Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: Doomed and Futile Rebellion (40k SG)  (Read 8600 times)

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #75 on: July 14, 2023, 11:01:27 pm »

Remain Divided. The ignition of our war must be done with absolute haste.

Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

m1895

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #76 on: July 15, 2023, 12:08:57 am »

Remain Divided. The ignition of our war must be done with absolute haste.

Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.
+1
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #77 on: July 15, 2023, 03:24:07 am »

Remain Divided. The ignition of our war must be done with absolute haste.

Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.
+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Ixarys

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #78 on: July 15, 2023, 03:56:47 am »

Remain Divided. The ignition of our war must be done with absolute haste.

Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.

+1. I’m especially interested in the change of doctrines, since Imperium is so much focused on human waves assaults, and we apparently are more on quality and firepower. I guess it should appears somewhere.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #79 on: July 15, 2023, 04:08:43 am »

Remain Divided. The ignition of our war must be done with absolute haste.

Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.
+1
+1
+1 If we're traitors anyway,why not dabble in some tech-heresy and see if we can't build some Men of Iron, or even *shudders* Tau-like Drones?
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #80 on: July 15, 2023, 06:06:35 am »

Remain Divided. The ignition of our war must be done with absolute haste.

Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.
+1
+1
+1 If we're traitors anyway,why not dabble in some tech-heresy and see if we can't build some Men of Iron, or even *shudders* Tau-like Drones?
+1 Embrace the true path of the machine!

What about clones with robot brains?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #81 on: July 15, 2023, 11:40:01 am »

If we're traitors anyway,why not dabble in some tech-heresy and see if we can't build some Men of Iron, or even *shudders* Tau-like Drones?
Men of Iron are probably a very bad idea for numerous reasons - we don’t know why they turned on humanity, and also they would instantly galvanize a great deal more hatred and attention toward us due to their position as a bogeyman for everybody. Additionally, we’d probably need to find an STC for them if they were to even be an option to begin with.
Tau-like drones would probably be more viable; 40k does have computers (they’re just called Cogitators) that can do things that are at least on par with modern computers.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #82 on: July 15, 2023, 11:57:48 am »

Remain Divided and Press On We must not give up the initiative so soon!
As for the other stuff frankly I got no qualms with copying the imperiums stuff although id prefer our own thing thats built in a way to directly counter how the imperium divides things I aint knowledgeable in that though so ill give some time for people to think on that (I think copying the Mechanicus military organization is not a good idea though)
Remain Divided. The ignition of our war must be done with absolute haste.
Try Something New. The Imperium built itself on unquestioning tradition and nepotism; while we will gladly take what works, its broken aspects must be excised and replaced.
+1
+1
+1 If we're traitors anyway,why not dabble in some tech-heresy and see if we can't build some Men of Iron, or even *shudders* Tau-like Drones?
+1 Embrace the true path of the machine!
What about clones with robot brains?

You chose to have Taskforce Ahrsa and Taskforce Bairkan Remain Divided and Press On to seize as much territory as possible as swiftly as possible. Once they've conquered their swathe of the Subsector or suffered a catastrophic defeat, they'll return to Euclite to undergo repairs and rally. If they're in excellent shape, they may return to a further star so that no time is wasted. It's only a matter of time before the Sector command is aware of the rebellion and retaliates. There's a high chance they're already preparing, and if not it's a certainty within five years.

Your numerical and military disadvantage is so profound it cannot be put into words. The only advantages you have are in momentum and manufacturing, both temporary assets that will be lost the moment the might of the Imperium and the toil of the Adeptus Mechanicus is turned toward your annihilation. Therefore, you must make the most of them while they last with the utmost speed. Then, when the Vox Meritum has carved out a domain, it will prepare. If you cannot match the noble tyrant's wealth, you shall use what little you have better.

