The Black Lance exerts a pull on those Dragons that wander.
- [E5] The dragon doesn't wander.
- [F9] The Murkdragon doesn't wander.
- [I8] The dragon flies southwest towards the Black Lance.
- [O4] The Dawn Dragon doesn't wander.
- [P3] The dragon flies north, towards the Black Lance.
- [R3] The Crepuscular Dragon doesn't wander.
Barbarians from A4 and F14 fight in the Knuckle Yard. F14 wins and returns a Champion.
Barbarian-occupied tiles C4, E15, F14, T5 send someone to the moot.
- Reprisals:
--[Vulk 32%] The Squelsh are quiet... for now.
--[Ayes 5%] The Squelsh are quiet... for now.
--[FitzHarbort 3%] The Squelsh are quiet... for now.
--[Bockhoven 1%] The Squelsh are quiet... for now.
--[Sol 0%] The Squelsh are quiet... for now.
The Crepuscular Dragon is in effect:
- [E5] Fort - Joining the lair is two wolves.
- [F5] Castle Bacchus - Joining the lair is one rampaging boar and a Bloodsinger with the Charnel Knife (Equipped unit gains +1 to attacks for every unit you have sacrificed since owning the Charnel Knife- Bloodsingers with this get +3.).
- [I11] Joining the lair is one wisp.
- [J6] No new monsters come.
- [J10] Sundered Spire: No new monsters come.
- [K11] Joining the lair is two wisps.
- [L2] Puzzle Dungeon: Joining the lair is a dragon.
- [L10] No new monsters come.
- [Q3] Crepuscular Lair: Joining the lair is a dragon.
- [S3] Giant's Toe: No new monsters come.
Bryn and his family of two giants, joined by ten wolves, a wisp, and the Crepuscular Dragon war to take back the marsh in R4. In R4 Vulk's 15 armies, 14 skeletons, and 2 cats, with the last Femur, Crimson Drum and Black Baldric wait behind the walls. A wisp joins the Crimson Dragon. The Crimson Dragon attacks first (7, 6, 7, 7, 4, 2, 4, 0, 5, 5, 4, 0, 2, 3, 7, 0 and 7), damaging the walls (4) and breaking through into the fort, killing one of your armies and one skeleton. The last femur raises one skeleton warrior!
Your armies attack (with two bog cats and the Black Baldric) (with fourteen skeletons) (7, 3, 4, 6, 3, 6, 3, 7, 1, 4, 8, 3, 3, 6, 6, 5, 5, 6, 2, 2, 4, 3, 1, 4, 4, 1, 3, 6, 1, 3, 2 and 2), inflicting eleven hits (giant (part), giant (part), giant (part), dragon (part), giant (part), dragon (part), dragon (part), dragon (part), wolf, wolf and dragon (part)).
The Last Femur fails to raise anyone.
The other eight wolves retreat.
The wisp, wisp, giant (part), giant (part), giant (part), giant (part) and giant (part) attack next, with Bryn's Club (1, 7, 1, 5, 3, 7 and 7), killing two of your armies, and killing one skeleton.
The Last Femur fails to raise anyone.
Your armies attack (with two bog cats) (with thirteen skeletons) (3, 2, 2, 5, 4, 6, 3, 1, 7, 3, 6, 2, 2, 1, 5, 5, 6, 1, 3, 8, 5, 3, 4, 3, 8, 1, 8 and
, inflicting twelve hits (dragon x7, giant x4, wisp x1).
The Last Femur fails to raise anyone.
The attackers take too many casualties and withdraw.
You take two wood from the slain giants.
Total losses: three armies, one skeleton
The Upswing Horde [K11] decide to attack the fort at J9.
The boar, boar, boar, boar, boar, boar, boar, boar, boar, boar, boar, militia, militia, bone reckoner, wisp, wisp, wisp, wisp, wisp, wisp, wisp, wisp, skeletal archer, skeletal warrior, skeletal warrior, boar, boar, boar, boar, boar, boar, boar, boar, boar, boar, boar, bog hag, bog cat, bog cat, bog cat, bog cat, bog cat, bog cat, bog cat, bog cat, bog cat, bog cat, bog cat and bog cat attack first (0, 5, 6, 6, 5, 1, 3, 0, 6, 3, 5, 4, 1, 6, 6, 1, 7, 7, 2, 6, 2, 7, 3, 2, 6, 3, 5, 6, 3, 2, 4, 6, 2, 6, 2, 5, 6 and 5), killing six of Ayes armies. A bog cat is killed.
Ayes armies attack (6, 6, 0 and 7), defeating three of the enemies (boar, bog cat and bog cat).
The enemy attacks back (9, 4, 5, 4, 6, 3, 3, 9, 3, 5, 4, 7, 5, 6, 8, 4, 5, 7, 8, 2, 5, 8, 9, 9, 5, 7, 4, 9, 2, 8, 4, 2, 8, 5 and 9), killing four of Ayes armies. Ayes armies have been defeated.
Ayes total losses: ten units and a bog cat. The enemies take the six gold that would have been taken from the dragon horde.
The hag curses Marchioness Ayes (which should have been done before) while she lives: -1 income, -1 recruitment, -1 wood production, -1 stone production, to a minimum of 0 each).
There's no nearby Squelsh for The Marrowfat Sceptre to draw closer.