I didn't want to lose my grip on that. Now I'm not sure I'd travel with the needle. Plan B then.
I turn myself completely into air and (even if my magic fails for some reason) keep myself airborne above the Hammer, out of harm's way, looking for where my needle went and at what is happening around me.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 1
violet= Genesis
blue= Grey
[5]
You flip yourself around with a few flaps and propel yourself higher, chasing your needle into the sky and catching hold of it as it crests its long parabolic arc. Needle in hand you extend your wings and begin to glide downward slowly, circling over the chaos below.
[1][+1 Fate]
You're looking down on the fight for a good 10 seconds before you are rudely reminded why being very high up carrying a large metal rod in a lightning storm is a bad idea. The bolt of lightning strikes your needle is seemingly channeled through it and out into the air below, redirecting the brunt of its force. You only end up mildly singed as a result [-1 HP]
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed shouts:“We need to get out of here!”and blasts the arm of the thing with lasers.
[5]
You again capture the flash of lightning, but this time focus it into a single beam and sweep it down across the Hammer's arm, right at the elbow. The arm separates with a burst of steam, the forearm falling limp into the water but the claw still firmly clamped to the ship.
Well, this is the last place we want to be. Tumbling in water, surrounded by sharks and missing an arm. The hammer can regenerate from its wounds, so maybe its magic can help with that last one.
Grey takes the magic in his needle and uses it to heal his wounds and grow his arm back, and with his new arm he tugs thrice on the needle thread connecting him to Debby.
If he can’t get his arm back or it's useless in some way then he does his best to teleport to Debby while holding onto his needle, either wrapping his hand around the thread and needle both or grasping the needle with most of his fingers and tugging on the thread with a few others.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Left arm eaten by a shark, what a world…
HP: 4
Inventory:Torn purple robe, white glove, giant needle containing lots of green blue magic and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
[6]
You press the side of your charged needle against the bleeding stump of your other arm and will the magic within to regenerate your arm. There is a flash of blue-green light and something akin to the feeling of sensation returning to a numb limb, but all at once. You immediately shift the needle to the regenerated hand and yank Debby's thread. You shoot up through the water and the bottom of the ship, up to the deck next to her. It is only after you catch your breath and move the needle back to your dominant hand that you notice the weight on your left arm. You look and see that instead of a human arm, the magic has regenerated your left arm as a smaller replica of the Hammer's right arm: A giant crab claw.
"Oh FUCK! Hey guys my needle fell overboard!"
Run over and hack at the claw with my rifleaxe.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
You charge towards the claw. You get about halfway there before Greed slices the whole arm off. Your warrior shout dries up and you are left standing on the deck, weapon in hand, feeling increasingly foolish about all your recent actions.
Team Boat
Youare attempts to swim to the Hammer, specifically the torso or the right leg, the stoutly armoured thing. He then shouts his location down his needle, and attempts to pull the function "transmit" from the Hammer's nervous system. Or hey, just some crucial function like "Respire" or "Move" or similar.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 1
[1][+1 Fate]
As you attempt to get closer the hammer suddenly shifts its weight, apparently as a result of its other arm being severed. It twists around and its armored belly slams directly into you. [-1 HP] The impact hurts, but not too bad, the real problem is the wave it brings with it. After you bounce off the carapace the rush of water carries you like an unwilling surfer away from the Hammer.
Stab with my needle again, then use the magic to create a giant shark monster (preferably of the flying variety), then tell that shark monster to attack the hammer.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 0
Linked:
Genesis
Grey
[1][+1 fate]
You take your needle in both hands, raise it above your head...and promptly fall off the Hammer. "Oh right...need hands to hold on." You think as you splash down into the water. Your needle doesn't have a full magical load but it has some, so as you sink into the ocean you decide to give a spell a shot. [5] You point your needle toward the surface and command the magic within to form a giant flying shark. The blue glow pours out of the needle and into the water, congealing it into a shark. The shark isn't quite as giant as you wanted, though its still 15 feet long, and an odd emerald green color. Of course its coloration is nowhere near as strange as its giant fin like wings that have replaced its pectoral fins. You can't really speak underwater, so you instead point at the shark and then at the Hammer, adding a few meaningful stabs. The shark turns and shoots off, circling around out of sight.
Time to do something stupid brilliant
Flame will test out how long magic is stored in these things by focusing the magic from the magitek monster he stabbed earlier into a magitek motorbike, then ramping that motorbike off the conning tower into the hole in The Hammer's chest.
if for one of many reasons the motorbike fails to materialize, he'll try to climb up the beast the old-fashioned way.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 8
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 2
Genesis - green
Grey - indigo
I'm gonna say no for one specific reason: Ya don't have anything listed as being in your needle so I'm not sure what it is you're talking about. But otherwise the charge will stay in the needle forever, until used. And different magic will intermingle if stabbing other things.
