I was hit by the Friendly Ghost -> Solo Star Power combo, it's absolutely brutal against expensive cards as it just chucks them back in your hand, and it's basically free for them to do.
Also, I think we need multi-star generation, all this one-star-at-a-time is inefficient. They've got two multi-star generators now, and they're both super useful.
Yeah. The refinery can be quite potent if you leave them be, which opponents will tend to do if you use them in The City, but we need something that can give an immediate bulk boost.
Hmm, if they can get a star just from flipping a card down, what could we get from sacrificing one? Because I've got some ideas for that.
This is also the sort of thought that makes me really thing we need more cards that want to be destroyed. While they do have an effect removal card that makes putting such a thing on our big cards worthless, they only have so many of those. Putting it on the little cards seems like it'll be better.
Honestly, making a card that can't defend but produces stars or give hearts to its owner when destroyed seems like a solid way to discourage enemies from using Board Clear.
Edit: A Card Concept for Gabriella if she wants to use it.
*Card Name: Slumbering Calamity
*Card Picture:
*Background Color: Red
Attack: Medium-High
Hearts: Very High
Stars: 3
Card Effect:
Comes into play with 5 Sleep Counters. While this card has Sleep Counters, it cannot Attack, Defend, or Deal Damage in any way. At the end of each turn, remove a Sleep Counter. This effect cannot be removed.
Flavor Text: We should find ourselves lucky it remains ever sleeping.
Metadata: Intended to be a card that forces the enemy to hurry to deal with either you or it as soon as possible.
Reference: The concept of an apocalyptic monster that is asleep.