Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed blasts the monster for good measure, and gets the ship going away from the monster
[2][2]
Greed fails to fire any lasers, he fails to move any boats. He mostly flails his arms and shouts at the sky.
((I don't know if Tess is made of air right now or not. It was in her action, but nothing about it was mentioned in the turn. I'm going to assume for now that it didn't happen, especially since it doesn't seem like it would have been helpful anyway))
Descend and turn, attempting to fly into the hole in the Hammer's chest made by the others, and stab it there with my needle, driving the hole deeper and hopefully getting rid of something vital.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 2
violet= Genesis
blue= Grey
(You are not air, since it wouldn't really have been helpful)
[6]
You flap around in a long arc and then dive down in a sweep towards the beast's chest, needle thrust out in front of you. You hit the Hammer like a bird hitting a window [-2HP] but do jam the needle deep into its chest. The flesh vanishes and magic flows into your needle as you peel off and fall into the water. Or rather you WOULD have fell into the water had you not fallen onto the back of a shark. A Flying shark. You get snagged on the shark's dorsal fin and dragged along as it glides up to the Hammer's chest and starts gobbling away.
well if the summoned fish is still around, Flame will have it launch him further up the hammer, where he will continue climbing towards the hole in its chest.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 8
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Needle magic:
Rogue Mechanism from frogge
50% of an electric jelly
The Hammer's kneecap
Summons:
Big fish
Fate Points: 2
Genesis - green
Grey - indigo
[5]
You clamber up the hammer's armored belly and onto its chest just as a shark flies back around and lands directly in the hole Tess opened up moments ago. The shark starts gobbling down flesh as quickly as it can so you scamper in, walk along its back, hop over Tess, and take a stab into the deepening hole. You sink your needle deep into flesh and it vanishes, taking a chunk of the Hammer's heart with it. You get a brief glimpse of bisected valves pumping erratically before blood gushes out and onto you in repeated enormous geysers that fill the wound. You feel the shark start to surge forward even as the light begins to dim: The opening to the wound already starting to become hazy with reknitting flesh. Your needle is glowing very brightly though, and replaces the strobe of lightning from outside with an odd blue-green glow.
Grey decides to get back into the fray after linking his needle with Debby again. Jumping onto the hammer and clambering up to its torso, Grey attempts to sink his needle into the creature's ravaged chest so that he can widen the hole containing the rod and dislodge it.
Bump health back up to 8. Forgot to say.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Is part crab now
HP: 8
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Relinked.
[6]
Seeing Flame disappear into the chest wound and great gouts of blood come out moments later, You decide that's the best route. Jumping or climbing up there would take too long, so you instead tug your green thread and ghost your way straight into the now quite crowded flesh hole. The hole, lit by the glow of your needles, is filling with blood faster than it can empty and is already about half full, and constantly battered by new gushes from the heart. [4] As the shark under your feet starts swimming forward through the gore, you close your eyes and push forward as well, shouldering and climbing around the heart and ending up behind it. You're squished between the heart at your back and a wall of flesh in front of you, pressed nearly flat between them when the heart is expanding. However, you manage to, between beats, draw your needle back and place it so that when the heart beats again it will jam the needle into the flesh. And it does just that. The flesh vanishes and your needle begins to glow extremely bright. In that green blue glow you can see something shining ahead of you. Its only a small gap in great walls of partially destroyed muscle, but there, wedged in between two huge vertebra, is a golden rod. Its only partially visible, mostly coated in flesh, but its throwing off a green glow of is own.
As you recognize what that thing is, you also notice that the flesh here is regenerating even faster. In the maybe 10 seconds you took to stumble forward and see the rod it is almost completely covered again and the walls of tissue are closing in around you like a vice.
"Wish I could make lasers."
Go hack at the claw until it falls off the ship.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
[2]
You, in a frankly rather comical fashion, set about hacking ineffectually at the giant crab claw while a colossal battle goes on around you.
Team Boat
Youare uses his needle link with Grey to return to the boat, relinks at once, then removes himself/has himself thrown from the deck into the ocean, whereupon he attempts to pull a function like "Cohere", "Hold" or "Bind" from the hammer's flesh.
"Toss me in again!"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
[6]
Instead of throwing you into the ocean, the crew waits for the Ship to charge forward and instead hurl you straight at the hammer. You only have a moment, as you slap into it, to work so you try to make the best of it.
[1]
You pull "Exist"....out of your own robes in the chaos of it all. Your robes vanish from existence with a POP! and you tumble, naked, back down into the ocean for the umpteenth time today.
Swim back up to the ship. If anything tries to eat me on the way, stab it with my needle. Add a fate point to the stabbing if I have to stab.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 1
Linked:
Genesis
Grey
[4]
You swim to the surface and then back towards the ship, managing to reach it even in these stormy seas. There's a metal rung ladder sort of bolted to the side and you loop an arm through one of the rungs and hold on.
The Ship drives straight forward, keeping as close to the hammer as it can while the Hammer's legs leave the water and its giant squid tail flails about in open air. The cannons do not fire, for fear of hitting one of the Homunculi. The hammer itself is still squirming, still regenerating, but is unable to fight for the moment, disarmed and slowly rotating backwards.
“Ho! Ho! Ho! A bath you say… I could use one. I haven’t had one since I climbed out of that cauldron! Thank you, good Sir!”, and with that Hugh climbs overboard, then swims to the island and climbs up the rocks.
Notes: The big man in town is named Ericson. The door to the lighthouse isn’t ordinary. The lantern isn’t ordinary. (Both?) magical.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Thanks for the ride!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
[5] Perhaps due to your naturally buoyant properties you easily manage to swim over to the rocky outcropping of the lighthouse and drag yourself up onto it. Once there you scramble around until you find what you think is the natural path upwards that its old masters must have used. It isn't a hard climb and you quickly find your way up to the base of the tower. Its black stone is the same sort that this outcropping is made of, in contrast to the white stone cliffs around you. Its an odd looking thing, sort of twisted and cyclopean in design. Like the men said, it has no visible door.
To Grey, Debby, and Luta
"I've learned how the Rod of Bounty got loose. A seaside town collapsed about five years ago and one of their Rods got buried in the sea. How's it going on your end?"
Speak with the woman:
"Yes, thank you. I've been alive for only two missions so far. Can you tell me anything helpful about deactivating one of these Rods?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Town boss is named Ericson
"They're like flares. Once you light them off, they just keep going until you either destroy them or they burn out in a decade or two. If you separate them from the ground and don't let them root in anything though, they should have very limited effects. Did that guy you were talking to say it was IN a creature?"