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Author Topic: Doomed and Futile Rebellion (40k SG)  (Read 8547 times)

Ardent Debater

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #105 on: July 19, 2023, 03:40:39 am »

Rejoice! Euclite's finest pictographers have laboured tirelessly for thousands of hours in MS Paint the most revered of ancient programs to illustrate the collective genius of the advisory council.


Depicted above is the banner of your movement, three hands reaching for the star of merit! The first represents the struggling masses, the second represents the Euclite Mechanicus who've risked everything for its sake, and the third represents the soldiers of the Vox Meritum, who intend to fight and spread its message. Already, it inspires hundreds of thousands on Ushevan and has stirred millions of emotional cores on Euclite!


Also depicted is a low-ranking Vox Meritum officer in parade uniform, taking a break from his drills to pose for the pictographers to capture his likeness. They attempted to find the most excellent example of the Vox Meritum's garrisoned forces possible, a slightly difficult task as the overwhelming majority are campaigning, but they do daresay they've succeeded.

In the coming years, men such as him marching beneath the flag of the Vox Meritum shall strike fear into the heart of the Imperium! Or at least, the Sector's aristocracy. You all hope the Imperium itself underestimates you as much as possible until you're prepared.

(The actual update will be later today. I thought I'd post the art before going to sleep for the night. On a related note, what are you going to call the basic members of your armed forces? If you don't have a specific name in mind, I'll just refer to them as soldiers or militia depending on their experience. This applies to higher-ranks as well, but it's mostly fluff, just for the fun of it.)
« Last Edit: July 19, 2023, 11:13:09 pm by Ardent Debater »
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Blood_Librarian

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #106 on: July 19, 2023, 01:00:57 pm »

An Iconic lad. Trully a leader, perhaps one who is destined to lead a thug regiment.
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Ardent Debater

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #107 on: July 19, 2023, 01:18:59 pm »

Quote from: Vote Box
Light communication upgrade for all troop's(5): UristMcRiley, King Zultan, Funk, Blood_Librarian, TCK, Fluffe9911
“Canadians” Flag proposal (5): UristMcRiley, King Zultan, Funk, Blood_Librarian, TCK, Fluffe9911
Uniforms with taller hats for (4): King Zultan, Blood_Librarian, TCK, Fluffe9911
Thug label Formalization (1): Blood Librarian
Big Hats Big Wins!

After two and a half months of vigorous debate, you manage to decide on a flag and uniform for the Vox Meritum. Soon, the red, blue, and silver flag will be known as a symbol of Meritocracy across the Sector! The jumpsuited footsoldiers of the movement, in the case carapace can't be afforded, will fight under the tall hats of their commanding officers. Together, they will break the aristocracy's shackles on the potential of the masses! Soon...

That brings you to the final debate that needs to be resolved. You are deeply certain that only those with the highest merit should be given the responsibilities of high-rank. There's no question there, but some have raised a pressing concern. Merit is the most important quality for any task and now that the rebellion's gotten too large for you to micromanage firsthand, you'll need to decide on a system for finding it.

How should the Vox Meritum determine merit?

By Vote: To fill ranks, the population will vote on who they feel is most qualified. For the most part, this will be determining squad leaders and work team overseers but higher positions will also be filled by consensus. This gives the most freedom of choice but some are worried this could render someone's popularity more important than their competence.
By Exam: Instead of leaving merit vague, the population will periodically take physical and mental tests to determine the most qualified candidates for various positions, who will then be promoted in rank. This is arguably the most efficient means of finding competent individuals but many are concerned that test performance won't always equal field performance.
By Results: There's no need to complicate it, those who consistently do well will rise in rank as determined by the higher ranks, and every member of the population will have a chance to prove they can make the cut. This is the least complicated way of doing things but a few are wary that excellent individuals could be overlooked, or worse, never get a promotion because they were in a field that didn't suit their talents.
By Many Methods: Meritocracy is critical and must be determined as accurately as possible, as fairly as possible. A bureaucracy will form dedicated to tallying votes, assigning tests, and recording achievements, and work tirelessly to get the most competent people in the positions they need to be. This is the easiest means of determining merit as widely as possible, but it would require funding and there's apprehension it could drift toward unrelated areas of focus over time.

