extraction: +4,600
- Xephenus I: +280,000
- Xephenus VI: +6,200
- Ganars V: +36,200
- In Total: +327,000
Net Resource Adjustment: -151,128
Stockpiled Resources Remaining: 3,420,425
Maximising Ushevan Resource Extraction: 4 months remaining. (Already paid in full)
Maximising Ushevan Industrial Output: 4 months remaining. (Already paid in full)
Maximising Xephenus VI Resource Extraction: 28 months remaining. (Already paid in full.)
Maximising Ganars V Resource Extraction: 48 months remaining. (Already paid in full.)
Total Resources Stockpiled: 3,420,425
Annual Resource Extraction: +327,000
Euclite:
Annual Industrial Output (AIO): 800,000 specialised in Heavy Weapons, 200,000 Generalised.
Annual Resource Extraction (ARE): None, everything of value was stripmined centuries ago.
Population: 1,000 million (1 billion)
Ushevan:
AIO: 4,600 Generalised
ARE: +4,600 Resources
Population: 5 million [-5 Resources (Bureau of Meritorious Conduct)]
Xephenus I:
AIO: None
ARE: +280,000 Resources (Rare)
Population: 28 million [-8,400 Resources (Maintenance)][-28 Resources (Bureau of Meritorious Conduct)]
Xephenus VI:
AIO: 13,000 Generalised (4,000 Loyalist held)
ARE: +10,200 Resources (4,000 Loyalist held)
Population: 17 million (4 million Loyalist held)[-13 Resources (Bureau of Meritorious Conduct)]
Ganars V:
AIO: 35,000 Generalised
ARE: +36,200 Resources
Population: 42 million [-42 Resources (Bureau of Meritorious Conduct)]
Annual Resource Upkeep: -112,000
Taskforce Arhsa: (Under Avidius Cassius, Last sent to Xephenus system, Current Condition Unknown)[-67,000 Resources]
3 Cobra Destroyers [-3,000 Resources]
5 Sword-class Frigates [-10,000 Resources]
2 Falchion-class Frigates [-4,000 Resources]
5 Firestorm-class Frigates [-10,000 Resources]
2 Lunar-class Cruisers [-40,000 Resources]
Taskforce Bairkan: (Under Tycho Abigantus, Last sent to Ganars system, Current Condition Unknown)[-45,000 Resources]
3 Cobra-class Destroyers [-3,000 Resources]
4 Sword-class Frigates [-8,000 Resources]
3 Falchion-class Frigates [-6,000 Resources]
4 Firestorm-class Frigates [-8,000 Resources]
1 Lunar-class Cruiser [-20,000 Resources]
Annual Resource Upkeep: -267,893
Taskforce Ahrsa: (Under Avidius Cassius, Last sent to Xephenus system, Current Condition Unknown)[-105,120 Resources]
1 Titan Legion (20 Warhound Scout Titans, 30 Warlord Battle Titans)[-100,000 Resources]
125 Veteran Skitarii Regiments (Rad Weapons, Skitarii War Plate)[-2,500 Resources]
125 Veteran Skitarii Regiments (Heavy Weapons, Skitarii War Plate)[-2,500 Resources]
3 Militia Regiments (Heavy Weapons, Carapace Armour, Transport Vehicles)[-90 Resources]
1 Trained Militia Regiment [1 Heavily Wounded](Heavy Weapons, Carapace Armour, Transport Vehicles)[-30 Resources]
Taskforce Bairkan: (Under Tycho Abigantus, Last sent to Ganars system, Current Condition Unknown)[-5,150 Resources]
125 Veteran Skitarii Regiments (Rad Weapons, Skitarii War Plate)[-2,500 Resources]
125 Veteran Skitarii Regiments (Heavy Weapons, Skitarii War Plate)[-2,500 Resources]
4 Militia Regiments (Heavy Weapons, Carapace Armour, Transport Vehicles)[-120 Resources]
1 Trained Militia Regiment (Heavy Weapons, Carapace Armour, Transport Vehicles)[-30 Resources]
Euclite Garrison: [-30,000 Resources]
750 Veteran Skitarii Regiments (Heavy Weapons, Skitarii War Plate)[-15,000 Resources]
750 Veteran Skitarii Regiments (Rad Weapons, Skitarii War Plate)[-15,000 Resources]
Euclite Orbital Defences: [-120,000 Resources]
6 Large Orbital Weapons Platforms [-60,000 Resources]
4 Large Orbital Defence Laser Platforms [-40,000 Resources]
2 Large Orbital Torpedo Platforms [-20,000 Resources]
Ushevan Garrison: [-0 Resources]
None.
Ushevan Orbital Defences: [-0 Resources]
None.
Xephenus I Garrison: [-0 Resources]
None.
