Name: Magnimian the Unholy
Level: 1
Attributes
Attribute: Score/+Modifier/Check
Strength:15/ +1/ 6
Dexterity:16/ +2/ 5
Constitution:16/ +2/ 5
Wisdom:16/ +2/ 5
Intelligence:15/ +1/ 6
Charisma:16/ +2/ 5
(Lich King boosts Constitution to 16)
(Truth boosts Wisdom to 16)
Saving Throws
Hardiness:15-2=13
Evasion:15-2=13
Spirit:15-2=13
Hit Points: 10/10
Armor:Robes (Natural AC of 3-2=1
Weapons:
Resources
Effort: 2/2 (Example 2/2 if you are not using any, ½ if you are currently spending 1 Effort)
Influence: 2/2
Dominion: 0
Wealth:0
Facts
-You are a Lich King in Truth.
-You have Seen the Truth and it is broken.
Words:
-Lich King( Natural AC of 3, no need for food/sleep/breath, Constitution Boost)
-Truth (Gain Truthsense, always believed to be telling the truth, Wisdom Boost)
-Underworld (Gain Spaitial awareness, no need for air/food/water, invulnerable defense against harm from stone, earth, or environmental hazards underground.)
Gifts:
Greater-
A Heart Apart: You possess a phylactery, excised heart, or other locus for your life, one which can be destroyed by ordinary violence. Unless this phylactery is destroyed, you cannot be permanently killed, and will regenerate from death in 24 hours from your largest remaining fragment. If the phylactery is destroyed, you can remake it, but it will not become effective for six months. You are instantly aware of any destruction of your phylactery, and while you can hide it or guard it, you cannot enchant it specifically to be protected from harm.
Okay with the choice of Underworld, character creation is almost complete! We rolled up some stats; they are pretty high but that's alright considering the situation.
Last thing to do is to choose your starting Gift points! I’ll provide a curated selection of gifts from your Words, but you can suggest other gifts from the list (and in the case of truth feel free to suggest your own.
You have 4 points available. Each lesser gift costs 1 point, greater gifts cost 2. You are not required to take a gift from each word.Lich King:Lesser:
Ageless Erudition: Commit Effort for the scene to know any fact or piece of knowledge, or pass an intellectual attribute check, that a ingenius mortal sage could conceivably do or know.
Dread Lord Lesser foe undead in your presence are absolutely obedient to your
commands and cannot intentionally harm you. Commands you give
them will be obeyed with human intelligence and necro-suicidal
devotion until they are out of your presence for at least 24 hours,
after which they revert to their usual behaviors. You may attempt to
likewise enslave an undead worthy foe as an Action, but the target
gets a save versus Spirit to become immune to the gift for the scene.
Fist of the Grave Your unholy, eldritch power grants you a 1d10 magical attack with a 200 foot range. On a successful hit, you may Commit Effort for the scene as an Instant action to gain twice the attack's damage as hit points of personal healing, up to your usual hit point maximum
Greater Gifts:
A Heart Apart: You possess a phylactery, excised heart, or other locus for your life, one which can be destroyed by ordinary violence. Unless this phylactery is destroyed, you cannot be permanently killed, and will regenerate from death in 24 hours from your largest remaining fragment. If the phylactery is destroyed, you can remake it, but it will not become effective for six months. You are instantly aware of any destruction of your phylactery, and while you can hide it or guard it, you cannot enchant it specifically to be protected from harm.
Already Chosen for you TruthLesser Gifts:
Purity of the Brilliant Truth:Commit Effort for the scene. Defensively dispel a hostile magical
effect on yourself or offensively dispel another gift for a round as if
with a miracle. This gift functions more swiftly than a conventional
miracle of dispelling, and the Effort need not be committed for so long.
A Truth That BurnsCommit Effort for the scene and choose a visible target. Learn the
knowledge of them or their plans that they least want you to know,
as judged by the GM. Worthy foes get a Spirit saving throw to resist
this subtle inquisition.
Greater Gifts:
Mutable Truth:Commit Effort for at least the scene and choose a target in sight. You can alter their inner truths, including who they are loyal to and their willingness to live. Lessar foes cannot resist. Worthy foes may use a Spirit saving thow to resist. This Truth may be reconsidered in the case of being very improbable or suicidal once the effort is reclaimed.
Underworld.Lesser Gifts:
Borer Beneath:You can pass through unworked stone or earth as if it were empty space. If you wish, you leave behind a self-supporting tunnel with a diameter slightly wider than you are tall; as an Instant action, you can withdraw your support of any such tunnel you have made and let the natural environment collapse it.
Illimitable Darkness:Commit Effort for the scene to utterly darken all non-divine lights within one hundred feet per character level for the rest of the scene, creating a zone of perfect blackness. Fires still burn, but they emit absolutely no light, and no new illumination can be created while this gift holds. This radius of darkness moves with you. Worthy foes can save versus Spirit to intentionally create light, but only they can see the light they create. Blind creatures are usually unable to use ranged attacks and roll melee attacks twice, taking the worse hit roll.
Greater Gifts:
Keeper of All BeneathCommit Effort for the day and indicate a particular person, object or type of object that you are physically capable of lifting. If such an object is anywhere below ground level within a half mile per character level, you draw it forth from the earth, regardless of how well-guarded or well-hidden it may be. Conversely, you may instead transport yourself and your companions to any chosen subterranean location within a half mile per level. This gift cannot move you or your allies more than ten miles total per hour.
Note: Votes should be done in plan form, as in don’t vote for individual gifts, but instead for whole combinations.