[3]
You leap for the beast's belly from the deck of the ship but miss and instead fall down onto its knee as it emerges from the surf. [6] You jam your needle into the kneecap and proceed to fall off and into the sea as the flesh you're standing on vanishes. The needle glows green-blue.
[6][5]
The Hammer, completely disarmed but rapidly regenerating, staggers back under a volley of rounds into its face. Its floated up to its knees now and will soon be out of the water entirely.
<snip>
"Our powers are mutations. They vary depending on the cauldron. I think I know your lot though. Can reproduce anything you eat, and you can eat anything."
He looks around.
"You think you can get out to that lighthouse out there in the bay? We want to get it pointed out towards the sea instead of rotating. But we don't have anyone out there at the moment. You can requisition a boat and some crew. Just say I gave you permission."
<snip>
“Yes, of course I think I can do that! Ho! Ho! Ho!”, Hugh laughs as he firmly shakes the mans hand. “Where can I find a boat and crew? And, by the way, I am called Hugh. What is your name, if I may ask?”
After the man answers Hugh’s questions, Hugh goes to wherever the man directed him and requisitions a boat and crew.
Todo: requisition boat and crew. Sail to lighthouse in bay. Point the beam out to sea.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Glad to have me you!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Edit:
((Is the information in this post known to Hugh?))
"They call me Ericson." He says, scanning the docks. "That boat over there. Red one."
You nod and head over to the boat. Its an older rowing boat, with a rudder and 3 rows of oars. The crew, 8 men, are in the midst of piling in and making ready to go...somewhere. You plant your foot on the front of the ship and declare the new mission Ericson has entrusted the ship with. The men look at you for a few moments and then nod and continue getting ready. One man, who was standing near the front, motions for you to get in.
"The lighthouse is old. Remnant of ancient times" He says, pulling in a rope from the water. "Magic based I think. No ordinary door. And no ordinary lantern."
The crew finishes preparations and together you shove off. Though only powered by muscle and sweat the boat shoots across the bay, weaving expertly through the larger vessels and out across the rough seas until they get within 10 or 15 feet of the rough black rock island where the lighthouse is perched.
"No beach." The boat's captain shouts over the storm. "Gonna have to swim in and climb up the rocks."
Think about the Magi we serve and the Branch of the Atelier. Do I know the name of either of these?
Speak with the woman:
"Greetings. I am called Genesis. My group has been sent to retrieve a lost Rod of Bounty, and to determine how the Rod was misplaced from it's proper place. We were requested by a town about 350 miles south, who have been experiencing both great fishing harvests, and an increase in leviathan conflict over the last eight months or so. My associates are in the process of retrieving the Rod, while I am investigating the cause. My search has led me to a village on the shore, which suffered a collapse about five years ago, falling into the ocean. I understand that after the collapse, some homunculi of a different order than ours - supposedly sent from the Branch office in Ynisk - visited the village to retrieve the Rods that village had been using. It seems that at least one Rod escaped the collectors' attention, sunken as it was beneath the waves, possibly buried under tons of rubble. The town ruins show signs of the wild growth of sea life, which seems to have stalled out over time, likely due to the migration of the Rod out into deeper waters.
In order to fulfill my Master's will and ot honor the Covenants, I request access to any records concerning Rods of bounty for that village. specifically, I'd like to see records showing how many and what kind of Rods were assigned to that village and surrounding area, records cataloguing the retrieval of Rods from that region, and any records regarding any Rods that remain unaccounted for. Additionally, if possible, any information on the specific abilities of Rods and methods of disabling or counteracting their influence would be quite helpful
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
[6]
You consider your existence and origins and suddenly begin speaking, as though piloted by someone else.
"Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing."
The woman looks at you for a moment and then her eyes go dull
"Iteration 2392, Calderon Code: Mercury. Capture Corp, Patron: Esalbet of Secrets."
"Sharpe" She adds after returning to normal.
You start your speech and she interrupts you half way through.
"Listen, I can tell you're pretty new. I'm not an official or anything here. I'm here because I was part of the group that did the cleanup at that village."
You must have made a face of some kind because she sits back in her chair and crosses her arms, shrugging.
"That's how the Grand Atelier works. Always one step ahead. I was having lunch in my room just a second ago, you know. Wasn't even wearing these robes....Anyways, yeah, there were 16 rods in that town. We got 15 of them and never found the last. Figured it was smashed since there was no sign of it. No magical resonance, no obvious effects. Not worth the time to dig up the entire sea floor looking for splinters. Might have been brand new, not activated, maybe still in its original case. Must have been buried and uncovered some time afterwards, got loose."