On an unrelated note, you're in near-unanimous agreement that light comms equipment would be worthwhile for the various Ushevan regiments and give the go-ahead for it. Even at only a fraction of their full-capacity, the manufactorums of Euclite are capable of supplying manyfold more units than you have. If all goes well, it'll be more of a boon to their coordination than it is a bane for operational security.
« Last Edit: July 19, 2023, 01:23:46 pm by Ardent Debater »
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Kashyyk

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #108 on: July 19, 2023, 02:15:10 pm »

By Results of course. Those who feel they deserve merit they are not receiving should be supported in demonstrating it. This could be in facilitating a transfer to a post more suited to their ability, or perhaps reviewing the competency of seniots who have the responsibility of identifying and awarding rush Results.
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Fluffe9911

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #109 on: July 19, 2023, 02:31:57 pm »

Why not both By Exam and By Result? Have them take a test to see what they are best fitted for and depending on their field performance we can then proceed to demote, reassign or promote them as needed.
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Blood_Librarian

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #110 on: July 19, 2023, 03:18:00 pm »

We may as well go all in and embrace the complexities of a multi-million person society and go for

By Many Methods

And thus, when our doomed and futile Rebellion somehow sheds its labels and becomes the defining apparatus for the 50k Warhammer universe, the horrific machinations of the "meritocratic" bureaucracy will freeze the teeth off children with its massive iron tipped gears among all the horrific things the 40k noble families had, but, with a sleek, uncaring visage that is totally refreshed.
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UristMcRiley

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #111 on: July 19, 2023, 05:14:32 pm »

By Exam

We need to at least weed out those who are destined to fail prior to giving them positions of leadership or importance. While the system is flawed undoubtedly we can’t put people in positions they are grossly unqualified for only to wait for the results before they are replaced and a new more suitable candidate is found
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Maxine

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #112 on: July 19, 2023, 07:23:16 pm »

We may as well go all in and embrace the complexities of a multi-million person society and go for

By Many Methods

And thus, when our doomed and futile Rebellion somehow sheds its labels and becomes the defining apparatus for the 50k Warhammer universe, the horrific machinations of the "meritocratic" bureaucracy will freeze the teeth off children with its massive iron tipped gears among all the horrific things the 40k noble families had, but, with a sleek, uncaring visage that is totally refreshed.
+1
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The Canadian kitten

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #113 on: July 19, 2023, 09:30:27 pm »

We may as well go all in and embrace the complexities of a multi-million person society and go for

By Many Methods

And thus, when our doomed and futile Rebellion somehow sheds its labels and becomes the defining apparatus for the 50k Warhammer universe, the horrific machinations of the "meritocratic" bureaucracy will freeze the teeth off children with its massive iron tipped gears among all the horrific things the 40k noble families had, but, with a sleek, uncaring visage that is totally refreshed.
+1
+1
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King Zultan

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #114 on: July 20, 2023, 03:47:58 am »

We may as well go all in and embrace the complexities of a multi-million person society and go for

By Many Methods

And thus, when our doomed and futile Rebellion somehow sheds its labels and becomes the defining apparatus for the 50k Warhammer universe, the horrific machinations of the "meritocratic" bureaucracy will freeze the teeth off children with its massive iron tipped gears among all the horrific things the 40k noble families had, but, with a sleek, uncaring visage that is totally refreshed.
+1
+1
+1
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Ardent Debater

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #115 on: July 20, 2023, 03:45:49 pm »

We may as well go all in and embrace the complexities of a multi-million person society and go for
By Many Methods
And thus, when our doomed and futile Rebellion somehow sheds its labels and becomes the defining apparatus for the 50k Warhammer universe, the horrific machinations of the "meritocratic" bureaucracy will freeze the teeth off children with its massive iron tipped gears among all the horrific things the 40k noble families had, but, with a sleek, uncaring visage that is totally refreshed.
+1
+1
+1

