Frowning at the ladies lack of manners, Sunny decides to teach her some. "Rude!" the homunculi says sounding uncharacteristically annoyed "You seem to use magic? Hm, well magic ca-?"
Name: Subject
D (A.K.A:
Sunny Dee)
Description:
Sunny Dee looks like a normal male human in a brightly colored leotard. Well normal except for his eyes, that are nebulous and translucent.
Nature: All-Tounges
Status: Friendship found him, he never had to look far.
HP: 10
Inventory:
Fate Points: 0
Sharpe flicks a pointed glance at you. "We don't have time for pleasantries."
"Debby. I got myself hurt and I need your help, will you come?"
"I'm on my way, should I be prepared for a fight or is this a noncombat injury?"
Grab Elizabeth, pull the link with Grey and teleport to him, then see about preforming first aid and also asking his body to heal itself, spend a fate point on the last part.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
[2,
1][4][+2 hp to Grey]
You yank the thread and spend a full second or two screaming through the forest and come to rest next to Grey. You take a look at the injury: He's impaled himself on the stump of a broken branch on this tree. You ask his body to heal himself and either it can't or won't. It doesn't even respond. You shrug. With Hugh's help you carefully pull Grey free from the tree and use moss like gauze to pack the wound as best you can. You use some strips of cloth left over from the living puppet experiment to bandage it up as best you can. Its a messy job and he'll definitely die of an infection if you don't complete the mission within a few days. Assuming Homunculi can get infections....
"There's nobody around, it's just me and Hugh who is fine. It was a magical mishap."
While he waits Grey puts a spell on his needle:Maintain the health of Grey and all of his allies within 100 meters of him. He examines his hands as well to see if his gloves are gone.
Also, a question. Earlier you said this:Glove chasing continues. And it will continue for at least another 20 or so hours at the pace its going.
My question is, is it possible for us to run for that long? We know that Homunculi from our corps are more efficient than humans in some areas so if we had to carry on for that long, is there a real risk of becoming too exhausted to continue? Using Grey, Hugh and Tess's experience chasing the glove so far as a yardstick.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain. Impaled
HP: 2
Inventory:Torn purple robe, gloves(?), giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
You place a [5] version of that spell in your needle.
Homunculi are capable of running that long, especially if they pace themselves. Homunculi don't need much food, much sleep, or much rest. You're driven by forces greater than simple biology after all.
Genesis speaks calmly. "You shouldn't have done that, Sunny. I don't take kindly to people who assault my allies, or those who steal from the grieving."
Spend one fate point to disrupt Sunny's spell activation. If, by some odd twist of fate, Sunny manages to actually remove the magic from Sharpe or otherwise incapacitate her, spend the other fate point to stab him with my ... needle.
If instead, Horizon rethinks his action, and no response is necessary, look through my glove to gauge the progress of our magic scout, and through the needle to see Grey's whereabouts. mark the direction to Grey by marking a line following the needle link.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
You close one eye and get a glimpse of grass rushing by rapidly. Ah, right, its scuttling on its fingers which means its palm down. Hmm. You look through the needle, peeking out through gray's needle. Still in the forest but it looks...different. You hear grunting and painful gasps, so you rotate around to look through the other side of the needle. Looks like he's leaned the needle against a tree while Debby and Hugh apply aid. Hmm.
You look at the thread leading to grey and scratch a mark in the ground to indicate the direction.
Stick with the glove for now, but keep checking in on Grey.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
[2]
The glove has disappeared into a thicket of tall grass and you're not sure where it went....
Hugh stays by Grey, ready to defend the two of them as he scans the surroundings with his needle.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let fate take the wheel!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
You stand around, back to Hugh and Debby as she works on his injuries. You sense something distinctly wrong about this place.
Frowning at the ladies lack of manners, Sunny decides to teach her some. "Rude!" the homunculi says sounding uncharacteristically annoyed "You seem to use magic? Hm, well magic ca-?"
Name: Subject
D (A.K.A:
Sunny Dee)
Description:
Sunny Dee looks like a normal male human in a brightly colored leotard. Well normal except for his eyes, that are nebulous and translucent.
Nature: All-Tounges
Status: Friendship found him, he never had to look far.
HP: 10
Inventory:
Fate Points: 0
In the middle of asking Magic to kindly vacate the lady, someone interrupted and distracted him successfully.
Aaron quickly looks around him for whatever has the black magic, needle at the ready. If nothing tries eating or kidnapping him or another homunculus, he starts judging distances between himself and other people and objects around him. He also calls over to Sunny to help him.
"Hey Sunny, there is something distinctly unfriendly here close by. It is animated by slimy black magic, and probably wants to kill us. Would you help me find it, to get rid of it?"
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Worried once again.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Why didn't you say so potential new friend!" Sunny's attention immediately drawn to someone asking for help "I will gladly help!" with that he skips off towards Aaron completely forgetting about Sharpe.
Assist my new best friend in getting rid of the thing Aaron mentioned, but not by hurting it instead by telling it nicely to go away.
Aaron quickly looks around him for whatever has the black magic, needle at the ready. If nothing tries eating or kidnapping him or another homunculus, he starts judging distances between himself and other people and objects around him. He also calls over to Sunny to help him.
"Hey Sunny, there is something distinctly unfriendly here close by. It is animated by slimy black magic, and probably wants to kill us. Would you help me find it, to get rid of it?"
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Worried once again.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Aaron and Sunny search around the clearing carefully, poking their heads into the forest and scampering about chasing shadows. They fail to find anything though. At one point Aaron returns to where he was at first and starts counting out steps in different directions. After a while he stops, looking confused.
Sharpe observes Genesis' actions as she carefully closes her magical book.
"What are you doing?" she asks, and then a moment later "Do you have others closer to the source of the disturbance?"
As Grey lays on his back, covered in sweat and breathing heavily, he notices something. He, and the rest of them really, had been too distracted with his injuries to really take a good look around. He opens his eyes and glances around, head turning slowly on the pillow of moss Elizabeth had made for him. The sky is dark here...not cloudy just...dim. Its like sunset but the sun is still clearly visible overhead. Its cold, not freezing but clearly colder than it was before. He can only really feel it on his exposed face and hands but its definitely noticeable. He idly pats the hole in his robe where the tree branch punched through. Wet and cold to his touch but not inside. The robe's insulation must still be intact even with that hole. The trees here are just as large but look sickly, and there are creeping vines with purple pink flowers and hooked black thorns crawling everywhere. They're encircling trees, slithering over rocks, choking out smaller plants. He vaguely realizes that Debby and Hugh must have cleared a space to lay him down because the vines are thick everywhere else.
There's something else too. Something he can't place. A strange feeling, as though someone was leaning over him and looking down at him. Not a pleasant feeling.