You must Try Something New and utterly reimagine your military apparatus. The Imperium is built on unquestioning tradition and nepotism, both values that have served them well to hold their stability, but they are useless to you and must be abandoned. You are glad to take what works, but its broken aspects must be excised and replaced. You'll need to analyse these in detail. Perhaps the Commissars are a waste of life, or perhaps the idea of an ideological enforcer is wise. Perhaps the massed, footslogging assaults and static defences of the standard, Cadian-pattern Imperial Guard are foolhardy. Perhaps even the structure, that of companies of roughly one-hundred men, broken into platoons of roughly thirty not counting officers, and further into specialised squads of roughly half a dozen, is flawed and irrational. Possibly even the division of regiments, of separate, specialised forces working as one is flawed and each force ought to stand alone. Such is your freedom in this, even the word regiment could be done away with for something else. It merits great thought.

At the very least, the names must be changed. Colonels leading regiments, Captains leading companies, Lieutenants leading platoons, and Sergeants leading squads is a mirror-image of the Imperium, the same structure you intend to replace. That must be remade to suit the needs and ideals of the Vox Meritum. Even the most fundamental precepts cannot be held sacred if you are to survive against a hostile galaxy. You have rumours, legends of forbidden machines and xenotech horrors. Abominable Intelligences, and things that fly like servo-skulls, and men born not from a woman's womb, even false brains engraved with Meritorious zeal at the deepest layers of consciousness.

If the Imperium will hold millions in chains beneath their incompetence and ignorance, you will counter them through enlightenment no number of massed fanatics can overcome. You'll arrange a meeting with the Fabricator-General, Bastalek Krake, in person sometime soon, and will discuss the potential mastery of such "heresies". In the meantime, you'll consider slightly less controversial but no less impactful structural changes.

What do you want to change about the Imperium's military structure? You can leave some parts intact or even have a change of heart and mimic it entirely, but majorly altering your tactical organisation will be vastly more difficult when it's spread over more than a handful of stars.

When you and your advisors have discussed this for some time, the next order of business arises. As it is, the Vox Meritum is an entirely ideological abstraction and while there is a certain purity to that, some qualified elements of the leadership, assigned to their positions by Merit, believe it would be best to solidify the image of the rebellion. Namely, the design of an emblem worthy to match the Aquila, fit to fly on a banner and inspire the fighting-men! Likewise, to stamp on documents and so on, to add a degree of pizzazz to the usual proceedings.

It should be simple enough that any child could recognise and draw it, yet symbolic enough that any scholar could see its worth- its triumphant Merit! The colours are important as well. Dyes in this era, even under the Imperium, are sophisticated enough that any visible to baseline humanity are possible, but it's encouraged that you choose either a bold and striking contrast or something pleasing and soothing to the eye. Even a monocolour is possible, if you feel you could pull it off. The leadership is in general agreement that we shouldn't attempt to match the Imperium's grandiose style, but if you doubled-down enough, maybe we could surpass it. At the same time, it may be better to do something subtler and understated. No matter your choice, you are assured that when the decision is made, the finest pictographers of Euclite will attempt to capture your genius.

What is the Vox Meritum's flag?

There's some discussion as well concerning the emblem in relation to the soldiery, and more specifically, how you'll be preventing friendly fire incidents in future engagements. You mull over this for some time. Some suggest a simple standardised armband or headband would suffice but others feel a more intricate, consistent look would serve our men better. Many believe something rugged and simple would be best, as many others that it ought to be a striking and aggressive statement, and a few even suggest frills and codpieces like the condottieri of the Sector's near-forgotten past. In the end, as acting leader of the rebellion, it is your decision to make. This too, will be pictographed, but capturing the human form is such a challenge it is better thought of as an approximation. You aren't sure if this reassures or worries you.

What should the Vox Meritum's standardised uniform be? This can be different for each rank or the same, but there must be some way for soldiers to tell who's in charge. With Euclite supporting you, there are few, if any logistical concerns.
« Last Edit: July 16, 2023, 09:15:28 am by Ardent Debater »
Logged

UristMcRiley

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #83 on: July 15, 2023, 12:01:16 pm »

If we're traitors anyway,why not dabble in some tech-heresy and see if we can't build some Men of Iron, or even *shudders* Tau-like Drones?
Men of Iron are probably a very bad idea for numerous reasons - we don’t know why they turned on humanity, and also they would instantly galvanize a great deal more hatred and attention toward us due to their position as a bogeyman for everybody. Additionally, we’d probably need to find an STC for them if they were to even be an option to begin with.
Tau-like drones would probably be more viable; 40k does have computers (they’re just called Cogitators) that can do things that are at least on par with modern computers.