You reason that merit should be determined by Many Methods and that a small, robust bureaucracy of loyal, proven officials will be dedicated to organising them. They will have operational costs, necessarily, but compared to their hopeful utility it will be a pittance. Future members of the Vox Meritum may rest assured that they are exactly where their personal merit and ability dictates they should be. Even the paper-pushers themselves will be only the best and most reliable for their tasks. (Small Bureaucracy costs 10 Resources to implement per 1 million population upfront, and requires an upkeep of 1 Resource per 1 million population. In practice, it slightly improves loyalty and makes it likelier you'll find talented individuals to fill positions.)

What should this bureaucracy be called?

Besides these concerns, the surviving now ex-nobility working in the fields and quarries alongside them has greatly improved the population's morale. Their unearned sense of superiority has been silenced, hopefully forever. This sense of schadenfreude won't last long but in the years to come, it will slightly improve their general resolve.

In other news, tens of thousands of examples of the new flag have been manufactured and have replaced the Imperial Aquila across Ushevan. It is a small step toward independence, but no less significant for it. The clean pressed new uniforms are snazzy too, and certainly don't hurt the Vox Meritum's fledgling sense of patriotism. Time passes as the rebels subtly shift from a quiet guerilla mindset to proudly and openly seditious towards the Imperium.

2 Years Since Rebellion (YSR)

You've received reports of the conflicts in the Xephenus and Ganars systems, as well as enormous shipments that don't hurt your confidence. You review them carefully.

Quote from: Xephenus System
1st Void Battle over Xephenus VI: 70+60 (+40 Overwhelming Numerical Advantage, +20 Superior Firepower) vs 48+0

Meritorious Victory

Friendly Casualties:
- None.
Loyalist Casualties:
- 2 Small Orbital Weapons Platforms: 1 damaged, 1 destroyed.

Xephenus VI Negotiations: 46+40 (+40 Overwhelming Force) vs 22+20 (+20 Imperial Cult)
Xephenus VI Capitulated!

1st Invasion of Planetary Governor's Orbital Palace over Xephenus I: 89+41 (+20 Numerical Advantage, +20 Heavy Weapons, +1 (Partial) Trained) vs 75+60 (+20 Fortifications, +20 Heavy Weapons, +20 Veteran)

Slight Defeat

Friendly Casualties:
- 1 Militia Regiment slaughtered
- 1 Trained Militia Regiment heavily wounded
Loyalist Casualties:
- 1 Veteran Mercenary Regiment heavily wounded

2nd Invasion of Planetary Governor's Orbital Palace over Xephenus I: 61+80 (+20 Numerical Advantage, +20 Extensive Cybernetics, +20 Heavy Weapons, +20 Veteran) vs 28+40 (+20 Fortifications, +20 Heavy Weapons, +20 Veteran, -20 Heavily Wounded)

Meritorious Victory

Friendly Casualties:
- None.
Loyalist Casualties:
- 1 Veteran Mercenary Regiment slaughtered

Xephenus I Negotiations: 37+40 (+40 Overwhelming Force) vs 5-10 (+20 Imperial Cult, -10 Miserable Conditions, -20 Mutinous Populace)
Xephenus I Capitulated!

Taskforce Ahrsa entered the Xephenus system and immediately made way for Xephenus VI. For a remote military outpost, its two Small Orbital Weapons Platforms were menacing but against the armaments of seventeen dedicated warships, they stood no chance. The void battle was brief, the Orbital Platforms barely took a shot before the massed lances of the Lunar-class Cruisers and Firestorm-class Frigates dismantled them utterly. Negotiations with Xephenus VI were short, as their planetside commander wisely saw fit not to waste the lives of his men.

The fleet could've easily destroyed the Planetary Governor's orbital palace over Xephenus I at a distance but its admiral, Avidius Cassius, refused to massacre its potentially numerous onboard servants. Instead, he opted to make a direct invasion with the Ushevan militia and quickly engaged with the Planetary Governor's private mercenary army. To his dismay, the mercenaries were also outfitted in carapace armour and heavy weaponry and worse, were seasoned veterans. With their superior skill and the palace's labyrinthine fortifications, the mercenaries were able to repulse the initial assault, slaughtering one militia regiment and heavily wounding another, albeit a heavy cost to themselves.

