Mercenary Phase, Turn 1 Results
Proposal: Jennivieve Life and her Bodyguard PlatoonDifficulty: NormalResult: (6+5)=11,
MasterworkJennivieve Life was born with a diamond studded platinum spoon in her mouth, and everything about her screams it out. This hasn't made her many friends, but she's never really wanted those anyway. Instead of parties, cars, vacations, and jewelry, her portion of the vast Life family's wealth went to her education.
Jen attended Waldorf School of Garden City before getting degrees in Biology & Biochemistry and Molecular Biology & Genetics at Harvard University. From there she went to work with her family at LifeChem. Jennivieve was always displeased at the thought of attending meetings and presentations about business, and luckily for her she was permitted to pursue her own interests within the company instead. Dr. Life became the most well-known face of the Life family among the scientists and technicians working in and around the labs. A natural curiosity and lack of social graces (or a lack of caring enough to use any she had) led to her poking her nose in just about every project LifeChem had going. Most of the lab workers disliked how she handled working among them, but had to admit that she improved every project she touched thanks to her extensive record keeping and near-perfect ability to recall everything she'd learned.
After her uncle Jasper Life fired the shots that led to Medtronic splitting from LifeChem, Jen doubled down on participation in BOW-related projects. It wasn't long before reports were in the news of BOWs being released that were
not produced in her labs, and Jen absolutely had to know what they were and how they worked, but her parents and the rest of the LifeChem Executive Board refused to let Jennivieve use company resources to fund her own suicidal treasure hunts.
So she used her own instead.
Jennivieve used her family's extensive network of contacts to get in touch with a number of PMCs that had been active in the Middle East since Desert Storm back in the early 1990's and, after some transfers of large sums of money from one off-shore bank account to another, Jen found herself with enough veterans on her payroll to keep her safe even in a full-scale outbreak like the original BOW event. The platoon was divided into four teams of eight, with at least one team to be with Jen at all times (once inside an outbreak zone), and trained extensively as individuals, squads, and as a whole. A pair of old warehouses were repurposed for Jen's Guards and used as a barracks, armory, mess hall, and firing range.
Oddly enough, it was at the firing range where Jen began to inadvertently gain a few friends, or at least some respect, even if she failed to realize it. When she wasn't in the labs, Jen was preparing herself for fieldwork in a hostile environment, and figured there was nobody better to learn from than the people she was paying to be in that same environment alongside her. As always, Jen learned quickly, and she learned well, and while she didn't expect to ever need to be in a combat situation alone, she did attain a level of skill necessary to potentially hold her own.
Jennivieve Life and her Bodyguards (Platoon)Hero: Jennivieve Life
Hero Traits: Bio-Education (easily identifies aspects of BOWs in-field), Investigative (highly capable detective and problem solver), Cold (does not make friends)
Unit: Jen's Guards
Unit Traits: Hardened Veterans (less likely to snap or flee when things get bad or weird), Organized (the size of the unit doesn't impact the efficacy of operations better suited to somewhat smaller units, and they multitask more effectively)
Equipment: N/A
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Proposal: 'Hail' 12g semi-automatic/pump-action shotgunDifficulty: Theoretical Result: (6+5)-3=8,
AverageThe
Hail is our first weapon designed and produced strictly in-house, which was an issue we had to tackle before anything else. Once we got the proper workspaces, the experts to fill them, and the materials to work with, it was a matter of actually producing what we'd set out to.
12 Gauge shotguns are nothing new to the world, but the specific demands placed on the development teams were hefty, sometimes in a very literal sense. The
Hail is a 90cm long hybrid pump-action/semi-automatic shotgun with a collapsible stock (that can cut up to 20cm off of the length) and relatively comfortable pistol grip. The weapon comes with a sling and three rails (top, left side, bottom) for whenever we have something to use with them. The
Hail also comes with a 20-round double stacked box magazine that, when fully loaded, brings the weight of the weapon to a cool 6.5kg.
The magazines can be filled with a variety of ammunition. We have begun producing the standard slug and buckshot shells as well as flechette rounds. Dragon's Breath rounds are also being produced, albeit at a much slower rate than the rest of the ammo. The one that gave us something of a hard time though was the neurotoxin round.
Neurotoxins typically take
somewhat longer than the span of your average firefight to being to take effect, so we had to develop our own. Derived from the Botulinum toxin, our formula leads to flaccid paralysis within minutes, and death by suffocation once paralysis affects the lungs soon afterward. For delivery, we've opted to use dart-like syringe rounds with plastic sabot casings. The needle is sealed with a plastic membrane that breaks open as the needle pushes through flesh, and is barbed to reduce the chance of removal before a sufficient dosage is transferred to the target as the pressurized formula is injected. The process of creating our neurotoxin and it's delivery system means these rounds, although very lethal, are few and far between.
