Well, all the landed characters have posted, sop let's see who gets squished by the latecomers!
(3)(5) whose pod ...(2) second posted character.
And also who gets affected by the smell!
Also, I'd like to remind you all ... so remind you I shall, right now:
I like to put events that affect the whole squad at the bottom of the turns, so please remember to read the top portion and the bottom portion at least. Doesn't hurt to read each other's action outcomes either."Hey look, I have supplies. Really, that seems like it represents a shocking amount of effort paid towards keeping me alive, together with the sealed can and the parachute. Are the rest of you alive as well?"
Use senses to detect the source of bad smell, and large brain to determine if it is a threat to my safety, and if so whether it could be neutralized by shooting a flare into it.
As a secondary matter, use senses and brain to determine an ETA for the late wave of pods, and where they're likely to land so that I may avoid being scooshed.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares
(3) The smell is nauseating. Not an immediate threat to life, but it could be? Or maybe the whole planet just stinks. It's coming from ... well, there's no wind, so it's local. Maybe one of your pods landed in it? as you ponder this, you glance at your pod, then up at the sky, at the bottom end of an incoming pod! (5) You terror dive-roll out of the way as the pod crashes heavily into your own pod, denting it pretty heavily and sending it tumbling through the makeshift camp. Now for the smell: (3) you lay there, adrenaline pumping, stomach lurching. You try to catch your breaht but it makes you want to heave, which makes you not want to breathe.
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Your pod settles to the ground with a dull thump, and the door violently explodes outward (1) (3) , leaving your ears ringing. (the rolls are to determine if the door hit anyone, and who. I rolled based on order of character creation)
Name:
Tanya XelcarostiaSpecies: Mage
Species distinctives: Similar to humans but have the spark of Mana within themselves, they are able to manifest this in individual-specific ways. In Tanya's case she is able to Selfshift (can shapeshift herself) and manipulate light (both for utility purposes and also as concentrated bolts if need be), while her mana is tethered to her familiar, a swift fox named Rose, who she has considered like a sister.
Status: Tanya experienced a teleportation accident which left lasting otherworldly effects upon her (including stripping her of ability to teleport), her very life is bound to that of her familiar, Rose, and if Rose dies, so does she, and they cannot be separated by more than 30m or so. She is now very highly adept at shifting herself to be fox-like, and her blood cathes fire when it leaves her body (and it is HOT, but she is unabled to be harmed by this), but most the most noteworthy effect is that she herself is technically now an otherworldy creature, both herself and Rose are prone to shifting and changing every 100 days or so, as the side-effects of her change re-manifest. Rose herself has also been affected in a related way, but Tanya does not (and Lenglon doesn't either) know the details of how Rose has been changed.
Quest objectives: Tanya was captured, taken off her homeworld, interrogated, and is now being dumped since they have no further use for her. She's disoriented, and would like to get home but knows that is extremely unlikely. Her goal for now is to assess her situation and surroundings, and to try to figure out what her immediate needs are for herself and Rose.
Inventory: Prison jumpsuit, is acompanied by Rose.
Your pod lands violently with a wild clang, listing heavily sideways and rattling [character TBD?] like those beans inside a maraca. (2) The pod eventually ends up door down, which is inconvenient when the door explodes "outward" into hard earth, sending a shockwave back into the pod, popping your eardrums and leaving you nauseated (or equivalent if you do swap characters before official introduction - the bundle of kittens is approved, by the way). you can already tell - this planet sucks. You have the status: slightly deaf, until your eardrums heal. For the sake of gameplay, I'll assume they heal over time and will roll a d6 each turn until I hit a 5.
A wheeled office chair, I assume?
((Yeah, sounds good, although I was thinking the poltergeist could make stuff levitate, too. I figure if a human could lift something, so can the Poltergeist.))
