Turn 2
∞Devour the mage
Note: Out of range of their current location. You'll go as close as you can this turn.
retcon the snake into being undead, and jump to the side and cast that healing spell I can't be bothered to check the name of on it
Note: Out of range to use cure on their current location even after moving. You'll go as close as you can this turn.
Move PhaseThe white mage shuffles towards to slithering towering terror. The creature is moving twice as fast and cuts off the Nu Mou's advance. The miserly floppy-eared magic user looks up as they are covered by shadow. With a crash all goes dark.Nu Mou eliminated.Snake wins!!!
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◇ ◈ ◇ ◇ ◇ ◇Unit reveals:
- HP: 6
- Move: 5
- Initiative: 8
- Sword: (3 uses) 3 damage. 50% Miss. 25% double damage.
- Bow: (2 uses) 2 to 3 spaces. 2 damage. 50% double damage.
- Loot: Killed enemies drop Swords or Bows that add uses when picked-up.
- Rescue: You can pick up a friendly 1x1 unit for transport. Aided unit cannot act until they choose to get off or you set them down. -1 to Move, -3 to Initiative while burdened.
- HP: 4
- MP: 10 (starts full, restores 1 each turn)
- Move: 2
- Initiative: 2
- Staff: 1 damage.
- Facing: You end each turn facing the direction you moved, though you can specify a different direction. Evade 20% of attacks aimed at your front, and 10% at your sides. This also applied to your attacks against opponents that have a facing.
- Elevation: Gain 10% Evade if on a hill and a ground level enemy attacks you, and this Evade applies to your enemy when they are on a hill and you are not.
- Cure/Cura/Curaga: (-1/2/3MP) Target yourself or a unit up to 2 spaces away. Heal for 1/2/3. Harmful to undead.
- Esuna: (-4MP) Target yourself or a unit up to 2 spaces away. Remove status ailments.
- Shell: (-4MP) Target yourself or a unit up to 2 spaces away. The next magical attack will do 1 less damage. Does not stack with itself.
- Protect: (-4MP) Target yourself or a unit up to 2 spaces away. The next physical attack will do 1 less damage. Does not stack with itself.
- Life: (-4MP) Target the space where a unit died up to 2 spaces away. They come back to life with minimum health.
- Full-Life: (-8MP) Target the space where a unit died up to 2 spaces away. They come back to life with minimum health.
- Auto-Life: (-10MP) Target yourself or a unit up to 2 spaces away. They come back to life when killed. Does not stack with itself.
- HP: 1
- Move: 3
- Initiative = # of segments (2 at start)
- Devour: Kill any unit you move on to, and gain 1 segment.
- Apples: An apple will spawn which you can devour. Then a new one will spawn.
- Momentum: You must move each turn. If you can't you die.
- Segments: If you are attacked, you lose that segment and all behind it.
Game Set - ArchimedesWojak VictoryArchimedesWojak, choose your fate:
A. Retire from playing the snake. Choose a game on the list to increase their influence by 1.
B. Start Game 2 as the snake (there may be character adjustments, which will be made public). Total wins can be applied to game influence when you decide to retire, but get nothing if you lose.
C. Forfeit influence from this win, and start Game 2 with a random unit from a listed game of your choice.
Champion ArchimedesWojak and waitlister a1s have priority for joining Game 2. After that it is first come first serve, if there isn't room extra sign-ups will be added to the waitlist. 3 spots open.