The
'Hail' 12 Gauge Dual Action Shotgun is considered
Stockpile: 2 // Deployment Limit: Platoon----------------
It is now the Deployment Phase. This is where you are responsible for formulating a plan for unit deployment. As with the Infection Stage, propose plans as a whole and not piecemeal. Plans will require the Units you wish to deploy, the equipment they'll be using, and the location they're headed off to. Additional
useful details in the plan (don't hit me with shit like the color of everyone's socks, unless of course there's something like a BOW that hates thigh high socks) allows me to adhere to your preferred tactics and strategies better. You can assign as much equipment as you want to any unit, so long as there are no duplicates in a unit and you have some left in the stockpile.
You should also probably create that whole company logo thing and choose the continent to engage a PR campaign in. It isn't a competition, you just need to have
something to put out there to get rewarded. Some people were assuming this would determine where their HQ was at and before that becomes someone asking about attacking the other team directly, it does not. This is simply the nation you're getting friendly with first. That one company what did that first outbreak had labs and shit all over the place and you're following in their footsteps so no centralized bases for you to beat up.
Adenovirus Type-N: Based off of the Common Cold. Ad.N targets the spinal column and brain, although an infected subject will eventually have affected cells throughout the body. Ad.N replicates within affected cells, causes cell death, and spreads itself to new cells to repeat the process. Infection results in reduced mental faculties, including intense bouts of rage and paranoia, severe mental degradation, and reduced mobility. Ad.N spreads through mucus and saliva. The immune system can rarely fight off Ad.N infection before permanent damage is done. Ad.N targets vertebrates, but most readily finds it's hosts in humans. Stockpile: 3 (1/3 Deployed)
Adenovirus Type-H: A bat-targeted virus based off of Ad.N with the purpose of carrying Vampire Bat genes and mutations into other bats. Infected bats grow in size, gain exaggerated fangs, thirst for blood, and furiously hunt for their food. Humans bitten by Ad.H-positive bats are at risk of turning into "Vampires". Vampires gain bat-like facial features, fangs, and the hunger for blood. They act as nocturnal ambush predators and seek shelter during the day. Stockpile: 2 (1/2 Deployed)
Feral Pestivirus: A swine-targeting disease that removes epigenetic locks after a period of intense illness. The pathogen promotes an intense growth process alongside the genetic alterations to create "Bullswine". Bullswine are massive and very tough, with two large intimidating tusks. They are also insatiable able will destroy and eat anything they see in a ravenous frenzy until something stops them. Stockpile: 3 (1/3 Deployed)
BRIGANDINE: A highly protective and advanced CRBN suit with good mobility made of plastic, rubber, and aramid fibers. Very durable. Has an amazing air filtration system and backup air supply. The helmet has a powerful lamp and video camera as well as full communications suite and HUD for displaying teammate statuses. A forearm computer allows for control of the suit's subsystems. Stockpile: 5 (0/5 Deployed) // Deployment Limit: Platoon
Samurai Edge: A 9mm semiautomatic handgun with a 15-round magazine. Reliable. Stockpile: Infinite (0/- Deployed) // Deployment Limit: Company
'Hail' 12 Gauge Dual Action Shotgun: A 90-70cm, 6.5kg shotgun with retractable stock, ergonomic pistol grip, multiple rails for accessories, a sling, and 20-round doublestack box mag. Has access to slug, buckshot, flechette, Dragon's Breath, and Neurotoxin Sabot syringe shells. The Botulinum-based neurotoxin causes paralysis and suffocation within minutes. Stockpile: 2 (0/2 Deployed) // Deployment Limit: Platoon
Jennivieve Life and her Bodyguards (Platoon)
Hero: Jennivieve Life
Hero Traits: Bio-Education (easily identifies aspects of BOWs in-field), Investigative (highly capable detective and problem solver), Cold (does not make friends)
Unit: Jen's Guards
Unit Traits: Hardened Veterans (less likely to snap or flee when things get bad or weird), Organized (the size of the unit doesn't impact the efficacy of operations better suited to somewhat smaller units, and they multitask more effectively)
Equipment: N/A
Africa: 0
Antarctica: 0
Asia: 0
Australia: 0
Europe: 0
North America: 0
South America: 0
Africa: -
Antarctica: -
Asia: Fine (Feral Pestivirus - Muyuan Meat and Food Industry Complex, Nanyang, China)
Australia: -
Europe: Fine (?? - Rennes, Brittany)
North America: Fine (Adenovirus Type-N - Juarez, Mexico; ?? - Gary, Indiana)
South America: Fine (Adenovirus Type-H - Amazon, Brazil)