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Author Topic: Panopticotheon IC: Turn 8 [10/10]  (Read 23934 times)

Knightwing64

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #375 on: January 29, 2022, 09:16:18 am »

Hmmm. Idiots, the lot of you. Mere children with too much power for their own good. I will revel when your hubris finally catches up to you with the appearance of The Great Old Ones
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Demonic Spoon

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #376 on: January 29, 2022, 09:26:40 am »

"Hey Flesh Conch, a bird told me that in the Animal Kingdom, if you brandish a stick then a lion big enough to eat you will spontaneously appear. Sounds to me like you could go there and have an unlimited supply of meat which comes to you!"
"whATWHatWHATWHAT?! BiRdsCanTALK?! howdoTHEIRWORDSTASTE?! areTHEIRACCENTSMINEMINEEATEAT,plEASingLYLYLYlyrical?!"

The Flesh Conch of Screaming attempts to bring a manufactured good to the Animal Kingdom, if such exists with no mortals to manufacture them. If a lion shows up to eat the Flesh Conch of Screaming, the Flesh Conch of Screaming attempts to use Might to eat it back.

Hmmm. Idiots, the lot of you. Mere children with too much power for their own good. I will revel when your hubris finally catches up to you with the appearance of The Great Old Ones
"YESyEs. MorefoodEATEAT! whENoLDgrEATEATEAToNescomehowwhenhelpthemcomeHUNGRYHUNGRYCONSUMEDEVOU-"
The words of the Flesh Conch of Screaming devolves into indecipherable gibbering and salivation.
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Glass

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #377 on: January 29, 2022, 09:31:10 am »

A small, metallic *ding* rings out as the Faceless Prince’s golden palm impacts the front of their head.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

crazyabe

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #378 on: January 29, 2022, 03:27:05 pm »

Quote from: All material life requires some form of sustenance
Yes: 4 (Flesh Conch of Screaming), (Susan), (Twi), Shinka
No: 2 (The Faceless Prince) (Qwitzikottle)
Quote from: All mobile material life requires some form of sustenance
Yes: 5 (The Faceless Prince), (Susan), Shinka, (Flesh Conch of Screaming) (Qwitzikottle)
No: 0
Quote from: All beings have some sort of soul
Yes: 5 (Susan, Shinka), (Flesh Conch of Screaming), The wanderer, (Qwitzikottle)
No: 0
Quote from: Progress to the Age of Magic
Yes: 4 (Gibeele), (Flesh Conch of Screaming), The wanderer, (Qwitzikottle)
No: 1 (The Faceless Prince)
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nothing here.

TricMagic

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #379 on: January 29, 2022, 04:54:50 pm »

Quote from: All material life requires some form of sustenance
Yes: 4 (Flesh Conch of Screaming), (Susan), (Twi), Shinka
No: 2 (The Faceless Prince) (Qwitzikottle)
Quote from: All mobile material life requires some form of sustenance
Yes: 5 (The Faceless Prince), (Susan), Shinka, (Flesh Conch of Screaming) (Qwitzikottle)
No: 0
Quote from: All beings have some sort of soul
Yes: 5 (Susan, Shinka), (Flesh Conch of Screaming), The wanderer, (Qwitzikottle)
No: 0
Quote from: Progress to the Age of Magic
Yes: 5 (Gibeele), (Flesh Conch of Screaming), The wanderer, (Qwitzikottle), (Twi)
No: 1 (The Faceless Prince)
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Maximum Spin

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #380 on: January 29, 2022, 07:06:12 pm »

Magic isn't real, remember?
Quote from: Progress to the Age of Magic
Yes: 5 (Gibeele), (Flesh Conch of Screaming), The wanderer, (Qwitzikottle), (Twi)
No: 2 (The Faceless Prince), Shinka
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TricMagic

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #381 on: January 29, 2022, 07:45:30 pm »

Magic isn't real, remember?
Quote from: Progress to the Age of Magic
Yes: 5 (Gibeele), (Flesh Conch of Screaming), The wanderer, (Qwitzikottle), (Twi)
No: 2 (The Faceless Prince), Shinka
"I was asleep. And of course it is, one just has to look within oneself. Or, you know, my entire creation to date in this age."
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Glass

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Re: Panopticotheon IC: Turn 5 [10/10]
« Reply #382 on: January 29, 2022, 07:59:14 pm »

What is supposed to happen during the "Age of Magic"? Do we even know any of the details?
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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Kilojoule Proton

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #383 on: February 03, 2022, 01:12:58 am »



Turn 7: Hexes and Heroes



Gee, Eye. Jokes?


