I agree that we shouldn't spend money on identifying anything, but I think we should buy the bolt-cutters. Might have better stats than the trowel if we animate it, and they could come in handy for other purposes.
You produce one more Dubloon, and hand it over to the goblin.
You know what? I think I'll take the Bolt Cutter before I leave.
"Hmmm... A good purchase if I say so myself. An artificer such as you should never be caught lacking tools."Mr. Parr takes your Dubloon, fumbles with his stock for a few moments, and hands over your new tool.
-1 Dubloon
+1 Unidentified Heavy Bolt CutterI'm fine with just leaving via Floor 6 or going back to the mini-boss room to bully that dragon into joining our party.
"Hmmm... Both these suggestions have 1 vote supporting them. Ties attempt both actions in the order suggested where it wouldn't be completely silly to do so, but visiting one room just to leave right away just isn't reasonable. But both suggestions originate from the same post... I suppose I'll just be pedantic and send you to the exit room because it is the first part of the post one would read. Mmmmkay?"For perhaps the last time, you return to the tutorial dungeon's control room. To your mild annoyance, your new friend Jameson walks slower than you, so it takes you longer to get back than it did going the other way.
You allow a moment for the anticipation to build, before pressing the button for floor 6. The door seals behind you, the room briefly shakes, and the door unseals once more.
Floor 1 -----> Basic Dungeon Tutorial
Floor 2 -----> Combat Tutorial
Floor 3 -----> Scholarship Tutorial
Floor 4 -----> Introduction to Friendly NPC Archtypes
Floor 5 -----> Introduction to Common Mini-Boss ArchtypesFloor 6 -----> Lock and Key Tutorial, ExitYou walk down the final corridor, and are pleasantly surprised to find a a large cozy bedroom-like space with a fully stocked mini-fridge, adjoining bathroom, and plenty of storage space.
The only strange thing about the room is the fact that the two windows are sealed with comically oversized locks, and on the other side of one of said windows is a churning vortex that you instinctively understand to be unstable spacetime.
"Congratulations, Randy Boy! You completed the tutorial dungeon. Now there is only one quick lesson left. Locks. Where you are from, a lock and key simply control who may open a portal, but in most dungeons they do more; A lock and key can define what lies beyond! Do me a favor, and please check under the pillow of the bed with the striped quilt, mmmmkay?"You do as instructed, and find an ornate golden box containing three equally ornate golden keys.
"They leftmost key is a trove key. When put in a dungeon lock, it will lead you to a room with good loot that is likely protected by traps or powerful enemies. The center key is a Cinema Key. When put in a dungeon lock, it will lead you to a room featuring a dramatic audio-visual performance designed to create memories. The rightmost key is a scrapyard key. When put in a dungeon lock, it will lead you to a room where you might find a decent sum of raw materials. On the topic of dungeon locks, you may find one on the leftmost window in this room."+Trove Key
+Cinema Key
+Scrapyard Key
+Small Golden Box So I have to use one of these Keys on that window to reach the exit?
"Not quite. That lock is a freebie. Use it whenever you like. This room is to be your homeroom; A place to comfortably and safely keep party members you'd rather not bring home to your parents, and serve as a base of operations for all your Level Up Club activities. All you need do is press the Red Button, and this room will be separated from the tutorial dungeon and placed behind door 13b back at school. At that point, your tutorial will be complete, and I will answer any intelligent questions you might still have, mmmmkay?"How do you proceed?Assets by DALL-E, Midjourney, or found under a creative commons license. Wikidot seems to have been down when I finished this post. I'm not sure if changes to the Character Sheet went through or not at this time.