"Oh how kind o-" Sunny says before toppling over under the trees weight, then in a very gravelly voice says "Please get lighter." Sunny requests the sapling become a bit lighter. then shivers at the sound of the voice "That doesn't sound friendly at all."
Name: Subject
D (A.K.A:
Sunny Dee)
Description:
Sunny Dee looks like a normal male human in a brightly colored leotard. Well normal except for his eyes, that are nebulous and translucent.
Nature: All-Tounges
Status: Friendship found him, he never had to look far, oh and he's male.
HP: 10
Inventory:
- Brightly Colored Leotard
- Nothing
Fate Points: 0
[1]
"You just tore me out of the fucking ground and now you're complaining I'm fat?" The sapling says in a rattling wooden voice. It suddenly sprouts new roots and branches that pin you to the ground and cage you in.
speak to the newcomer
"Hello? I don't think we've met. call me Tess. Who are you?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
"Sharpe." The new woman responds. You wait for more explanation but it never comes.
"Well I'm not liking the sound of whatever that thing was."
Stick with the group and have a weapon at the ready in case whatever the lightning yelling thing was attacks us.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
You stick with the group, needle in hand, ready to poke.
"North."
Put my hood up, change appearance to that of bramble. Use the magic in my needle to blend in with the surrounding in aura as well. I guess tap the needle onto the cloak to let teh magic sort of externally coat the cloak without interfering with it. Then head north with my two big stabbers. peek through my glove again. Still skittering?
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
You touch the bramble and then convert your robe and appearance to it. You don't become a bush or a man shaped bramble patch, instead the robe becomes something like a ghillie suit, a cloak of simulated foliage which resembles the plant life around it. Its not the perfect disguise, but its several orders of magnitude better than the purple robes and should provide a high level of visual camouflage.
[1][-2 HP]
You tap the cloak with the tip of the needle and will the magic out into the fabric. The next thing you know you're laying on your back 10 feet away with your ears ringing. The piece of cloak you tapped with your needle is gone, and the skin under it is red and swollen. Seems the cloak blunted the damage the magic would have done.
Hugh sees Genesis change his appearance to that of bramble and does the same.
“Ho! Ho! Ho! That seems like a good idea! That Lady did not sound welcoming!”
Hugh then continues following Grey, needle at the ready, periodically scanning his surrounding both with his needle and without, ready to defend himself and the others.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Hoooh… That sounds like a warm welcome…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
You transform your robe in the same way Genesis did. You neglect to also almost blow yourself up with dark magic though.
"Oh, sorry. I should have removed the root ball, at least.
Aaron attempts to form the magic in his needle into a saw-bladed knife with a blade about the length of his palm. If successful, he saws the root ball off with that, and then stores the knife in he sleeve. Otherwise, he stabs the base of the tree with his needle until he can break the root ball off by hand.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Oops.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
[5]
The knife you form from the black magic in the needle is...unpleasant. Its not a knife for utility, its a knife meant to case pain. Its barbed and curved and serrated. Even the handle is embedded with small metal thorns and has a spiked brass knuckle style guard.
[2] You don't think you should try and saw this tree with that knife. You don't think it would like being used in such a way.
The group moves north, but they don't have far to go. After traveling maybe a half mile through increasingly hostile forest and even denser brambles they come across something. It appears to be a large ravine or depression, a giant crater that they've walked onto the lip of. The forest spreads about halfway down into it, while the center is bare. The entire crater is strewn with buildings but those out here on the edges are badly dilapidated and clearly long abandoned, overgrown and crumbling away. Closer to the center the buildings are in better repair though still obviously old and weather worn. Those near the center the the most well maintained. Further north you can see a large lake cradled in the hills, with the barely visible remnants of roads leading out of the crater and towards the water. The center of the crater is a bare stone pit , clearly excavated, with old buildings leaning precariously inwards at its edge. This must be Greenveil.
There are human shapes visible in the central, open area of the town, and more just barely visible within the overgrown areas around the center. Its not exactly a bustling city but you'd guess there are at least a few hundred people in town. And the center of that town is....anti-glowing. It is noticeably darker near the center and that stone pit in the center is midnight dark. The voice you heard a while ago is now noticeably audible, echoing through the town and crater. Its still loud but more...mundane sounding. Its not half thunder at least.