Gibeele upgraded Half the Battle, further improving its effectiveness and overall coverage of magic systems.
Spoiler: Half the Battle (click to show/hide)
Gibeele narrowly avoided entering its war form this turn.

Possibly in retaliation for an associated proposal to progress to the Age of Magic, among other things, Harvey Harvest created Transformnot Gourds, which render eaters immune to transformation and mutation. Of course, since Harvey Harvest also created the overtly transformative MAXIMUM CORN, it may be a mere coincidence.
Spoiler: Transformnot Gourd (click to show/hide)
Spoiler: Dirt Tree (click to show/hide)
Spoiler: Dragon Fruit (click to show/hide)
Spoiler: MAXIMUM CORN (click to show/hide)

Planar shenanigans


Lacking interesting things to do this age, Qwitzikottle went ahead and created quasi-mortal Outsiders known as Uraflings in a microcosm placed over Tun'Goul.
Spoiler: Uraflings (click to show/hide)
Qwitzikottle also created Arko, a strangely forgettable snail-like creature with some capacity for reproduction with other gastropods. Although the results don't seem to be quite as potent as godly critters, they still seem to be a cut above basic animals, and some of Arko's progeny even share a greatly lessened anti-memetic quality.
Spoiler: Arko (click to show/hide)

Grossly incandescent


With the Chariot finally restored to something resembling its old splendor, C'thun sought to create something with which to blind the horrible Eye, whose attacks would likely only escalate and damage more irreparable things in future ages. Unfortunately, C'thun's proposal was shot down by the others on grounds of impracticality and/or unknown effectiveness.

Shinka had more success and managed to secure a donation from the Faceless Prince toward the creation of the First Step of the Gateless Path, an act-storing device that provides enLightenment. With contributions from Shinka (2 acts), the Faceless Prince (2 acts), Susan (1 act), and Harvey Harvest (1 act), the result is a lesser magic item with the ability to keep a soft act from decaying over the course of a turn. Per the agreement its creators implicitly agreed to, the Faceless Prince will get to store an act of their choice this turn. Susan will receive access next turn and will be followed by Shinka. However, having failed to receive three points of Light, the First Step will not boost it.

Meet Eater


The Flesh Conch of Screaming started the Singing Flesh Initiative, a mass region creation initiative. The inaugural region is, of course Singing Flesh, which borders and nibbles at most other regions one at a time and contains a province that gnaws away at the boundaries between planes and another that, despite being perfectly safe, wears away at mortal sanity.
Spoiler: Singing Flesh (click to show/hide)
Spoiler: Wellsprings of Meatas (click to show/hide)
Spoiler: Meaty River Valley (click to show/hide)
Unfortunately, no one else joins in the Flesh Conch's project. The Singing Flesh also seems incompatible with Polis and the Old World somehow.

Voicers, Whisperers, Shouters?


The Wanderer created the Whisperers, keen trackers with four taloned limbs who, like the Voicers, can be summoned outside the Plane of Wandering.
Spoiler: Whisperers (click to show/hide)
The Wanderer also created a terrible swift caravan leader in the form of a burning bird-like creature. Their fearsome, fiery appearance has scared off a large contingent of Voicers back through their portal.
Spoiler: The caravan leader (click to show/hide)

