Border Colour:
OrangeH14 - Castle: Shandston's Folly
Defence: 14/14
Army Cap: 14
Features:
- Library (+1 rumor /turn)
- Mustering Yard (+1 recruitment /turn)
- Marketplace (+1 income /turn)
- Tower (+4/+4 defence, +1 army cap)
- Barracks (+3 Army Cap)
- Alkabrian Outpost (
see here)
H13 - Marsh: Fort Heather
Defence: 4/8
Garrison: 3/3 (2x Archers, 1x Infantry)
I11 - Forest: Fort Hollivy
Defence: 6/8
Garrison: 3/3 (2x Archers, 1x Infantry)
J10 - Castle: Sundered Spire
Defence: 2/11
Army Cap: 11
Features:
- Tower (+4/+4 Defence, +1 Army Cap)
- Watchtower (Defender's get first strike, gives Hill report)
- Marketplace (+1 income /turn)J9 - Forest: Fort Juniper
Defence: 0/5
Garrison: 0/3Resources:
Army : 17/14 (+7/turn) = 19(curr) +
9(inc) - 2(casualties)
- 2(curse)Gold: 23 (+0/turn) = 15(curr) +2(inc) + 8(loot) - 4(buy Stone)
- 2(curse)Stone: 0 (+0/turn) = 0(curr) + 2(buy Stone) - 2(Dolton)
- 2(curse)Wood : 23 (+2/turn) = 21(curr) + 4(inc)
- 2(curse)Debt: 20
Victory Points: 20
Territory: F13 (Forest), F15 (Village), G15 (Forest), G13 (Marsh), G12 (Hill),
G11 (Lair: Wolf Den), G9 (Village), H15 (Village), H14 (Shandston's Folly), H13 (Marsh, Fort Heather), H12 (Marsh), H11 (Village), H9 (Village), I15 (Forest), I14 (Village), I13 (Hill), I12 (Marsh), I11 (Forest, Fort Hollivy), I10 (Marsh),
I9 (Village), J15 (Hill) J11 (Village),
J10 (Sundered Spire),
J9 (Marsh, Fort Juniper), J8 (Hill), K10 (Swamp)
Artefacts:
- Ascupart's Bane (unit has +2 dice vs giants)
- Marrowfat Shield (whichever unit is given the shield will be last to be attacked in any combat. Sacred to the Squelsh, any non-Squelsh who takes the Shield gains +30 reprisal chance and +60 if they destroy, sacrifice or otherwise remove the Shield from the county.)
Equipment: None
Units: 17x Infantry