Two hours of appraising losses later, Avidius Cassius authorised the Skitarii to strike with orders to avoid noncombatant deaths if possible. The mercenaries, expecting another force of desperate militants, received an unpleasant surprise when tenfold their number in fanatical cyborgs stormed their satellite. This time, the battle was short and mercenaries were slaughtered to the last man, with the exception of one who tried to hold the Planetary Governor hostage. After a brief standoff, the bodyguard realised the Skitarii already wanted his charge dead and surrendered to them without issue.

Negotiations with Xephenus I were met with some surprise, as it became clear the workers had already rebelled and seized the planet's vox apparatus. Once Avidius Cassius gave them the recruitment pitch, they eagerly joined and talks turned to coordinating the mine's output with incoming transports, and of their longstanding working conditions. Under the Imperium, they'd been given the bare minimum to survive the planet's molten surface (-100 Resources per 1 million) and suffered constant heatstroke and fatal cooling system malfunctions.

On an industrial scale, these did nothing to impact the mineral extraction but made the general population miserable. As an overwhelming majority are dissidents and criminals or their descendents, this was seen as ideal by the previous administration. They're hopeful the Vox Meritum could help them in their plight but the exports are critical, and every shipping container counts. The admiral chose to leave the decision to you, while they continue as usual in the meantime. You're just now receiving news of the victory, so Avidius Cassius must be en-route to Ophus, if he hasn't already arrived. That will likely be a vicious battle. You won't hear of the results for some time, though.

What should be done about Xephenus I?

Continue as usual: This may disillusion them to your movement but the Rare Resources are critical and the Vox Meritum can't lose any more than it already is to maintenance costs, even if it's only a fractional amount. This will frustrate them but they'll continue to work. [-0 Resources upfront, -100 Resources per 1 million in upkeep.]
Improve their conditions: The working conditions are abhorrent and while they must continue to work, the Vox Meritum will improve the quality of their hab-units and mining suits. This will be appreciated. [-56,000 Resources upfront, -200 Resources per 1 million in upkeep]
Greatly improve their conditions: The molten hell these men and women are subject to is symbolic of the masses' plight under the Imperium, and the Vox Meritum will spare no expense to better their lives. This is much more than they were expecting. [-84,000 Resources upfront, -300 Resources per 1 million in upkeep]
Vastly improve their conditions: It is unfair that the population must struggle, though they must, so the Vox Meritum will invest as much as physically possible to bring their quality of life to the Ushevan average. They will be incredibly grateful. [-112,000 Resources upfront, -400 Resources per 1 million in upkeep]

The Orbital Palace over Xephenus I and what remains of the Small Orbital Weapons Platform over Xephenus VI will require maintenance in time, but have currently been mothballed. Some suggest dismantling them for roughly half of the Resources that went into their construction but others feel it is better to keep them and repair the damages. Of course, the choice is yours.

Quote from: Ganars System
Ganars V Negotiations: 48+40 (+40 Overwhelming Force) vs 7+10 (+20 Imperial Cult, -10 Discontent Populace)
Ganars V Capitulated!

Taskforce Bairkan entered the Ganars system and immediately made way for Ganars V. As the planet lacks orbital defences, it was rather trivial to establish complete void supremacy. Rather than enter negotiations immediately, admiral Tycho Abigantus informed the planet's vox apparatus of the Vox Meritum's existence and gave them approximately three days to evacuate the region surrounding a small mountain in their southern continent. The instant 72 hours had passed, he focused the fleet's gunnery toward replacing said small mountain with a slightly larger crater.

Only then did he commence negotiations, with the various PDF garrisons. Two days later, a desperate coup dethroned the Planetary Governor and surrendered themselves to the Vox Meritum. So far as their censuses are aware, there were no civilian casualties. A true victory for members of the Vox Meritum everywhere. Now that he's seized Ganars V, Tycho Abigantus will be en-route to Lendypso. You aren't certain what to expect out of it but his fleet shouldn't have any difficulties seizing the system.