Xephenus I Orbital Defences: [-5,000 Resources]
1 Average Orbital Palace [-5,000 Resources]
Xephenus VI Garrison: [-65 Resources]
3 Green Infantry (Light Weapons, Flak Armour) [-6 Resources]
12 Trained Infantry (Light Weapons, Flak Armour) [-24 Resources]
4 Veteran Infantry (Light Weapons, Flak Armour) [-8 Resources]
6 Trained Rough Riders (Light Weapons, Flak Armour, Bikes) [-18 Resources]
3 Veteran Rough Riders (Light Weapons, Flak Armour, Bikes) [-9 Resources]
Xephenus VI Orbital Defences: [-2,500 Resources]
1 Small Orbital Weapons Platform [-2,500 Resources]
Ganars V Garrison: [-58 Resources]
8 Green Infantry (Light Weapons, Flak Armour) [-16 Resources]
9 Trained Infantry (Light Weapons, Flak Armour)[-18 Resources]
12 Veteran Infantry (Light Weapons, Flak Armour)[-24 Resources]
Ganars V Orbital Defences: [-0 Resources]
None.
You note with immense satisfaction that Ushevan has almost reached its full potential and that Xephenus VI and Ganars V have taken steps toward improving their Resource Extraction. At the same time, the Vox Meritum's expenses are substantial and show few signs of lessening any time soon. You've already done as much as you can to improve the movement's income and are confident that, despite the costs, your investments will pay dividends in the future. Conquering the rest of the Euclite Subsector will be a help, particularly Ophus and Rana's Pearl. After that will come the Sector itself, and then the Imperium.
Speaking of the Imperium, conditions have stabilised on Xephenus VI and Ganars V, and Loyalists in the former are still under siege. If you want to exploit Xephenus VI to the fullest, they must he remove, one way another. Both planet's populations have been stripped clean of volunteers and it'll be longer before new masses of men are ready to fight, (10 YSR) but conscription is quite possible. That may be unnecessary, as Xephenus I is overflowing with hardened miners desperate to escape their planet for foreign battlefields.
What are your plans for this year?A few of your most trusted advisors have brought a private concern to your attention. While the recent Loyalist counter-rebellions on Xephenus VI and Ganars V were easily contained and crushed, respectively, they represent a dire threat to the Vox Meritum. That is to say, the possibility of Loyalist spies and saboteurs hiding amongst the population and infiltrating elements of the military, or worse, the Bureau of Meritorious Conduct. For now, critical organisations can be trusted as they've been sourced from the uprising on Ushevan, but this won't be feasible forever.
You've all heard rumours of the Inquisition and if even half of them are real, it's inevitable some of their agents will be in the Sector. The wrong words in the wrong ears and knives in the dark could be deadlier than any city-shattering macrocannon. If all goes well, you won't need to worry but it may be best to prepare, just in case.
What precautions should the Vox Meritum take against hidden Loyalists? Choose as many or as few as you think are necessary. These aren't the only possibilities, only a few of the most obvious. Alternative suggestions are always encouraged.Compartmentalisation: To prevent information from falling into the wrong hands, it must be restricted. Everyone will receive only what's needed to fulfill their rank's duties, on a case-by-case basis. This will limit flexibility in rapidly changing situations but will also significantly lessen the amount of damage infiltrators can do.Ideological Screening: The masses will be subjected to frequent and random tests of loyalty to the Vox Meritum over the Imperium. A lack of willingness to participate or reflexive hostility will help serve to out Loyalists.Secret Police: They will be a counter to the Inquisition, a mysterious agency dedicated to rooting out counter-seditious sentiments before they can do any harm. Only the most fanatically Meritocratic men and women will be counted among their number.Propaganda: The masses must receive constant messages of the Vox Meritum's superiority, of its victories, and its impending triumph against the Imperium. Its impact will be subtle at first but over long periods of time, should contribute to widespread zeal that will be that much more difficult to subvert.Coded Language: Low and High Gothic and ciphers related to them are trivial to crack, but a constantly changing litany of new words and new terminology will serve to improve operational security. Eventually, the population may move on from the Imperium's lingua franca entirely.Surveillance: Strict curfews, movement licenses, and recording devices, both hidden and obvious, everywhere possible. This won't be popular but it will be safer and make subtle hostiles' lives that much harder.All of the Above: The micromanaged totalitarianism of Ushevan will be vastly more personal than the Imperium under Terra could consistently accomplish, but it will be for a meritorious cause. Initially, morale will plummet but a century from now, it will be the only thing the people have ever known.None: The Vox Meritum is so remote that you doubt the Inquisition is a plausible threat, let alone one worth panicking over. If silent Loyalists conspiring against you turn out to be a problem, you'll solve it then, but right now you have more immediate concerns.