Hull - Dictator class cruiser:
speed 5
detection +18
armor 20
space 65
manoeuvrability +8
Hull integrity 70
turret rating 3
SP 63
Essential Components:
Plasma Drive - jovian pattern class 8.3 drive, generate 74 power, use 15 space, costs 1 SP
Warp Drive - Miloslav H-616.b, uses 10 power, 12 space
Void Shields - Repulsor Shield Array, uses 8 power, 1 space
Geller Field - warpsbane hull AND an Emergency Field as a backup, 3 power, costs 2 SP
Life-Sustainer - Clemency-pattern Life sustainer, 5 power, 5 space
Crew Compartments - voidsmen quarters, 2 power, 4 space
Bridge - Flight Command Bridge, 2 power, 2 space
Sensors - M-201.b Auger Array, 5 power
Supplemental Components:
Runecaster, 1 space, (free eldar) SP cost
Pilot's Chamber, 1 power, 1 space, costs 1 SP
Small Craft Repair Deck, 2 power, 2 space, costs 1 SP
Auto Temple, 1 Power, 1 Space
Ship History: Vessel of the fleet (2 SP)
weaponry:
Jovian-Pattern Launch Bays x2 (prepaid space and SP, 2 power cost)
Lathe-pattern Landing Bay: 1 power, 5 space, costs 2 SP
x2 = 2 power, 10 space, 4 SP
Sunsear Laser Battery, 6 power, 4 space, 1 SP
49 / 74 power used
58 / 65 space used
SP cost: 75
Combined result:
Dictator class cruiser:
speed 5
detection +23
armor 20
space 65
manoeuvrability +8
Hull integrity 70
turret rating 3
2 void shields
armament:
Sunsear Laser Battery (prow) (Strength 4, 1d10+2 damage, crit rating 4, range 9)
2x Jovian-pattern Landing Bay (1x port, 1x starboard) (Strength 2 each)
2x Lathe-pattern Landing Bay (1x port, 1x starboard) (Strength 2 each)
note: total landing bay strength is 8, permitting a maximum of 24 squadrons, and by default coming with 8 squadrons already aboard.
special rules:
jovian pattern class 8.3 drive (Plasma Drive): Reliable Construction: If this Component becomes damaged, depressurized, or suffers a Critical Hit (including a 4 or 6 result on the chart), roll 1d10. On a 4 or higher, the effect is ignored.
Miloslav H-616.b (Warp Drive): Haste of the Damned: reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table (page 186 of Rogue Trader) every three days rather than every five days.
Warpsbane Hull (Geller Field): Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters (see page 186), the GM rolls twice and allows the Navigator to chose which result is applied.
Emergency Field (Geller Field): If the ship unexpectedly enters the warp, roll 1d10, on a 3 of higher, the Geller Field activates automatically, protecting the ship from any warp intrusion that may have taken place.
Flight Command Bridge (Bridge): Flight Command: as long as the bridge remains undamaged, all Command Tests dealing with attack craft gain +5, and tests to ready new squadrons are automatically passed.
Flight Command Bridge (Bridge): Flight Control: All Trade objectives involving ground to orbit or small craft operations gain +25 Achievement Points
Clemency-pattern Life Sustainer (Life-Sustainer): Lifeline: Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0
Repulsor Shield Array (Shields): Charged particle repulsion effect: The ship does not suffedr penalties to Manoeuvre Actions when travelling through nebulas, ice rings, plasma clouds, or other celestial phenomena consisting primarily of small particles.
Runecaster: Eye of the Warp: Navigators using this Component to pilot a ship through the empyrean gain a +20 bonus to all Navigation Tests. Additionally, any journeys made using this Component take half their normal time.
Runecaster: Fuelled by Fate: This Component never becomes unpowered for any reason.
Pilot Chambers: Combat Ready: Pilot Chambers grant a +2 bonus to the Attack Craft Rating of all squadrons aboard a starship.
Small Craft Repair Dock: Spare Parts: After any starship combat in which fighters, assault boats, or bombers are lost, a character may immediately make a Difficult (-10) Tech Use Test. For every degree of success on the test, two of these craft are recovered.
Auto Temple: Tend the Flock: The constant support of the Temple's Priests increases Morale by 2.
Auto Temple: Convert the Heretic: When working towards a Creed objective, the players earn an additional 150 Achievement Points towards completeing that objective.
Ship of the Fleet: Steadfast Ally: All crew-members gain Good Reputation (Imperial Navy)
Ship of the Fleet: His Word Obeyed: Any crew-member who makes Command Tests aboard this ship gains a +10 bonus
Ship of the Fleet: Duty Unto Death: When this ship is crippled, the ship's Captain may make a Challenging (+0) Command Test. If the Test is successful, the ship does not suffer the effects of being crippled during its subsequent turn.
Lathe-pattern Landing Bay: Energy Field: The security hatches on this bay must be open during the Strategic Turn when small craft are landing or taking off. If this component ever loses power when the hatches are open, this Component becomes Depressurised.