The recent military victories have led to a slight conundrum.

What should be done with surrendered Loyalist troops?

Process and Integrate them: Once any irrational slaves to the Ecclessiarchy are removed, you see no reason former PDF and Imperial Guard elements shouldn't be assimilated into the Vox Meritum's military forces. After they've been deprogrammed of their previous indoctrination, of course.
Disband them: The threat of Loyalist saboteurs and counter-rebels is too high to tolerate and for the Vox Meritum's safety, former PDF and Imperial Guard elements will be disarmed and disbanded. Naturally, any ex-soldiers will be prioritised for future recruitment when they can demonstrate loyalty and merit.

When you've finished settling military affairs, you turn your attention to this year's expenses. The initial contributions of Xephenus I have yielded massive dividends, more than cutting your previous material losses in half. It isn't enough to make a profit on its own but it is a significant asset. You wonder if it wouldn't be worth relocating a few million volunteers to increase extraction efficiency, or perhaps taking after the Imperium's example and sending diehard loyalists to toil in the molten pits.

Spoiler: Ongoing Projects (click to show/hide)
Spoiler: Vox Meritum Production (click to show/hide)

Even ignoring Xephenus I, you notice that the various planets are no better managed than Ushevan was before the uprising. Perhaps it would be worth bringing their Industrial Output up to par, though you could see an argument it's a pointless investment with Euclite's foundries at the ready. At the very least, Resource Extraction is critical and many insist that the new, meritocratic bureaucracy should be implemented across as much of Vox Meritum space as possible. Some argue it would be worth raising new militia regiments and others feel it is unnecessary. No matter, publicly trying the newly-surrendered nobility for their tyrannical crimes and spreading the message of Meritocracy to the still-uninformed masses is vital. As the sitting leader of the Vox Meritum, you have your work cut out for you.

What are your plans for this year?

Sometime in the next couple of months, you and your advisory council will be having a meeting with the highest-ranking techpriests of Euclite, though the scheduling and subject matter are currently ill-defined. It will have little-to-no immediate bearing on the Vox Meritum's administration, so you can focus on the normal proceedings for now.
« Last Edit: July 20, 2023, 06:44:38 pm by Ardent Debater »
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Kashyyk

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #116 on: July 21, 2023, 02:38:34 am »

That went much better than I expected.

I think we should Greatly Improve the Conditions on Xephenus I, and Integrate the Loyalist Regiments on Ganars V, and repair the Orbital platforms.

Also, we should absolutely expand Resource Extraction across these new worlds (8,000 on Xephenus VI, and 7,000 on Ganars V) as well as roll out the new Bureau for Meritorious Conduct to everywhere.

We can also in theory support another 174 Regiments across our new planets, for a cost of 52,200 upfront, plus 5,220 upkeep in total to outfit them like our current Ushevan Regiments. We should think about how many we want as mobile heavy Infantry, versus others. (Recon, Aerial, Artillery, Light Armour...). At the absolute minimum we want to give them all a year of training, preferably five, plus the specialist training they'd need for other roles.

We could attempt to follow a pattern of say, 6 Infantry:1 Recon:1 Aerial:1 Armour? We could probably justify Flak and Light Weapons for those specialist units, which will reduce costs slightly.
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King Zultan

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #117 on: July 21, 2023, 05:00:07 am »

That went much better than I expected.

I think we should Greatly Improve the Conditions on Xephenus I, and Integrate the Loyalist Regiments on Ganars V, and repair the Orbital platforms.

Also, we should absolutely expand Resource Extraction across these new worlds (8,000 on Xephenus VI, and 7,000 on Ganars V) as well as roll out the new Bureau for Meritorious Conduct to everywhere.