Plot Twi-ist


Twi created a great many provinces throughout the Pastures and the Underneath.
Spoiler: The Grasslands (click to show/hide)
Spoiler: The Forests (click to show/hide)
Spoiler: The Lakes (click to show/hide)
Spoiler: The Skies (click to show/hide)
Spoiler: The Mountain Ring (click to show/hide)
Spoiler: Caves of Light (click to show/hide)
Spoiler: The Undergrowth (click to show/hide)
Spoiler: The Cloud Archipelago (click to show/hide)
Spoiler: The Great Wind Barrier (click to show/hide)

In unrelated news, Susan spent her acts on creating the beautiful and highly deadly pearl Dagun in the Endless Blue and the comfortable yet dangerous lodge Arkan in the Old World in addition. Susan also attempted to create the yanuki, but lacking suitable parent critters with the ongoing investment of her Incarna spark in Bashur, they failed to materialize.
Spoiler: Dagun (click to show/hide)
Spoiler: Arkan (click to show/hide)

The Happiest Place on [name pending]


Shinka introduced two provinces to the land of Wizny, bringing it a few substantial steps closer to completion.
Spoiler: Fairytale Kingdom (click to show/hide)
Spoiler: Animal Kingdom (click to show/hide)

Having heard that lions will attack and eat those who dare bring manufactured goods to the Animal Kingdom, the Flesh Conch of Screaming brought an ethereal paving brick from the Voicers' colony to the Animal Kingdom and was promptly assaulted by a thoroughly confused giant lion. (Un?)fortunately, the Flesh Conch of Screaming managed to eat it back but not before the Eye noticed something wrong. (target: 1, roll: 12, -1 Might, +Suspicion)

The Duality of Prince


The Faceless Prince defined two provinces in the Old World. The first, the Forest of Glass and Steel, contained only things complying with natural laws. On the other hand, the second, the Arcanist's Dream, seemingly contained only things that broke natural laws. Together, they will make the Old World more rewarding (and more dangerous) to explore.
Spoiler: The Arcanist's Dream (click to show/hide)
« Last Edit: February 23, 2022, 01:12:36 am by Kilojoule Proton »
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Kilojoule Proton

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #384 on: February 03, 2022, 01:16:01 am »

Voteboxes


Spoiler: Inactive votes (click to show/hide)

Quote from: Votebox on flight as an assumed default
Allow flying as a default trait: 4 (Gibeele, Wanderer, Flesh Conch of Screaming, Faceless Prince)
Do Not: 5 (C'thun, Shinka, Qwitzikottle, Susan, Twi)
Flight will not be a default trait.

Quote from: Vote to advance to the Age of Myth
Yes: 4 (Qwitzikottle, Twi, Flesh Conch of Screaming, The Faceless Prince)
No: 4 (Shinka, the Wanderer, C'thun, Susan)
The Age of Myth is at least a turn away, having been supplanted by the Age of Magic in a mostly uncontested upset.

Quote from: All material life requires some form of sustenance
Yes: 4 (Flesh Conch of Screaming) (Susan) (Twi) (Shinka)
No: 2 (The Faceless Prince, Qwitzikottle)
Material life will universally require sustenance of some kind.

Quote from: Fall protection as an assumed default
Allow default fall protection: 1 (The Faceless Prince)
Do not: 3 (Twi, Qwitzikottle, Susan)
Fall protection will not be an assumed default.

Quote from: What does Cognitohazard mean?
-A type of bird that eats the corpse of Cognito (supervillain); HH, The Wanderer
-The Hazard of philosophically thinking that one exists by proving that one thinks; Qwitz
- A synonym for deficit: Susan
-Something, or someone, that mentally harms, (or controls) those who attempt to view or learn about it: C'thun
-Meat: Shinka, Conch
No clear majority emerged, and cognitohazard remains poorly defined.

Quote from: All mobile material life requires some form of sustenance
Yes: 5 (The Faceless Prince, Susan), Shinka, (Flesh Conch of Screaming, Qwitzikottle)
No: 0
All mobile material life definitely requires sustenance of some kind.

Quote from: Vote to progress to the Age of Magic
Yes: 5 (Gibeele, Flesh Conch of Screaming, The Wanderer, Qwitzikottle, Twi)
No: 2 (The Faceless Prince, Shinka)
The vote for advancing to the Age of Magic passes.

