"GLbkurlbgh"
Flame will kill the fish and, in one swift motion, summon his own to carry him back to the surface, so he can clamber on to The Hammer. Afterward the fish can go uh, rescue the overboard crew.
if the plan with the fish goes... poorly, rekill it and swim up the old-fashioned way. Either way if he makes it onto The Hammer he will send out the following message:
"I have located the Rod of Bounty. It is lodged deep inside the beast's chest. I would advise against trying to destroy it directly as that may result in an uncontrolled release of magic. I will attempt to bore through the creature and remove the rod. if any of you are able to clamber through the beast I'd recommend trying to get it as well. Especially if you have a link to the shore team, since warping to shore should allow for proper disposal"
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 9
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 2
Genesis - green
Grey - indigo
[4][6]
You flop and twist around, stabbing backwards at where you think the fish is. It takes a few tries but you finally manage to sink the needle into unseen flesh. A moment later the force dragging you under subsides and you reorient yourself. You immediately release the magic in your needle, summoning up a duplicate of the fish that was dragging you down. Only, you don't get an exact duplicate: This one is substantially larger. You reach to grab hold and ride to the surface but the fish is a bit too helpful. He scoops you up in his mouth, between his many large fangs[-1 hp], and roughly carries you to the surface. Once there he doesn't just nicely deposit you either; he leaps straight up onto the deck and flops down, coughing you out in a ball of mucus and brine.
You stagger up and shout your message about the Rod and the Hammer.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed looks through the eye of his needle at the leviathan. Then he shoots lasers at the white bar thing and shouts:“Aim for the center of its chest!!!”
[5]
Greed harnesses another flash of lightning but this time instead of randomly perforating the beast he focuses his lasers in on the thing's chest. The lances of white light pierce through, straight towards the rod embedded deep within. However, before they pierce the rod they twist off and deflect in random directions, erupting out its sides and back. It looks, judging by how they deflected, that there's some sort of field around the rod itself that prevents magic from affecting it.
I assume Grey got some green-blue magic in his needle too.
Grey holds on where he is and sinks his needle as far as it'll go. Maybe with Luta here we can sever it in half.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer, also having his health Maintained by a spell, hopefully.
HP: 10
Inventory: Purple robe, white gloves, giant needle containing green blue magic and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
[5] You duck your head as the fusillade of lasers punch through the Hammer's chest and then bring your own needle around to stab it into the beast's side. Again it sinks in deep and again it tears a massive chunk from the beast in a flash of light. Your needle is glowing brilliantly blue-green now, much brighter than before.
I need to be fast, it's going to do something about me soon.
I move into the hole I've made in the creature and stab it once again with my needle, the goal being to make it as big and deep as I can. If I get lucky maybe it'll rip off a limb and kill it through blood loss.
However, I also secure one hand on my needle's violet thread leading to Genesis. If I get in trouble I'll be tugging it the three times necessary to make it get me out of here asap, and I'm expecting a counter to my actions to come up soon, and want my off-hand to already be holding the thread so I can't lose it.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 1
violet= Genesis
blue= Grey
[6]
You sink the needle into flesh once more, again carving out a massive hole. The third time, sinking it directly into bone this time, the glow of the needle goes from bright green-blue to blinding neon green-blue. It rings with a high pitched squeal as it can no longer contain the drained magic and unloads it straight downwards into the stab. A geyser of glowing sharks erupts from the tip of the needle and tears downward, mouths open, at ballistic speed. The recoil yanks the needle from your hands and hurls you 20 feet into the air. As you tumble upwards you catch a brief glimpse of the beast's arm being torn away by a spray of sharks.
[2][6]
Gray, clinging to the beast's side, is caught in a combination of the falling arm and cascade of sharks. The arm crushes him down into the water with massive force and passing shark bites his left arm off at the shoulder. It happens so fast he barely notices it at first; there's just a flash of glowing teeth and then his arm is gone. [-6 HP]
"Oh shit I need that thing!"
Quickly scramble over and grab my needle and Elizabeth, then try again to stab that hammer things arm.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
You scoop Liz up and reach for your needle as it rolls back towards you. [1]
The ship, suddenly freed from the weight of the Hammer's new severed arm, lurches hard in the opposite direction. Everyone on the deck is hurled at least several feet into the air and slams back down as the deck becomes mostly horizontal again. Your needle on the other hand is catapulted up off the deck and spirals out into the ocean.
Turn as much of the HAMMER into HAM as I can manage. Then tug on my thread and get back to Grey.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 0
Linked:
Genesis
Grey
[2]
Your attempts to go ham on the Hammer result in nothing but very awkward silence. Well, its actually very loud but you still fail.
[1][3]
"You heard him!" The captain shouts, pushing himself up on one knee after the boat rights itself. "Cripple it! Head and arm! Cannons! Harpoons for the arm! Let the Homunculi do their digging!"