Roll outside and see what I landed in! Flick any levers or buttons needed to open the door.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
The wheels are less for locomotion, since I assumed you could levitated objects at least of that size, and more for opportunity for squeakiness. You roll outside and (6) a tumbling pod bounces right over your chair back, careening off your pod, sending your pod rolling down a slight incline. It keeps rolling, then bounces, then lands with a loud, splattery plop! Then it begins to sink.
You landed in chaos. Figuratively speaking.
"Well, hello everyone.." Veron said somewhat wary, seeing all the unique, but possibly dangerous lifeforms that have crashed in the same area all around him.
Also, while Veron knew he has crashed on a Trash Planet, he found it strange that the aromas here were strong enough to bypass his helmet environmental protections. Or was his helmet damaged? Veron would have to do field inspections and repairs of all his equipment later.
After that small greeting- a greeting Veron wasn't even sure everyone had heard, Veron would tap the comm button on the right side of his helmet, trying to contact Mushroom Fleet CIVV. He hopes that his fleet was victorious against the Bowser Imperium. Veron was fighting two star systems over, close to where this planet is in, but had to eject from his starfighter after receiving critical damage from anti-fighter emplacements on a destroyer he was targeting.
(LOL! I just read SuperDino85's sheet and realized he's Bowser!)
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
You attempt to reach your squad comm center, but all you get are 1) some kind of announcement about trash, and quarantine protocols, 2) the loud clanging and banging of terrible things happening in your immediate vicinity, and 3) a pod door to the face (3) your helmet protects you from brain injury, but you are thrown vigorously across the small clearing, and itno the side of another pod. You feel something break. some bone equivalent. You have the status "wounded: fracture." Your helmet is damaged beyond repair, and you are very disoriented and in pain. Also: (3) your brain is filled with the nasty sulfur smell. It makes everything even worse.
(Sorry I'm at a loss for what the reference could be, but I would like to know what it is.)
"Hello I'm Debby and this place looks nothing like what the brochure described and it said nothing about being put into a pod thing and shot out of a spaceship, I have a feeling I was taken advantage of and this isn't the vacation I spent my savings on, also should we be concerned about the smell?"
Search the inside of the pod thing and see if there's anything useful inside and after that see how hard it would be to pull the parachute off this thing.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: Nominal
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
(2) sadly no, not even a single can of air. Fortunately, you avoid all the commotion outside, which is quite loud. (1) unfortunately, the sulfur smell intensifies, and you double over, vomiting. You have the status: nauseated, until you can be clear of the smell. As for the reference, Egan got it correct: Spaceballs. You'll have to check on the parachute when you can control your nausea.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nominal
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
“OOOOHHHHH BOY! Look at all these new faces!
Now, before I get to know you guys, it’s hot and I just got banished, terrible experience by the way, it’s like somebody puts your whole body in a small suit case and punts it super hard. Kinda PTSD inducing, so I’m just gonna chillax for a bit first, alright?”
Snap fingers and make a luxury villa. Walk inside and relaxxxxxxxxxx
(4) you snap your fingers, and your pod gets a window with awning and shutter, a little porch with a rocking chair taking up the bulk of it, a small stone garden out back with a little trickle of water making a halfhearted attempt as a fountain, complete with muddy basin, and a cushioned seat inside next to the window. (1) no toilet, so, moments after you settle into the little chair, you lurch back outside to vomit. You have the status: nauseated, until you can be clear of the smell.
(Sorry I'm at a loss for what the reference could be, but I would like to know what it is.)
Can of air makes me think Spaceballs. If I'm right can I have the items? :3
That is the reference, you may have one (1) of the items, since it wasn't your quest.
...
want me to reprise my character from PnP, too~?
Chatters looks outside instantly feels nauseous and skitters back into the pod "Grrrr sky light make me puke sick! Will stay rest bit longer in pod borrow thing yes yes?"
Chatters shall stay rest in pod thing bit longer very nice good!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Staying inside was probably for the best, what with the crash landing and all the stink. But it stinks in here too: (5) but not worse than you are used to.
Group status:
landed. stinky. sunny. A bit of a mess, thanks to the latecomers arrival in style.