Quote from: All beings have some sort of soul
Yes: 5 (Susan, Shinka, Flesh Conch of Screaming, The Wanderer, Qwitzikottle)
No: 0

The world has passed into the Age of Magic

Time passes


Aila has placed a hex on an empty part of the sky.

Through as-yet unknown machinations, the Night resrves of the gods are no longer publicly visible.

At the behest of the Tradesmen, the Pages have planted a trading post in the Garden of Souls.

Nothing interesting happens in Tezcatlipolka.

The Super Intelligent Macrobacteria seem to be winding down as the world becomes more hospitable to mortal life.

A replica of a Voicer city has been completed in the Garden of Souls. Mentor has run off to an unknown plane, probably driven away by the caravan master's rampage.

The Guides are studying migratory fauna in the material world.

Singing Flesh is currently near Yamayunqa.

The Envoy-Maws demand sauce.

Members of the E-Team have gone on leave in the Land of Wizny.

Having been granted just enough agency to make negotiations of its own, Raheal has purchased access to the Magical Land of Wizny in exchange for the recitation of a paean to the virtues of the Spirit of Wizny at the start of every communication.

Vegetable production in Farmaland is at an all-time low.

Age of Magic
  • Creating, transforming, and adding magic to entire provinces and regions is possible early in this age.
    • Regions will double in cost the turn after mortals are first created.
    • Provinces will double in cost two turns after mortals are first created.
    • Regions should be big enough to support ~10 provinces. They can be particularly large islands, archipelagos, cloudy voids, seas, oceans, mountain ranges, or some combination thereof.
      • It would be nice to have a well-connected world, so please try to make them neighbor each other.
      • Specifying how dense a Region is with isles/islands and other general features may help with province placement.
      • Regions will be treated as having the same tier as servants/named mortals for rolling purposes (god mod: ±4).
    • Provinces should be just big enough to support one city. They can be islands, parts of islands, lakes, voids/holes in islands, permanent clouds, rivers, mountains, forests, canyons, particularly large trees, or any number of other things.
      • Provinces will be treated as having the same tier as unnamed mortals for rolling purposes (god mod: ±6).
    • Please explicitly mention when you're adding places as part of multiregion/multiprovince projects and when you're creating them solo/separately. Additions can be vetoed by those paying the initial cost.
  • Unopposed, entire ecosystems can be defined at the provincial or regional level for free. Otherwise, this costs 1 generic act.
  • Creating, modifying, or exterminating organisms is possible in this age and will be expensive afterwards.
  • The only unavailable Incarna chassis at this point is the Prophet, pending mortals to create them from.
  • When more gods support than oppose progression to a next age, it will be done.
  • In general, astronomical features can no longer be created, modified, or destroyed.
  • To allow for potential mortal-focused customization, all planes (including the common plane) will remain mutable until and unless otherwise requested by consensus.
  • "Default" creature features such as flight no longer needing + traits going forward may be specified by consensus until the start of a turn in which mortals exist.
  • Mortals can be created but are expensive.
  • Civilizations, cults, rituals, and states can form when there are mortals.
  • Magic can be created through consensus or by using the templates for rituals, animals/plants, and provinces with the usual caveats for freebies.

Spoiler: Relevant current costs (click to show/hide)

Cosmic entities
  • The Eye is awake and seething at a certain disturbance.
  • The Noise is quiet.



Status

Spoiler: Gods (click to show/hide)

Spoiler: Suspicion (click to show/hide)
« Last Edit: February 03, 2022, 02:05:24 am by Kilojoule Proton »
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Egan_BW

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #385 on: February 03, 2022, 02:26:12 am »

Quote from: The Secrets
Magic System

For one with the eye for it, deep knowledge, and the wisdom to use it, energies may be harnessed and properties altered.
This art is available to any mind, but it requires deep dedication and patience. The hasty and the uncreative will find limited use of The Secrets.