No sooner has he shouted this than the enormous crustacean arm of the Hammer swings down and spears straight into the side of the ship. The upper half of the claw has pieced the side while the lower half clamps down on the deck, taking firm hold of the ship. The Hammer, still rising, is over half way out of the water and still rising, starting to drag the ship along with it now.
((The man isn’t going to answer Hugh’s questions?))
You didn't bold an action, so, no
((Fine then!))
<snip>
The young man promises he will if you put him down. You realize you've been holding him off the ground by his head. You set him down and follow behind as he leads you down to the harbor and over to a man who is...quite similar to you. He's a giant of a man, though more muscular, wearing a white homunculi robe with the hood down. He notices you jogging over as he gives orders to other men.
"I see someone on the ship died." The robed man says, looking you up and down. "What can you do?"
<snip>
“Thank you good lad!”, Hugh says to the young man as he waves to him and then turns to the man in the white robe. “Died?”, He asks, frowning. “…Oh, of course, what can I do?… well I’m a glutton (or at least that’s what I think I am). I guess that means that I eat things. I’m not to sure of what I can do myself. I’ve only existed for what seems like minutes, if you can imagine that, Ho! Ho! Ho! You seem to to be a humonculus (or at least someone allied with them), so perhaps you could give me some insight into what I can do with my powers. And more importantly, how I can use those powers to benefit and protect you and your town.”, he says with a broad smile across his face.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: What can I do for you?
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
"Our powers are mutations. They vary depending on the cauldron. I think I know your lot though. Can reproduce anything you eat, and you can eat anything."
He looks around.
"You think you can get out to that lighthouse out there in the bay? We want to get it pointed out towards the sea instead of rotating. But we don't have anyone out there at the moment. You can requisition a boat and some crew. Just say I gave you permission."
3/3. I assume I arrive this turn? Or the next? If I do arrive now, check if the branch office is open. If not, make arrangements for lodging for the night. otherwise go in and make contact, establish my level of access to information, and explain why I am there - to discuss the event 5 years ago wherein that particular town collapsed, and the cleanup of rods of plenty afterward.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
The city is a field of lit windows and chimney smoke spreading lazily across barely visible farmlands and fields next to the yawning darkness of the ocean. Above it, their lanterns casting them in a hazy corona of light as they drift through the smoke from below, are airships. Blimps and larger fixed wing things slowly circling. A few tall towers jut into the sky and through the smoke, lighthouse like lanterns aglow. The- by comparison- little balloon circles in towards one of those tall towers. Anders informs you that those things are known as skydocks, places for airships to dock during their stay here. You help him and the tower's crew get the balloon secured and ask the locals for directions to the local branch office. They politely escort you to down the massive iron girder tower and to the city below, where they hail an officer. The officer, a man in what looks like military gear, offers you a ride in a sort of low profile buggy with two front wheels and one rear. You whiz through the mostly deserted late night streets, lanterns and windows passing in strobe of lights.
When you pull rapidly to a stop in front of the building, its not really what you expected. Its really not much more than a large cottage sitting in the middle of a reasonably sized park near the middle of town. Its the only building anywhere nearby and the only path to it is a single cobblestone walkway flanked by wildflowers and tall oaks. It looks almost startlingly idyllic, like something out of a pastoral watercolor painting. You're...not exactly sure what any of that means but its the impression you have. You thank the officer and take the walkway up towards the ivy and moss enshrouded building. As you get closer, lanterns flicker to life on the path next to you. You reach the door and are about to knock when it swings inward of its own accord. Something steps...or unfurls out of the darkness within, expanding out of the door to stand a good several feet taller than you. It looks....like a giant multi-point pushpin wearing a cape... Its head is a polished steel sphere about a meter in diameter, and from this sphere extend 4 long metal prongs. The middle two prongs are braided together for part of their length, forming something very loosely resembling a body and legs while the other two are free, resembling arms. Each ends in a sharp point. Its cape or robe is tied at the intersection between the ball and prongs and hangs around its "Shoulders" and down its back, bright and clean but badly tattered. It is carrying, with one arm, one half of a pair of 8 foot scissors. It holds the scissors by the handle, like a sword. It moves smoothly and lithely towards you with a soft sound of bending metal. It seems to be looking at you, though it has no eyes. After a few moments it steps around to your side and very carefully pushes you through the door, making sure not to puncture you with its needle sharp "hands".
You pass through the threshold and find yourself falling in all directions for a few seconds before your senses realign themselves. You find yourself in a small sunroom of sorts, old wood ceiling and floor with ornate iron frame walls holding huge windows that look out on a garden. It appears to be sometime in the mid morning, judging by the sun, and the sky is a clear blue. In the center of the sunroom is a wooden table with two chairs. You are seated in one chair, and directly across from you is seated a woman. She appears human and equally confused. She is wearing a robe like yours, but a dark blue with a gold sigil that you can't really make out; half hidden as it is by the table. Floating near her right shoulder is a silvery metal box about 8 inches on a side.