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Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 28081 times)

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #570 on: June 11, 2023, 07:27:07 am »

A question, does capturing a village still increase reprisal by +5% now that Owain is dead?
I missed that before. No that was an effect from Owain.
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #571 on: June 11, 2023, 08:06:16 am »

Thinking about it, shouldn't there be only one thorn in k7? They normally just go back to their fort, don't they?
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #572 on: June 11, 2023, 05:05:20 pm »

Good spot. Now fixed.
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #573 on: June 11, 2023, 10:30:40 pm »

Feels like this turn is probably going to take a bit because there's a lot of back and forth between players and each other and the gm spread over a few days, just the nature of forum games sometimes, but in the interests of not missing some unknown deadline (because the game often updates when I'm asleep) I'll input this turn now. It should be mostly good.

Spoiler: Turn 12 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 13 (click to show/hide)
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #574 on: June 12, 2023, 12:32:13 am »

I appreciate it. I'll update next when everyone's submitted a turn but probably no hard deadline while I'm holidaying. But the sooner people submit, the sooner the next turn will roll on.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #575 on: June 12, 2023, 06:19:16 am »


orders:
Receive 1 gold  from Ambrosio Vulk
Send 1 gold to Mackial FitzHarbort
Sell 22 wood for 11 gold
buy 8 stone for 16 gold
Build a tower.
March 2 armies and a cat to M7
March 6 armies and a wolf on O13
March 2 armies and a wolf to K7
March 2 armies and a wolf on M15
March 1 army on J7

Send scout with Sundering claw to make a tunnel between L6 and L7. If possible scout L6-L5-K5
Send a scout with 10 gold to the sacred grove.

I would also like to sell some wood. 3:2 gold, 2:1 stone!
« Last Edit: June 13, 2023, 04:22:32 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 13 - WAR
« Reply #576 on: June 12, 2023, 07:09:09 am »

I suppose I should actually do a turn, huh?

Two GM questions:
1. Do the Squelsh at the K9 Lair cause monsters to spawn/monster marches/etc? I might need to change my orders if so
2. I'm building a Marketplace this turn, do I start getting the Gold this turn or next?

@VermilionSkies: I'm happy to assist you with that monsterFort on L10, it's likely to pop next turn. Just let me know and I'll rejig my orders.

Borrowing a Ship from Bockhoven for the turn
Receive 1 Gold from Ayes and 3 Gold from Vulk

Spend 10 Wood to make 5 bows
Spend 20 Gold to buy 10 Stone, and build a Marketplace at Sundered Spire
1 Army and 2 Bows garrison Fort Heather
1 Army and 1 Bow garrisons Fort Hollivy
2 Armies and 2 Bows garrison Fort Juniper
1 Army sacrifices 10 Gold at the Grove
10 armies in Bockhoven's Ship sail in support of Bockhoven's assault on the Selkie Court
3 armies march on G9
5 armies march on J8
1 Army garrisons Shandston's Folly
1 Army garrisons Sundered Spire

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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 13 - WAR
« Reply #577 on: June 12, 2023, 07:15:34 am »

I suppose I should actually do a turn, huh?

Two GM questions:
1. Do the Squelsh at the K9 Lair cause monsters to spawn/monster marches/etc? I might need to change my orders if so
It's a bit of an edge case, but no I think the lair counts as having been defeated by the Squelsh while they occupy it and so no monsters will spawn (and I shouldn't have listed it in the last enemy phase).

Quote
2. I'm building a Marketplace this turn, do I start getting the Gold this turn or next?
Next turn. Same goes for building coppicing etc.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #578 on: June 13, 2023, 03:54:29 am »

Question: the sundering claw is not marked on the map, but it is marked in Known Artifacts as still being on I6. Did my scout pick it up or is that just visual glitch?
Also, does the Dragon of Dawn carry the normal amount of gold in his hoard? I expect it does, but I wanted to be sure.
« Last Edit: June 13, 2023, 03:56:47 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #579 on: June 13, 2023, 04:06:51 am »

As I didn't specify otherwise, I guess Dawn Dragon drops normal amount of dragon gold. And yes you picked up the Claw, I've now updated the artefact list accordingly.
« Last Edit: June 13, 2023, 04:09:12 am by notquitethere »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #580 on: June 13, 2023, 04:25:29 am »

New orders:
orders:
Receive 1 gold  from Ambrosio Vulk
Send 1 gold to Mackial FitzHarbort
Sell 22 wood for 11 gold
buy 8 stone for 16 gold
Build a tower.
March 2 armies and a cat to M7
March 6 armies and a wolf on O13
March 2 armies and a wolf to K7
March 2 armies and a wolf on M15
March 1 army on J7

Send scout with Sundering claw to make a tunnel between L6 and L7. If possible scout L6-L5-K5
Send a scout with 10 gold to the sacred grove.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #581 on: June 13, 2023, 07:12:07 pm »

I think that's just two more players left to enter (Horizon and Route Horizon VermilionSkies).

Update: the other four player turns are processed and I won't be checking for edits.
« Last Edit: June 13, 2023, 09:06:29 pm by notquitethere »
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VermilionSkies

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #582 on: June 14, 2023, 03:04:32 am »


Unfortunately, I'm going to be fairly busy soon and I'm not certain I'll be able to keep up with this. I leave my belongings to the next waitlister, or, if one is lacking, the 32-stack of Squelsh outside my home.
Thank you for hosting.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #583 on: June 14, 2023, 03:22:15 am »

If no one steps forth, I would like to call dibs on their castle (monsters and all) as one of only 2 players without a second castle. I consider myself to have seniority (and with it a higher chance of governing well) I am willing to send Sol (Horizon) some complimentary wood to make this happen.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #584 on: June 14, 2023, 07:58:47 am »

Thank you kindly for playing and thank you for the considerate handover.

I've offered Elephant Parade the same deal as I did Horizon (fully replacement or new castle on the frontier). If Elephant Parade declines or doesn't get back to me, the land will fall into ruin as per the OP, to be picked over by neighbours.
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