Those who understand the world will be able to alter material properties by trading them with other materials for a moment.
Energies and effects which are labeled as being magic, or which are simply preternatural, may be harnessed by a practitioner of The Secrets, absorbed and stored in the Soul with a limited capacity, and woven into spells with their effects being related to the harnessed source.

Supernatural beings such as angels may teach their own unique arts to mortals, with some effort, the effect being seamlessly incorporated into The Secrets.

Vote to Make It So through consensus.
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Knightwing64

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #386 on: February 03, 2022, 06:50:19 am »

Spend a madness act to draw the Great Old One’s closer.

I agree with magic vote.
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Demonic Spoon

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #387 on: February 03, 2022, 11:08:06 am »

Even after consuming a lion larger than a god, the Flesh Conch of Screaming's body still rumbled with hunger, self-cannibalizing endlessly down to the cellular level. Eventually rogue cells began to appear once more, and fearing a repeat of the Maw-incident, the Flesh Conch of Screaming desperately began ripping mountainous tumours out of themself and flinging the masses of rebellious hungering flesh down into the world below in a mildly clamitous meteor shower.

Cancerous scars loom in various regions pulsing with a dangerous yet tempting power, seemingly linked to each other through their common origin.

Flesh and Music broken into 4 Generic Acts
Spend 4 Generic Acts to create 5 provinces as a contiguous sequence of networked tumours, 01 through 05

The Flesh Conch of Screaming having touched the Tormour while creating it, also has a benign tumour familiar making them a Resonator and allowing them to use the Resonant provinces to navigate, making it much harder for them to become lost, which helps to assauge their divine fears for now.

The Flesh Conch of Screaming indicates through a very loud and violent tantrum, that the donation of additional generic acts to provide full coverage to suitable regions by the resonant tumour network would be greatly appreciated. Sponsors may customize the appearance and auxiliary contract magic as they wish, or provide guidelines or desires to the Flesh Conch of Screaming, which it will do its utmost to fulfill.

The abhorrent squelching of cysts indicates that the Flesh Conch of Screaming believes the world should be called Dinner.
A hypnotic writhing of various appendages conchveys Fleshy approval of Secret Magic, with the clarification that eyeless beings can also use it.

Spoiler: eye agnostic (click to show/hide)
Quote
Spend a madness act to draw the Great Old One’s closer.
The Flesh Conch of Screaming drools in anticipation and approval.
Quote
Aila has placed a hex on an empty part of the sky.
Various tendrils of tangible sound begin to poke at Aila curiously as the Flesh Conch of Screaming asks her a question between nibbling on itself, "wHYWhydIDyoudoTHATTHATTHAT? hUngryEATEAT! tELLmeMEtellTELLme!"

The Flesh Conch of Screaming enters the Painted Spire, which will presumably aid in the information gathering of divine divination.
Quote
Through as-yet unknown machinations, the Night resrves of the gods are no longer publicly visible.
The Flesh Conch of Screaming uses Sight to See-re this ocurrence.
Quote
The Singing Flesh also seems incompatible with Polis and the Old World somehow.
They also attempt to See-re on the cause of the strange incompatibility of the Singing Flesh with Polis and the Old World. The Flesh Conch of Screaming does not recall anyone publicly contesting the connections.
The Flesh Conch of Screaming spends 1 Sight to observe the Eater, if they have some leftover, mildly curious about how their Incarnae is faring.
« Last Edit: February 06, 2022, 04:59:18 am by Demonic Spoon »
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Rockeater

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #388 on: February 03, 2022, 12:25:10 pm »

"Hey, I told you to go to the Central garden in the mortal plane, not here, what you even plan to do here?"
Send the The caravan leader to the mortal plane

"I have no particular problem with this province for now, although it depends on my province working as planned"

Split travel act, create the wondrous portal
Spoiler: the Wondrous Portal (click to show/hide)
"I am willing to donate a sphere act to making a civilization"
« Last Edit: February 03, 2022, 06:15:36 pm by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Maximum Spin

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #389 on: February 03, 2022, 12:28:32 pm »

Shinka politely but firmly burns any and all shrines off its explicitly uncivilized sacred mountain. Again.
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