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Poll

Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 27663 times)

Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #705 on: July 05, 2023, 03:00:16 am »

Trade:
Receive 12 wolves from lord Sol and declare an official alliance with them
(support attack of Fitzharbort in return for keeping the wolves, see below)

Actions:
buy 4 stone
buy 9 armies
build 2 siege engines
build Keep in castle Bockelstein
12 army with 2 siege engines and the Wolf Crystal march on I10 to support the attack of prince Fitzharbort
1 wolf garrisons castle Bockelstein
Scout with 1 army and the Speculators Rod C12 => D13
March with 1 army to D8
Two ships carry 14 armies, the Rhuddy Cape and 1 wolf to march on D5
One army brings the Thornish Lodestone to the king, using the outpost
One army brings the Cragman's Spike to the king, using the outpost
One scout sails to D6 by boat with the Golden Net and the Whiptide Sail
One army scouts D9 -> E9
Three armies and 22 wolves march on C8

Spoiler: Bockelstein (click to show/hide)
« Last Edit: July 05, 2023, 03:04:47 am by Quarque »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #706 on: July 05, 2023, 09:17:07 am »

Spend 10 Wood to build 5 Siege engines

5 armies march on J4
9 armies, 5 Siege engines and Ascupart's Bane march on I10, supported by Bockhoven's forces

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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 21 - REGRET
« Reply #707 on: July 05, 2023, 06:19:41 pm »

TURN 20 REPORT
Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Count Sol (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 21

Research

Prince FitzHarbort learns that in F2 is Horn of Fool's Retort (at the start of combat, summons the Thunderstorm Dragon as a third-party participant in a fight, hostile to all sides. The Horn will always summon the same Thunderstorm dragon and is destroyed if the dragon perishes. The Thunderstorm Dragon is always hostile to everyone, can only be damaged by archers and flying units, flies above forts and castles and so cannot be harmed by siege weaponry and ignores walls and keeps, and always flies in the enemy phase. She will flee in a random direction if she takes three hits. She doesn't willingly pick up artefacts.)

Marquess Vulk learns that in L4 is the Sunken Library - Lair containing a library (that works the same as a normal library) and a Scriptorium (Once per turn, you may duplicate a Plan artefact). A place for students of the forbidden rites, only Bloodsingers and Bone Reckoners will appear here. It starts with 1d4 [1] Bloodsingers with artefacts [Black Dog], 1d4 Bone Reckoners [4], 1d4+3 [5] Skeletal Warriors and 1d4 [3] Skeletal Archers. Once this is revealed, Bloodsingers who flee combat will go here, including any still alive on the map having fled a previous combat. Bloodsingers and Bone Reckoners and their minions won't march from here. Only in WW.



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
« Last Edit: July 06, 2023, 10:30:09 am by notquitethere »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #708 on: July 06, 2023, 01:11:45 am »


Send 4 stone to Vulk, receive 6 armies.
Pull 3 troops from L15

March 1 army on K4
March 8 armies and a wolf on J
March 3 armies on L13
March 4 armies and a wolf on J13
March 5 amries 1 cat and 1 wolf on J6

I'm in the market for armies, willing to pay in stone.
« Last Edit: July 08, 2023, 11:43:16 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 21 - REGRET
« Reply #709 on: July 06, 2023, 05:51:20 am »

I have some armies I think I wouldn't mind selling, what rate did you want to trade for the stone?

I have... I guess 9 armies I could sell, I think. Not sure if I would want to sell all of them, but if the price was right maybe?
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 21 - REGRET
« Reply #710 on: July 06, 2023, 06:21:12 am »

3 armies for 2 stone. 6 for 4. I only have the 4. But you mentioned you needed wood. I can supply 2 wood per army. nearly unlimited amounts.
Finally, I have some gold set aside for cat purrchases, but I can use it for armies too. 1-1.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 21 - REGRET
« Reply #711 on: July 06, 2023, 06:48:08 am »

I'll send you 6 armies for 4 stone, sounds great to me.

Also I was planning on sending a person to purchase cats as well this turn, if you wanted, I'd be willing to take your gold and purchase your cats for you. Save a scout turn between the two of us.

Edit: Ah! I just remembered!  Aywen Ayes is Thornish! So the crown is actually useful. Nice.
« Last Edit: July 06, 2023, 06:55:32 am by Criptfeind »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 21 - REGRET
« Reply #712 on: July 06, 2023, 06:51:50 am »

Spoiler: Turn 20 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 21 (click to show/hide)
« Last Edit: July 07, 2023, 07:36:56 am by Criptfeind »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #713 on: July 07, 2023, 08:06:45 am »

Trade:
Rent a ship to prince Fitzharbort for 2 wood
Rent Ascupart's Bane from prince Fitzharbort for 1 wolf

Actions:
Buy 1 army
Build 2 ladders
Build 3 siege engines
March on C8 with 31 wolves and 8 armies
March on E7 with 11 armies, Ascupart's Bane and the Rhuddy Cape (cape and bane on same unit)
Sail to A15 by boat with 1 army to scout, with the Speculator's Rod and the Golden Net
March on E15 with 1 army
Scout D5 with 1 army and 2 ladders to retrieve artifacts
Scout with 1 army E6 => D7
March with 11 armies on E5, with 3 siege engines and the Wolf Crystal

Spoiler: Bockelstein (click to show/hide)
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #714 on: July 07, 2023, 08:46:26 am »

Doing turn math, and confirming trades. Full turn!

Lend Ascupart's Bane to Bockhoven for a Wolf
Borrow a Ship from Bockhoven for 2 Wood

5 Armies march on J4 with Bockhoven's ship
2 Armies and 1 Wolf march on I11 Fort Hollivy
1 Army scouts Marsh G5
1 Army marches on Forest F10
5 Armies march on Frog Pond G7

« Last Edit: July 08, 2023, 01:54:15 am by Kashyyk »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #715 on: July 08, 2023, 11:44:15 am »

newer orders:
Send 4 stone to Vulk, receive 6 armies.
Pull 3 troops from L15

March 1 army on K4
March 8 armies and a wolf on J7
March 3 armies on L13
March 4 armies and a wolf and a cat on J13
March 5 armies on J6
I'm still in the market for armies.
« Last Edit: July 08, 2023, 02:02:56 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 22 - CROAK
« Reply #716 on: July 09, 2023, 08:59:13 am »

TURN 21 REPORT
Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Count Sol (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 22

Research

Prince FitzHarbort learns that in H6 is Lustre Mine - Hill. Grants +5 gold income. Protected by nine wisps (only found adjacent to mountains)

Marquess Vulk, in his main castle, gains an Alkabrian Outpost
Spoiler: Alkabrian Outpost (click to show/hide)



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
« Last Edit: July 12, 2023, 09:34:03 am by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 22 - CROAK
« Reply #717 on: July 09, 2023, 10:28:21 am »

Gunna be away from my home mostly the next 2 days so posting a partially done turn here, will be easier to edit on my phone.

Spoiler: Turn 21 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 22 (click to show/hide)
« Last Edit: July 12, 2023, 11:27:49 am by Criptfeind »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #718 on: July 09, 2023, 11:09:21 pm »


March 3 units to J9 and garrison there.
March 7 armies to J6
March 3 armies on L10
March 3 armies on L13
Scout K3
Scout L3
« Last Edit: July 12, 2023, 11:00:36 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #719 on: July 11, 2023, 08:33:13 am »

Math time.

Return Ship to Bockhoven, and receive Ascupart's Bane

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