This is probably dumb, but see if I can put the shark up my sleeve.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Just dandy
HP: 10
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
Nah. He's too big. Won't fit. Your sleeves are about 40cm or 16 inches in diameter. Anything that could be squeezed through a hole that large will fit in your sleeve. Otherwise, no go.
Now if you were to shrink the shark somehow....
If it is truly "Maintained" in time then you cannot strike it. Time around it is frozen, and nothing can enter that frozen time, nor leave it, nor move.
About what I expected, just checking that it didn't work otherwise. I have some ideas for this...
A little clarification, what happens if the needle comes in contact with magically frozen time? Does it bounce off or does the needle destroy the spell?
Anyways, Grey crosses through the portal. Provided we don't come under attack by ghosts or something on the other side, Grey turns around and examines the teleport conduit for any markings or writing, viewing it through his needle as well.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Beam us down Mr O'Brien
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Needles absorb it and end the effect. Anything else bounces
When you examine the teleport conduit you see a few things interesting. First, there is an Eye marking on it like the one on your robes. There is also a symbol: It looks like a triangle, but with circles at the vertexes instead of points and a small "+" coming out of the bottom. The globular apex of the conduit glows purple and a single thread of purple light arcs up into the air and then out towards the....uh...You think its the east.
Aaron seeks to know in which compass direction quarter of the forest the travelers, or their remains are to be found, and steps through the gate, ready to duck if something bad is coming his way.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: As prepared as he gets.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
[?]
Hmm...North-ish?
“Ho!”, Hugh jolts awake. After blinking a few times, he gets up and heads to the portal room. Once there, he recounts what he was told about the various types of humonculi corps to anyone present, and then reads the plaque.
“Ho! Ho! Ho! It looks like they need us again! Hmm… a mystery… well, we are an investigation corps, after all! Ho! Ho! Ho!”
With that, Hugh steps through the portal. Upon reaching the other side, he quickly tries to get his bearings and begins observing the forest through the eye of his needle. If there are any humonculi there that weren’t in the portal room, he recounts the information about the different types of humonculi corps to them.
Part of a rock wall.
Darkness.
Plates and silverware
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! A mystery awaits!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
((Btw, how long do things last in Hugh’s stomach? And by that, I mean: Can Hugh create a particular thing that he’s eaten indefinitely after eating it, or do I need to periodically clean out his stomach contents list?))
((As long as you keep track of it, they last in your stomach infinitely. And you can make as many duplicates as you want.))
We'll assume you let everyone know what you learned. Loudly. Whether they want to hear it or not.
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves, Long Needle
Fate Points: 0
"Robe... Gloves... Needle... Are they... good to eat?..."
Consider whether I should eat my own weapon. I am very hungry. Follow the other fat guy and observe what he does.
The fat man laughs a lot and yells. That seems....like a lot of work.
[5] Needles absorb magic so...eating one might give you a stomach ache. There's plenty of dirt and grass and starlight and darkness and such though.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker, Hugh
Inventory: magic needle weapon With sunburst, homunculi cloak, homunculi gloves, cake, rifle, axe
Fate Points: 1
Greed hops through the portal.
"I wonder if we'll ever get a vacation?"
Go through the portal and look around.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
The gateway is the normal blind tumble through impossible space before emerging on your feet. Its early evening, the sky is a deep black blue and the first speckled stars starting to appear but the horizon still aglow. The land is gently sloping towards the north, down towards a river in a wide, shallow valley. The landscape is odd, full of shallow depressions and rolling hills like the surface of a windblown sea. Knee-high greenish-blue grass and tiny pale flowers swim in a clinging sea of mist. The diffuse light of fireflies drifts ghostly through the haze. A thin dirt track, worn by feet, crosses east to west through the grass just ahead of the scorched patch where the conduit landed. To the east the path disappears into a dark wall of a forest. The trees stretch north and south, down to the distant river and beyond. To the west, the path curves through the low hills and depressions until it reaches the squat twinkling sprawl of a village. Flickering amber lights, dark boxy homes, and the growing ethereal mound of chimney smoke rising above it. There are no signs, no obvious identification of anything.
Observing the distant trees through the eye of the needle reveals nothing in particular.