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Scariest Monster?

Bog Cat/Hag
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Dragon
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Tanglebat
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Bloodsinger
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Boar
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Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 29459 times)

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #555 on: June 10, 2023, 07:44:37 am »

TURN 13

Spoiler: Count Sol (click to show/hide)
Spoiler: Marquess Ambrosio Vulk (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)


Turn 14
Research

Prince Mackial FitzHarbort learns in M3 is the Rock Ring (With a scout, raise up a mountain wall between any two tiles. You must own at least one of the tiles to do this.)

Marquess Ambrosio Vulk learns in H5 is Siege Workshop Plans (The owner of this can build a Siege Workshop as a feature (spending 10 stone as normal). Siege Workshop: You can build these two alternative types of seige engine: 1. Battering Ram: destroy walls on a 4+ for one round (or 3+ or 2+ if you spend 2 or 4 more wood). 2. Giant Trebuchet: destroy 1d4 defence before the attack begins. You may spend 1-3 stone in ammunition to add 1-3 d4s to this.) Doesn't count towards anathema count.



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)



Notes

- I haven't updated artefact list yet, will do later. Just getting the turn out before starting out this morning.
- Let me know any mistakes as usual...
- Horizon seems to have deleted his sheet. You'll want to fix that before the next turn.
« Last Edit: June 13, 2023, 09:42:02 pm by notquitethere »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #556 on: June 10, 2023, 08:00:48 am »

A question, does capturing a village still increase reprisal by +5% now that Owain is dead?
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #557 on: June 10, 2023, 08:01:22 am »

Should the moot be currently depopulated, since it sent it's dude out on a raid? Or is the map right and it has 11 dudes in it still somehow?
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #558 on: June 10, 2023, 08:22:41 am »

Access to the Alkabrian Outpost or the Grove seems to be averaging at 1 Stone/2 Gold

I am interested in both, and would pay 4 gold if you're amenable?

I'll also need access though your lands A1s, is 2 gold good for you as well?

Edit: Quarue, is the wolf crystal unrented for this turn? If so, still wish to use it to capture wolves in R5, shockingly, the single unarmed man I sent there was ripped to pieces.

Edit2: Of course, selling wood, if anyone still has need of such a common resource.
« Last Edit: June 10, 2023, 09:20:01 am by Criptfeind »
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Horizon

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #559 on: June 10, 2023, 10:26:44 am »

Heckin yeah, the lair is gone! Epic, awesome for the Hero of Swearing! Alrighty, Quarque maybe now we can talk of the recompense of providing you a hefty sum of gold? And haha yeah sheet whoops!

« Last Edit: June 10, 2023, 10:40:20 am by Horizon »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #560 on: June 10, 2023, 11:40:24 am »

Awesome! That went well :)

When you get a chance NQT, could you also update the battle to say whom took the casualties?
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #561 on: June 10, 2023, 11:44:17 am »

Total losses 8: (4 Fitzharbort, 1 Wright, 2 Ayes, 1 Bockhoven)

Is that not this bit? Although it doesn't mention the 2 dead skeletons (which is fine, since we knew who lost those)
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #562 on: June 10, 2023, 11:58:06 am »

Access to the Alkabrian Outpost or the Grove seems to be averaging at 1 Stone/2 Gold
Since we all need access to the grove after we defeated the Squelsh together, could you maybe lower the price for this one time? You'll still get more gold than usual.
I'll also need access though your lands A1s, is 2 gold good for you as well?
No, for the same reason. Access to the grove is free from me this turn, and I will take 1 gold for access to the Outpost.
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #563 on: June 10, 2023, 12:05:59 pm »

Total losses 8: (4 Fitzharbort, 1 Wright, 2 Ayes, 1 Bockhoven)

Is that not this bit? Although it doesn't mention the 2 dead skeletons (which is fine, since we knew who lost those)
Ah yeah, I was looking for it further up, when the casualties first happened.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #564 on: June 10, 2023, 06:23:29 pm »

Quarue, is the wolf crystal unrented for this turn? If so, still wish to use it to capture wolves in R5, shockingly, the single unarmed man I sent there was ripped to pieces.
Yes. I'll lend it for a turn in return for three of the wolves.

Heckin yeah, the lair is gone! Epic, awesome for the Hero of Swearing! Alrighty, Quarque maybe now we can talk of the recompense of providing you a hefty sum of gold? And haha yeah sheet whoops!
Sure. I'll repay the full 8 gold after conquering the Selkie Court, or if you prefer I could repay in the form of 4 stones now.

@Kashyyk: Could you please help me with the Selkie Court? I'm borrowing you the ship again, so you can send 10 units. This fight doesn't need a cat.
Spoiler: Bockelstein (click to show/hide)

Trade:
Receive the Wolf Crystal and three wolves from Lord Sol
Send 1 ship to prince Fitzharbort
Actions:
Build 5 siege engines
Attack the Selkie Court at A11 with:
* 1 ship with 1 army, the rhuddy cape, 5 siege engines and 9 wolves
* 1 boat with 2 armies and 1 wolf
March at C14 with 3 armies
March at D15 with 3 armies
March at D10 with 1 army
Scout B8 with 1 army
Scout A15 with 1 army
Scout E15 with 1 army
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #565 on: June 10, 2023, 07:18:45 pm »

Yes. I'll lend it for a turn in return for three of the wolves.

Hmm, can I talk you into an even split? 2 to 2?
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #566 on: June 10, 2023, 10:44:52 pm »

Should the moot be currently depopulated, since it sent it's dude out on a raid? Or is the map right and it has 11 dudes in it still somehow?
Fixed.

And yes, the battle losses are there. I think it's just the artefacts I still need to do. Maybe tomorrow.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #567 on: June 11, 2023, 12:07:30 am »

Hmm, can I talk you into an even split? 2 to 2?
Sorry, I stopped offering even wolf splits for free, the deals with a1s and Sol weren't even either (a1s payed a lot of wood when I needed it). My reasoning is that you're not only getting wolves but also a trivial battle. I will split even for 3 gold.
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #568 on: June 11, 2023, 04:31:11 am »

Since we all need access to the grove after we defeated the Squelsh together, could you maybe lower the price for this one time? You'll still get more gold than usual.
Sorry a1s, I missed this. Yeah, for post-Owain recovery I'll take 1 Gold.
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #569 on: June 11, 2023, 07:08:52 am »

My reasoning is that you're not only getting wolves but also a trivial battle.

Fair enough reasoning. I think I'll pass in this instance.
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