We can also in theory support another 174 Regiments across our new planets, for a cost of 52,200 upfront, plus 5,220 upkeep in total to outfit them like our current Ushevan Regiments. We should think about how many we want as mobile heavy Infantry, versus others. (Recon, Aerial, Artillery, Light Armour...). At the absolute minimum we want to give them all a year of training, preferably five, plus the specialist training they'd need for other roles.

We could attempt to follow a pattern of say, 6 Infantry:1 Recon:1 Aerial:1 Armour? We could probably justify Flak and Light Weapons for those specialist units, which will reduce costs slightly.
+1
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Kashyyk

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #118 on: July 21, 2023, 07:48:20 am »

I have a bit more time to think so will expand on the Regiments thought train some more.

There is some number of Regiments available on Ganars V. We can support up to 84 purely via volunteers, but the Imperium may have been Conscripting there, so who knows how many there actually are or their equipment. Being a recently-Feudal world, maybe we'll have Rough Rider Regiments? Anyway, we need to come up with a plan for them.

The Xephenus system can support 90 volunteer Regiments. The Garrison at Xephenus VI is "disproportionately large", so it'll be interesting to see what they have there. Xephenus I obviously doesn't have any Regiments of its own, but even after we inporve things they'll no doubt be volunteers to go die of something else than hellish surface conditions. Maybe they'll have some hard-core Traits from their time there.

Anyway, assuming we have absolutely nothing, and we want to raise 174 volunteer Regiments in that ratio I mentioned, well get 102 Regiments of Mobile Infantry (Heavy Weapons, Carapace Armour and Transports) for 300/each upfront and 30/each after, for a total of 30,600 Production upfront and 3,060 resources/month.

Then we'll get 17 Regiments each of specialists. Recon Vehicles cost 100, Aerial/Artillery both cost 1,000, and Light Armour costs 10,000. They'll all get Flak and Light Armour, for a total of 2,040 for the Recon Regiments, 17,340 for each of Aerial and Artillery, and 170,340 for the Light Armour Regiments.

That is a grand total of 237,660 Production, and 23,766 reosurces/month. Thanks to the additional industry on our new conquests we can cover all that with Generalised Production in a single month! We really should respec some of Euclite but that's a different convo.

This does not cover the odd 4 Regiments we can raise, nor does it specialise the 10 Ushevan Regiments. Speaking of, we should see if we can raise more soldiers to cover our casualties.

The Infantry Regiments can technically be deployed immediately, although I'd rather they get least a year of training first. The Armour, Aerial and Artillery Regiments need a minimum of 1 year to train on their equipment, and ideally the Aerial will get 5 years. So we could have our full complement ready to deploy in a single year, so it might be worth sending word to our task forces to return after their current objectives to pick up reinforcements.

Of course there'll be some level of equipment amd training already present so we'll have to trust the local administration to fit what they've got into our current plan. Finally, it would only cost an additional 12,240 more to equip all pur specialists with Heavy Weapons and Carapace. Which is barely any more than the price of a single Armoured Regiment so it's probably worth it.
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Blood_Librarian

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Re: Doomed and Futile Rebellion (40k SG)
« Reply #119 on: July 21, 2023, 10:48:41 am »


I vote for naming the bureaucracy Grand Unified Secured Territories Oversight (G.U.S.T.O).

That went much better than I expected.
[continued]
I concur with all of your first points. I'm putting my votes towards Greatly improve Xephenius 1's conditions, Process and Integrate Loyalist Troops

I am of the opinion that we should commit to respeccing the indotech now rather than later, and that we should do it in a pattern of the ilitarized patterns of military force we are making. At the very least, speccing into carapiece armor, transports, radios so that we can sustainably produce the prime heavy weapons mobile infantry is easiest way to extend our arterial bleed of resources that will come when we need to bang out millions of soldiers and save something like 20% or whatever, it'll pay for itself!

cut
You should include light comms at 1 resource per regiment as well, I think.

It might even be good to assume that we need to have the ability to bang out the 237,660 Production worth of this army template every year, and respec our industry to get it done cheaper form our heavy weapons spec'd manufactorums, as well as converting some manufactorum space for titans n maybe a shipyard?
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil
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