Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 ... 33

Author Topic: CYOGTCG Wars - Team 2 (Team G) Design Thread  (Read 18786 times)

Failbird105

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #240 on: September 20, 2022, 02:14:59 pm »

I'm guessing that Tric is holding a Firebase, hoping to draw out a UB before playing it.
Probably, but the assumption that I need a Bombardment to take out his sheeps is going to be the death of him. Especially since...

Spoiler: Turn 14 Hand (click to show/hide)
I drew the other Gunslinger.

Spoiler: Turn 15 Hand (click to show/hide)
« Last Edit: September 20, 2022, 02:25:37 pm by Failbird105 »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #241 on: September 20, 2022, 02:40:08 pm »

Why didn't you play Mountain? It could've been 16/13- more than enough, surely?
(Actually, 13/13 would probably be better, so as to leave more power for the second Mountain if the first gets removed somehow)
Logged
Long Live United Forenia!

Failbird105

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #242 on: September 20, 2022, 02:42:56 pm »

Why didn't you play Mountain? It could've been 16/13- more than enough, surely?
(Actually, 13/13 would probably be better, so as to leave more power for the second Mountain if the first gets removed somehow)
Baiting the Firebase.
Logged

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #243 on: September 20, 2022, 04:01:21 pm »

Now they’re probably going to counter it lol
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Failbird105

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #244 on: September 20, 2022, 04:19:13 pm »

Now they’re probably going to counter it lol
Oh absolutely. I've shown them an utterly terrifying vision of what a theoretical unlimited growth card can do if you don't do anything to even so much as slow it down.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #245 on: September 20, 2022, 04:30:56 pm »

Spin seems extremely reluctant to take heat damage to the face. I wonder if there's something he's building up to making him so cavalier about the health of his cards.
Logged
Long Live United Forenia!

Failbird105

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #246 on: September 20, 2022, 07:34:54 pm »

You know, an idea that could be interesting is a card that keeps our big walls(PGW, a properly loaded up mountain, etc.) intact for longer. Something like...

*Card Name: Fairy Festival
*Card Picture:
*Background Color: Green
Attack: 1
Hearts: ?
Stars: 0
Card Effect: When you play this, choose an allied card. That card regains (?) Hearts at the end of each turn. However, if that card attempts to attack, destroy it before any damage is dealt.
Flavor Text: Everything will be peaceful while you are under the fairies' care.
Metadata: A card to turn our high health cards into, essentially, 'wall' cards. Regenerating them but preventing it from acting in any offensive capacity. The (?) is meant to be a number you fill in yourself with whatever you personally feel is balanced.
Reference: https://lobotomycorp.fandom.com/wiki/Fairy_Festival
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #247 on: September 20, 2022, 09:40:58 pm »

Some more card art pre-crafted for Stirk's potential use.


Delivery Jet Waifu


Supply Specialist Waifu

Both are cards I'd imagine could have a solid Card Draw functionality to them, and the former would potentially be Airbase support.

And one for Gabriella

Hoarding Dragon

I'd imagine it would be unable to attack(too busy guarding its hoard) but if it was destroyed you'd get some reward. Or maybe both sides would get a reward.
« Last Edit: September 20, 2022, 10:02:21 pm by Failbird105 »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #248 on: September 21, 2022, 12:36:01 pm »

I'm confused by the card DGR just played. This one, for reference:

Why did they make this? It looks like a very specific counter to a token generator (it would totally hose Demon Summoner, for instance), but we don't have one of those. I don't think they even saw Nightly Sweep- and even if they did, it would just be a way of poisoning one of the Sweepers. Card Caster would also enable the effect, once- hardly worth such a specific card.
Anyway, regardless of reasoning, we should be cautious about making over-time token generators. Cards that make tokens when they are played are still viable, obviously, but stuff like the Rescue Centre or Demon Summoner are sketchy.
Logged
Long Live United Forenia!

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #249 on: September 21, 2022, 12:45:21 pm »

I'm confused by the card DGR just played. This one, for reference:

Why did they make this? It looks like a very specific counter to a token generator (it would totally hose Demon Summoner, for instance), but we don't have one of those. I don't think they even saw Nightly Sweep- and even if they did, it would just be a way of poisoning one of the Sweepers. Card Caster would also enable the effect, once- hardly worth such a specific card.
Anyway, regardless of reasoning, we should be cautious about making over-time token generators. Cards that make tokens when they are played are still viable, obviously, but stuff like the Rescue Centre or Demon Summoner are sketchy.

Its probably meant to counter WARP spam, the wording suggests it is meant to target cards not on the field ("Any card") so you could retroactively wipe the field by targeting a summoning card that is in the graveyard. It is also possible the wording was changed for balance at some point.

It also can kill any other card, you forget that the targeted card is infected and looses 1 heart each turn. In other words it deals DOT to cards like PGW, the use we've seen in the field.
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #250 on: September 21, 2022, 12:56:01 pm »

Its probably meant to counter WARP spam, the wording suggests it is meant to target cards not on the field ("Any card") so you could retroactively wipe the field by targeting a summoning card that is in the graveyard. It is also possible the wording was changed for balance at some point.
The wording to me does not suggest retroactive use works. "Any card which enters play", not "Any card which enters/entered play". I suppose it's possible that it was worded like that in the proposal.

Quote
It also can kill any other card, you forget that the targeted card is infected and looses 1 heart each turn. In other words it deals DOT to cards like PGW, the use we've seen in the field.
I didn't forget, it's just that that's a very slow way of killing something. If it only affects one card, I'm not sure it's worth playing. Especially not on PGW, given how easy she is to attack to death.
Logged
Long Live United Forenia!

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #251 on: September 21, 2022, 01:08:37 pm »

It doesn't stop Stygian, but might stop Warping. It's the perfect card for Lifeboat and any other death-for-stars-or-hearts cards.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #252 on: September 21, 2022, 01:22:04 pm »

It doesn't stop Stygian, but might stop Warping. It's the perfect card for Lifeboat and any other death-for-stars-or-hearts cards.
I suppose it could stop WARP crews if they were to enter from an infected card being banished (which currently would mean... dying in the Caldera?). But that also seems very niche.
I have no idea what you mean by it being a counter to Lifeboat.
Logged
Long Live United Forenia!

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #253 on: September 21, 2022, 01:47:36 pm »

Oh no I meant it's the perfect card for us if they have it when if we have something like Lifeboats. It's great when our cards have synergy with the effects they're going to play.
Logged

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: CYOGTCG Wars - Team 2 (Team G) Design Thread
« Reply #254 on: September 21, 2022, 02:02:15 pm »

It doesn't stop Stygian, but might stop Warping. It's the perfect card for Lifeboat and any other death-for-stars-or-hearts cards.
I suppose it could stop WARP crews if they were to enter from an infected card being banished (which currently would mean... dying in the Caldera?). But that also seems very niche.
I have no idea what you mean by it being a counter to Lifeboat.

The wording seems to be intended to stop that due to the "Any Other methods" part, though it is also possible it wasn't designed as a counter card at all.
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
Pages: 1 ... 15 16 [17] 18 19 ... 33