Mid 2nd YSR
The Imperium had a staggering 57 regiments garrisoned in Xephenus VI, partly to ensure the security of Euclite but in most part to put down any potential uprisings on Xephenus I before they could impact the Imperial Tithe. Under normal circumstances, the brunt of them would be sent in to fight the mutineers in their mines in the coldest regions of Xephenus I, where human life is impossible without extensive life support systems. Under current circumstances, the Vox Meritum had commandeered almost all nearby transport freighters and naval vessels, leaving them stranded.
With troops unable to be moved, the uprising couldn't be put down and worse, the Imperial Tithe was interrupted. The Planetary Governor of Xephenus I asked for aid repeatedly but the only nearby loyalist, the commander of Xephenus VI, was unable to render it. Instead of informing the garrison of the Imperium's failure to foresee the Vox Meritum ahead of time, the commander chose to stage an information black-out and hunker down for reinforcements.
Once a solid half of the Euclite Subsector's defensive fleet appeared in system, destroyed his Orbital Weapons Platforms, and broadcast a message of sedition, the commander realised this rebellion was beyond his scale to resist and surrendered. When the black-out was lifted and his men were informed of the situation, there were many mixed feelings. Of the 57 regiments, 29 were willing to defect to the Vox Meritum with varying degrees of enthusiasm, 16 were unwilling to defect or take up arms against their fellow PDF or "retired" Guardsmen, and 12 were violently opposed to surrender of any kind. Lacking numbers, the loyalists fled to a small northern city and have begun fortifying it. This wouldn't be much of a problem, except that by chance the planet's sole 3 Artillery regiments fell in with them and have made forcing full capitulation a dicey proposition.
22 Green Infantry (Light Weapons, Flak Armour)
16 Trained Infantry (Light Weapons, Flak Armour)
16 Veteran Infantry (Light Weapons, Flak Armour)
3 Veteran Artillery (Mobile Artillery, Light Weapons, Flak Armour)
8 Green Infantry (Light Weapons, Flak Armour)
9 Trained Infantry (Light Weapons, Flak Armour)
12 Veteran Infantry (Light Weapons, Flak Armour)
14 Green Infantry (Light Weapons, Flak Armour)
2 Trained Infantry (Light Weapons, Flak Armour)
5 Trained Infantry (Light Weapons, Flak Armour)
4 Veteran Infantry (Light Weapons, Flak Armour)
3 Veteran Artillery (Mobile Artillery, Light Weapons, Flak Armour)
For the time being, the Vox Meritum's system administration has chosen to ignore the loyalists. Until they are dealt with, the output of 4 million members of the population will be inaccessible. To contrast, Xephenus I no longer
has a PDF and is irrelevant in terms of loyalist defectors.
Despite its reputation, Ganars V has a below-average garrison for its population at 67 regiments, as a majority of its PDF have volunteered for the Guard and the planet has little else to offer the Imperial Tithe. The flattened mountain and simmering resentment for the Ecclessiarchy led to 33 regiments willing to defect, 21 unwilling to defect or take up arms, and 13 violently opposed to surrender. This led to a swift and vicious civil war as soon as the fleet in orbit left and the new Vox Meritum administration had yet to fully move in.
27 Green Infantry (Light Weapons, Flak Armour)
17 Trained Infantry (Light Weapons, Flak Armour)
8 Veteran Infantry (Light Weapons, Flak Armour)
9 Trained Rough Riders (Light Weapons, Flak Armour, Bikes)
4 Veteran Rough Riders (Light Weapons, Flak Armour, Bikes)
2 Trained Light Armour (Light Weapons, Flak Armour, Leman Russes with light support)
5 Green Infantry (Light Weapons, Flak Armour)
14 Trained Infantry (Light Weapons, Flak Armour)
5 Veteran Infantry (Light Weapons, Flak Armour)
6 Trained Rough Riders (Light Weapons, Flak Armour, Bikes)
3 Veteran Rough Riders (Light Weapons, Flak Armour, Bikes)
12 Green Infantry (Light Weapons, Flak Armour)
1 Trained Infantry (Light Weapons, Flak Armour)
3 Veteran Infantry (Light Weapons, Flak Armour)
3 Trained Rough Riders (Light Weapons, Flak Armour, Bikes)
1 Veteran Rough Rider (Light Weapons, Flak Armour, Bikes)
1 Trained Light Armour (Light Weapons, Flak Armour, Leman Russes with light support)
10 Green Infantry (Light Weapons, Flak Armour)
2 Trained Infantry (Light Weapons, Flak Armour)
1 Trained Light Armour (Light Weapons, Flak Armour, Leman Russes with light support)
Over the last handful of months, anti-loyalist regiments and large, disgruntled civilian militias won their skirmishes handily through weight of numbers and clever tactics, with relatively few casualties. At the conclusion of the violence, 28 defector regiments remain and the loyalists no longer have an open, cohesive force.
3 Green Infantry (Light Weapons, Flak Armour)
12 Trained Infantry (Light Weapons, Flak Armour)
4 Veteran Infantry (Light Weapons, Flak Armour)
6 Trained Rough Riders (Light Weapons, Flak Armour, Bikes)
3 Veteran Rough Riders (Light Weapons, Flak Armour, Bikes)
Unfortunately, their war material was destroyed and over two-hundred thousand citizens were killed in the crossfire. Fortunately, this will have no significant effect on the interstellar economy of Ganars V and many of the defeated loyalists were taken prisoner. Almost none are any more willing to surrender than before. This outcome and the neutral regiments who've yet to take a side or disband raise several questions.
What should be done with captive loyalist soldiers that refuse to betray the Imperium?Execution: A fair and publicised trial, followed by a swift, painless, and dignified death. If they want to die for noble tyranny, the Vox Meritum will oblige them.Work Camps: They'll be sent to Xephenus I to contribute to the meritorious cause at lasgun-point. Over time, this may improve the planet's population growth.Re-Education: It will be a slow, tedious, and costly process but counter-indoctrinating the enemy may yield dividends. The bureaucracy might need to be expanded later on.Integration: They'll be assigned to a local labour force under close supervision. The rebel cause cannot afford to waste resources or stoop to the Imperium's level.What should be done with neutral soldiers who haven't fought for or against the rebellion? The Vox Meritum will attempt to recruit them by default, this is in the case of those who refuse.Execution: Trained soldiers not committed to the cause are a threat and cannot be tolerated. If you aren't already executing hostile soldiers, this would be a bizarre choice.Work Camps: Conditions on Xephenus I are miserable, even after investments, but every hour spent mining there equals one less life wasted under the Imperium's mismanagement.Re-Education: The unwillingness of these men to betray the Imperium or the principles of Meritocracy is commendable, and they are worth teaching.Integration: If they aren't willing to fight, the Vox Meritum isn't going to force them. They'll be disarmed, tested, and assigned a noncombatant position according to their merit.Are there any orders you'd like to make in regards to the Xephenus VI situation or the aftermath of Ganars V?(This update isn't progressing time forward or ending the vote period for either of the Year 2 updates. It just occurred to me that I should clarify the garrison situation so that you're in the clear on what your options are. Both Xephenus VI and Ganars V won't be able to raise new regiments for this year, as the instability from the regime change is too high. On the other hand, Xephenus I is ecstatic to be a part of the rebellion
but really, mostly to escape their volcanic hell and will give up 4 volunteer regiments per 1 million. This is normal for extremely inhospitable or otherwise terrible planets. These regiments will be Hardened and Heat-Resistant, meaning they can endure miserable conditions and suffer no penalty from hot environments, though their penalty for cold environments is doubled.)