While I agree pursuing our own “Men of Iron” would be a unwise course of action we could encourage the Hereteks of Eucilite to start development of our own Legion Cybernetica. However I would rather see us invest in some further defenses for our home system before beginning what would likely be a long and arduous development of a entirely new fighting formation.

I would love to see us turn our home system into something like the substantial defenses the Astral Claws set up in Badab a final bastion to hold off the forces of the imperium from. The truth is we can never win this war so there’s only so much to be gained from investing in offensive options as opposed to preparing the ground for our last stand. Obviously I recognize the need to balance our investments but I think a few orbital defense platforms around  Ushehaven wouldn’t go amiss
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #84 on: July 15, 2023, 01:40:37 pm »

Just curious, does the Euclite AdMech favor some particular color? I know that the classic AdMech color is red, but that's technically specifically the color of Mars, and other Forgeworlds are able to have their own favored colors.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #85 on: July 15, 2023, 02:06:25 pm »

Just curious, does the Euclite AdMech favor some particular color? I know that the classic AdMech color is red, but that's technically specifically the color of Mars, and other Forgeworlds are able to have their own favored colors.

Hmm... I hadn't determined it beforehand but on consulting the sages it's become clear that they favour Navy Blue and traditionally used it in concert with Martian Red highlights. Since they've broken their oaths and declared for the rebellion, everything is subject to change. Some of the tech-priests feel that it should be abandoned outright for something new, while others are confident that full Navy Blue regalia would suit them better. A minority argues that as they are the legitimate heirs to the wonders of Mars, as true innovators, they shouldn't change their colours or should even take on Martian Red entirely.

On a closely-related note, I didn't predetermine Euclite's circumstances. I left it to the whims of chance and your circumstances could've turned out radically differently. Any Forge World is an industrial powerhouse, but you could've just as easily ended up with a Forge World focused on equipping Imperial Guardsmen en-masse or forging Voidships for battle. This hasn't come up explicitly yet, but Euclite holds a grudge toward the Adeptus Arbites (due to their past restriction of them seizing direct control of a few of the Sector's key mining worlds) and is oriented toward the bulk production of Heavy Weapons. If it wasn't involved in bulk production, it would've had 600,000 generalised industry and 400,000 specialised industry. That might've been better for the rebellion itself but, as is, there will be a significant shortage in new Heavy Weapons for several surrounding Sectors, if not further, if this rebellion isn't put down quickly. However, Euclite isn't capable of domestically manufacturing most plasma munitions, as it lacks the STCs.
« Last Edit: July 15, 2023, 02:34:22 pm by Ardent Debater »
Logged

The Canadian kitten

  • Bay Watcher
  • Slowly going insane...
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #86 on: July 16, 2023, 01:37:05 am »

Perhaps even the structure, that of platoons of roughly one-hundred men, broken into companies of roughly thirty not counting officers, and further into specialised squads of roughly half a dozen,
Firstly, pretty sure it would be companies of hundred men, platoons of thirty unless something about the IG is screwed up.

Secondly, I think it would be a good idea for any doctrines that promote the independence of small units, and flexible defences.
honestly don't know about commissars or whether it is a good idea to keep them or not, how else to keep the guard in line?

