As per usual, it will help the GM remember your character if your sheet is posted in a spoiler with your actions.
The first thing you all notice is the smell. Except the poltergeist, which only really notices that it is a chair, and that the pod seems to have settled down, and that there is an outside.
As for the rest of you, the sulfur stink of rotten eggs is unpleasant at best, mildly revolting at worst. Might want to consider resolving that issue.
The second thing you guys notice is the very brightly glowing objects following your own planetfall trajectory rather alarmingly closely. There are possibly more than one latecomer soon to join your party, perhaps rather vigorously!
Ah screw it got nothing but free time hope this one lasts a decent amount of time
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
You squint a lot and shy back into your pod. It's bright out there, yo. Landed on the sun side of the planet, apparently.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive
Inventory: Prisoner Clothes
Alice and her big, stupid, matricidal skull have achieved their first objective: be alive! Yep, definitely alive. As a reward, your ration pack and emergency kit are both actually functional! put those in inventory, I'm sure they'll come in handy. Also a flare gun, with flares, assuming you want anything on this planet to know where you are, ever.
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
If that uniform/helmet combo were meant to be a sealed environment, something is clearly wrong, as environmental smells and sounds are leaking in pretty easily
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must posess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently posessing an office chair.
A wheeled office chair, I assume?
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: Nominal
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
You are thankful for the sunglases and hat: it's pretty bright and fairly hot out there. You wonder if you remembered to pack sunscreen. Or bug spray. or antiradiation pills. Or a spare can of air.
You have your first objective! Name that reference! No penalty for failure. Reward: sunscreen, bug spray, antirad pills, and a can of air.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nominal
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
Getting banished sure is irritating. And you can't return for a year and a day, no less! Why did you even try that rhyming game after that many Zaphodian Vodkas? Well, at least these ... people ... look relatively amusing. Might not be too boring a year, if they stay alive, or if you find more like them. You idly wonder if there ARE more like them.
Interested but exhausted because all-nighter. will follow-up after some rest. Might try to play Gwyn again? not going to hard-commit to that because tired me isn't allowed to make decisions.
I want in though!
You'll arrive on the second wave of dropships, along with any others who still want to join. Welcoem to teh shi ... errr, Ozshow!