It's not a huge deal, but I think adding/changing rules mid-game can be bad form if it makes the game more confusing to follow, or changes the weight of advantage for a player in a competitive game. I think it's different if you're running an RPG or a co-op strategy etc where new developments and mechanics are expected and are an expected aspect of the game.
Outside spaces, asymetric pacing, beacons, extra turns, why don't we officially refer to this as a
playtest.
Allowing everyone to spawn all unit types directly is not helping, in my opinion. I understand the reasoning, but the lack of unit variety in the second game was caused by a flaw in the level design, the rules themselves were sound. Upgrading units worked well in the first game, it provided a way to gain a long term advantage and break or prevent stalemates.
With this now being a playtest, if Quarque wants to plan
another round of Forum Platoon II as a more competative/stable match, that would help the series re-examine some of those older elements.
I've already collected a lot of data from what we've done, so if after this change, or with there being two matches run simultaniously, you decide to drop out of the playtest then I thank you for your participation thus far.
There won't be any prize for winning Jungle Platoon, so it's just to volunteer to test new ideas. I still plan to make any further changes only done through unanimous vote for the duration of the experiment.
Since people are talking about the rules of the game I'd just like to say that the constant changing of the rules makes it hard to play do to some of the rules I read at the beginning no longer being valid, meaning I have to periodically reread the rules.
Everything I added was necessary to keep me invested in the series creatively. Though I hear your concerns that tweaks after the start hinder the competitive spirit, and is a lot to follow.
Paper coming into my game and speaking on behalf of my own players perhaps roused me to double-down on this approach. If I listened to everything he suggested, I'd have to make many creative and personal compromises(that would make hosting forum games about as fulfilling as eating cardboard), not least of which leave Bay 12(something I have no plan to do, temporarily, or otherwise). So the idea that that mouthpiece was representing you was not something I wanted to admit. I knew it was a lot, but you made it clear that it really is too much.
You're more important than me being right.