"Cowards! Very well, you may die a coward's death!"
Pour some oil on the door and set it alight. Then back up and head around the bend.
You pour oil on the dooor and floor before setting it light with the lantern.
"It's just a door we can break it down!"
Join in on the door breaking party.
"Dumb."
"It's only dumb if it doesn't work."
As the flames lick the door, Bob and Jurg argue in the fires toasty glow.
Might as well head left, and follow the wall as I have been to keep from getting lost!
With your sword's point you slowly push open the door.
Inside you find a nice chamber with sweet smelling incense in the air.
To the left is a small shrine of candles, a row of books on a self , and sat in the centre of the room is a nice low bed with a chest behind it.
You push the red silk drapes aside and find that's there two more tented off areas.
Looking in side both the blue and green bays you find that each has same set up of a low bed and a chest.
At the north wall is a row of book cases, full of large leather bound volumes.
Then to the right is a door.
Carefully open the door to north, being mindful of any more traps.
As you go on the hallway widens, to the left is door, clearly its the room that X has just entered.
You head down the main hallway, around the twisting turns as the low chanting of some strange tongues starts to echo and the smoke of sweet incense hangs low to the floor.
As you approach the door the chanting reaches a peak and then fall silent, you hear the rattle of chains an something, likey some one being dragged on a stone floor....
run on top of the table and kill the big one!
(Rolls basic hero's D8, +2 for stunt vs D 6, 9 vs 1)
As the burning door starts to fall apart you take a step back and run at the door.
The flaming an charred wood shatters as you leap thru in the smoke and across the table.
With eye-stinging from the smoke, you rush at the largest cultist you can see, coming at him with your swords like some fire demon.
The cultist stands there dumb struck as you charge.
With one sword you cleave a deep gash from his forehead to jaw, as the other dives home in to his belly and lets out a torrent of entails.
-------------
Map's
Sheets
---------
Colour: green
Description: a dude. Eerily nondescript.
Armor: brigantine
Weapons: 2 normal swords (dual wielded), dagger
Other items: 2 coils of rope, grappling hook, Lantern, 5 lamp oil, hammer and chisel (for graffiti)
Health: Wounded
Name: Leif Eiriksson
Colour: turquoise
Description: A cute little Viking child who has not yet discovered Vinland.
Armor: Scale mail, shield
Weapons: 2 hand axes, shortsword for after you've thrown both axes
Other items: grappling hook, 200ft of rope, 10ft pole, lantern, 5 lamp oil.
Colour: Red
Description: A towering warrior, thick of both Skull and Muscle
Armor: N/A (it only slows you down!)
Weapons: Club(1), Battle Axe(2), Dagger(10), Two handed Sword(1)
Other items: Rope(100ft), 40 GP
Name: Bob
Colour: Black
Description:
Armor: Lamellar Armor, Shield
Weapons: Normal sword, dagger
Other items: Lantern, 3 Lamp Oil, wooden stakes 3, mallet, coil of rope 300ft, Grappling hook, 2GP
Name: Jurg
Color: Yellow
Description: Thick orc lady in a white karate gi. With a yellow belt!
Armor: None
Weapons: Staff, Dagger
Other items: Lantern, Lamp oil x43
Name: Erman
Colour: Magenta
Description: A vaguely heroic blonde-haired dude.
Armor: Plated Mail Armor, Shield
Weapons: Mace, Normal Sword.
Other items: Mirror, Lantern, lamp oil, Stakes(3) and Mallet.
Health: Wounded
Gold Cup Set with Gems. +200 GP
Silver Scale Armour. +450 GP