Don't have thoughts on structure of IG, will do later
maybe general all rounder regiments with a bit of everything, so say the regiments are all equal so the merits of one dude isn't because they had the best equipment, but instead they had the skill to rise above their peers

As for a flag, what about a hand/multiple hands reaching for a star? The hand is the people/citzens, and the star represents the concept of the merits or goal or whatever clearly too tired to expand on this. but the flag should give the sense of reaching for the stars being totally possible in our society.

as for uniform, I would like something simple but distinctive, but what about the idea of if a guardsman does good, they are allowed to customize their uniform? just spitballing

assuming this rambling makes sense in any sort of way

EDIT: add a cybernetic hand to the flag, gotta show appreciation for those cog bois for supporting us
« Last Edit: July 16, 2023, 02:15:35 am by The Canadian kitten »
Logged

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #87 on: July 16, 2023, 02:28:39 pm »

Perhaps even the structure, that of platoons of roughly one-hundred men, broken into companies of roughly thirty not counting officers, and further into specialised squads of roughly half a dozen,
Firstly, pretty sure it would be companies of hundred men, platoons of thirty unless something about the IG is screwed up.

Secondly, I think it would be a good idea for any doctrines that promote the independence of small units, and flexible defences.
honestly don't know about commissars or whether it is a good idea to keep them or not, how else to keep the guard in line?

Don't have thoughts on structure of IG, will do later
maybe general all rounder regiments with a bit of everything, so say the regiments are all equal so the merits of one dude isn't because they had the best equipment, but instead they had the skill to rise above their peers

As for a flag, what about a hand/multiple hands reaching for a star? The hand is the people/citzens, and the star represents the concept of the merits or goal or whatever clearly too tired to expand on this. but the flag should give the sense of reaching for the stars being totally possible in our society.

as for uniform, I would like something simple but distinctive, but what about the idea of if a guardsman does good, they are allowed to customize their uniform? just spitballing

assuming this rambling makes sense in any sort of way

EDIT: add a cybernetic hand to the flag, gotta show appreciation for those cog bois for supporting us

Yes, that is companies divided into platoons. I'm sorry about that, made a mistake in the typing. If you did keep your own equivalent of Commissars you could have them do things differently or even the same. The Imperium keeps its regiments separated to ensure that any who rebel can be easily countered, Combined-Arms regiments wouldn't excel at anything specific as well as focused regiments, but they'd never be weak or vulnerable in a combat situation. This is mechanically represented by them having a small but always there bonus, instead of a bonus that isn't there in some fights, a large bonus for when they're a counter for their enemies, and a large penalty when they're countered. Light Infantry is weak to everything but other Light Infantry but extremely affordable and has no issues with terrain, where many other types of regiments will have penalties.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #88 on: July 16, 2023, 09:32:33 pm »

What do you want to change about the Imperium's military structure? You can leave some parts intact or even have a change of heart and mimic it entirely, but majorly altering your tactical organisation will be vastly more difficult when it's spread over more than a handful of stars.
Legions are made of 5 regiments of 1100, split in to 4 company's of 270, each with 4 platoons of 50, made of 5 squads of 10 and the left over 20 are support.

What should the Vox Meritum's standardised uniform be? This can be different for each rank or the same, but there must be some way for soldiers to tell who's in charge. With Euclite supporting you, there are few, if any logistical concerns.

A camouflaged Jumpsuit with cross bandoleers, black Jump boots and studded bracers with studded fingerless gloves.
Higher ranks get bigger taller boots leading to bucket top boots for regiment officers and thigh high stilt platform high heels for generals.

as for uniform, I would like something simple but distinctive, but what about the idea of if a guardsman does good, they are allowed to customize their uniform? just spitballing
Troops should be well rewarded with medals, skull badges and freedom from regulations for there rewards. 

 
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

  • Bay Watcher
    • View Profile
Re: Doomed and Futile Rebellion (40k SG)
« Reply #89 on: July 17, 2023, 03:20:57 am »

What should the Vox Meritum's standardised uniform be? This can be different for each rank or the same, but there must be some way for soldiers to tell who's in charge. With Euclite supporting you, there are few, if any logistical concerns.

A camouflaged Jumpsuit with cross bandoleers, black Jump boots and studded bracers with studded fingerless gloves.
Higher ranks get bigger taller boots leading to bucket top boots for regiment officers and thigh high stilt platform high heels for generals.
What about instead of taller boots we give the officers taller hats, with every rank up their hat grows taller, then when we have a massive army our highest ranking officers will have hats that can be measured in kilometers or miles.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
Pages: 1 ... 4 5 [6] 7 8 ... 11