Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Inventory: magic needle weapon , shredded cloak.
Fate Points: 1
infuse a light flash spell into my needle, grab some cake from the food place, and run through the portal.
[6]
You put a light flash spell into your needle. It might be slightly larger than you intended. You grab some Cake before heading out.
The Speaker asks the portal how it is doing. He then asks his needle, gloves, and robe if they are ready and then enters the portal while preparing to cross his wrists in front of him if necessary.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Time to get to work…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
[2,3]
The portal doesn't respond and your clothing and weapon seem rather lethargic, responding only with grunts. Hmm. Someone needs to put some pep in their step!
leave 1 of the axes (the least edgy looking) by the chest. Go through the portal
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
[/quote]
Leaving one ax behind, you head through the portal.
"Hey Grey I talked to the pendant and it says it stops fast things coming at you like bullets and arrows, but it apparently doesn't stop slow things from hitting you, also it says you'll freeze solid if you fall in water, I guess the freezing in water is a downside or something."
Go find Grey and tell him the info, then go through the portal, also see how Elizabeth is doing.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Liz seems to be doing ok. She's taking everything going on around her in stride, seemingly only mildly interested by the new events. Probably feeling kind of disconnected from everything after her former master's death.
"Thanks Debby, you're a big help. I'll try not to fall into any lakes."
"Rod of Bounty..."
Grey ponders for a moment and infuses his needle with a particular spell, Maintain the current number of duplicate objects in this area.
He then gets sucked through the portal with everyone else.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a protective pendant
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with nothing, magic feather shaped saber, hammer pendant
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
[5] Spell added to needle.
I need constant contact with one of the two mix subjects if I'm going to retain the shape/material mix? okay. I'm not 100% on why it works that way but I think I'll be fine considering that it's air we're talking about.
I nod once, and then go through the portal
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
Chameleon: Allows the Homunculus to take on the shape/material of anything they are currently touching. How much of themselves they can change depends on the amount of the material they're touching. So if ya want your whole body to become steel, you have to be touching at least as much steel.
Currently touching doesn't mean "When the spell activated" it means "As long as the spell is active". Ie if you want to be steel you need enough steel to be equal to your volume AND you need to remain touching it. That is how the rules are currently written. However, this is extremely restrictive so I might instead give it some sort of slow "Draining" effect where you return to normal over time instead of the instant you lose contact with the material.
The team falls through the star spattered in-between space, tumbling through that nebulous expanse before suddenly finding themselves back on their feet in the normal world. They sky is a sea of cobwebs, gray lace of clouds dotted with spots of sunset red. At first glance they seem to be on a wide grassy plain dotted with white boulders like giants' tombstones, but to their right the plain ends suddenly and a vast expanse of dark blue stretches beyond. The ocean roars, waves crashing against the white cliff walls. The wind is blowing in gusts off the ocean, carrying the smell of salt and dead fish to them and stinging their eyes. In the distance, looming over the water, the gray clouds deepen to black and the haze of distant rain blurs the horizon.
A man stands in front of them, eyes burning out from under the brim of his knitted cap and heavy brow. He's dressed warmly and in layers, dark green rain slicker over dark blue jacket over white woolen shirt. He's old and gaunt, his face rough and unshaven, uncombed gray hair juts out from under his cap. The wind blows his rain slicker about erratically but he stays stock still. It takes them a moment to realize he's leaning on a cane made of driftwood.
"That the lot o ye?" He says after he apparently finishes looking the group over. He doesn't wait for an answer before turning and walking off, only a half wave of his cane indicating the group should follow. The group does follow, carrying their teleportation conduit with them like pallbearers. The man leads them across the short grass to the edge of the sea cliff. White and gray stone stands defiant against the water, scattered natural towers and arches carved from the shoreline over millennia. Here the cliff face dips inward and forms a natural bay, a "C" shaped alcove flanked by enormous walls of stone. Those stone walls are alive with movement. Buildings cling to the stone like steel barnacles while pathways, catwalks, ziplines, and cables crisscross the open air. Down on the water's surface a false beach of floating platforms and pontoons forms a flowing dock. Dozens of ships are moored down there, maybe hundreds. And while most are small vessels, a few truly enormous craft dominate the center of the bay. More ships are still coming into port, black plumes of smoke rising from their stacks or their exposed motors.
The ships pull nets laden with fish or lines dragging harpooned beasts up into shallow waters. Alongside the moored ships stand scaffolds holding the carcasses of beasts mid butchery. Distant men carry great slabs of carved flesh across blood slick walkways into storehouses nearby. Bones are piled carefully along the walls of the false beach and crews work in the dozens to drag the fresh catches onto the docks. Out beyond the bay, perched on wave battered stones, is an ancient looking lighthouse. Its difficult to tell it apart from the rocks, built as it is from giant cyclopean slabs of stone. Its light doesn't rotate, instead it seems to pulse out in all directions at once, accompanied by an echoing roar of a fog horn.
"The catch has been the best we seen in years. Maybe lifetimes." The old man says, looking down at the scene below. "But men been disappearing. Whole ships vanishing. Those that come back tell tale of something out there attacking fishermen. They call it the Thunder Hammer. Supposed to come with the storms."
He points his cane down at one of the huge ships occupying the center of the docks.
"That's our vessel. We'll be hunting the Hammer."
He half turns his head to look back at the group.
"If ye got questions, out with em. I'll take no backtalk or hesitation once we're aboard my ship."