Hugh opens his great maw and eats the noise.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Holy! What is that noise?!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
[5]
Hugh opens his mouth very wide. Inhumanly wide actually. There are snakes who would be jealous. And then he slams it close with a clack of teeth like a gunshot. And everything is utterly silent. No more singing, no more bell, no more yelling. Silent. For the moment, at least. Steam or maybe smoke is pouring out between his teeth but he seems unharmed.
"Alright, we are joining the others. We'll worry about the staff later. Watch out for hostiles upon arrival."
Aaron forces his arm through the tree branches, gets a good hold around one of Sunny's shoulders, and pulls the string to Hugh 3 times. He relinks upon arrival.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Oops.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Sunny and Aaron appear silently next to Hugh. After looking around for a moment they wonder if this was a good idea.
I check on what Sharpe is doing, and then take flight. from above I take advantage of my position to observe the movements down below and relay what I can see down through my thread link to genesis so they have up to date information about the movements of the opposition.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 3
violet= Genesis
blue= Grey
Sharpe, who has been silent this entire time even before Hugh ate the sound, is staring very intently down at the excavation site. The cube which was orbiting her head has stopped in place in front of her, at the level of her chest and is spinning slowly on its axis.
[6][1]
You flap up into the air with a flourish of wind, rising over 100 feet within seconds. However silent this is, the rapidly rising form of a purple robe is still quite noticeable. You get a look at the distant forms of humans and...less human things scrambling towards the collapsed area near the team. You report this to Genesis just as the giant ethereal thorn tree hanging over the village seems to notice you. Its response to your presence is a swift stabbing branch that pierces down from the heavens like a lightning bolt. It skewers you straight through the belly and spikes you into the ground below. [-8 HP]
I forgot to add the fate point I got from rolling a 1 on imbuing my robe with the thorn magic so I have added that this turn.
Tap my ears with my needle, then tap the ground. intent is to create a "ground" to bleed off magic noise and magically amplified noise. Action is focused on my ears but is intended to have a general effect on my whole person. If this works, attempt the same with Grey. Keep the murderlance ready against attacks from the central thorn stuff. ((don't want to attempt magic on Grey while he is doing magic himself))
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 3
Debby, Tess, Luta, Grey, Hugh.
[1]
You tap the needle on your ear and immediately stop this action because doing this burns off your earlobe. [-1 hp]
"Holy shit I just barely touched that thing and it all collapsed!"
Quickly make my way to where the rest of the group is and have a weapon at the ready in case of attack, also make sure Elizabeth is still with me.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
You run down and join the three advancing down the hill.
Grey attempts to Maintain the position of all magically charged or physically dangerous sound near its point of origin, creating small spheres that the sound cannot escape from.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Aagh
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
[4]
Grey, in the silence, manages to pull himself together enough to strike out with a spell. He is still shaken, and the current silence has rendered his plan somewhat moot, so he instead focuses on the excavation pit. He forces a bubble of "Maintain" over it, maintaining the silence within.
As the four moving towards the excavation site make ready to fight with what they assume are silently approaching hordes a spray of silver whips down from above and silently demolishes several homes and raises a cloud of dust. Sharpe, from her vantage point, seems to be providing covering fire somehow. The team looks up to her but all they can see is her cube hovering in front of her, spinning on its axis. She gestures at them, finger pointing first towards the excavation site and then out to the south. She taps her wrist, where a watch might be worn.