Turn 2
move to E2
I pick up the Knight and bring him to C6.
oh yeah sorry: attempt to devour the knight
Note: As no other specific known location was stated otherwise, move will aim at the target unit's current location, C3, and the remaining 2 move will continue straight(East).
Melee Phase
The pious looking fellow in holy robes takes notice of their new ally's horse, and its' small hooves compared to their own horse. They observe that it must be difficult not to sink in the sand without watching where they travel. They offer to give The Knight a ride, and let their horse carry their supplies without as much burden so that they can travel easier. The Knight accepts, and with King Troubadour carrying both of them and The Knight's horse following in toe, they are off.
(The Knight can choose to
get off King Troubadour's horse now or at a later turn if they wish, and can specify an adjacent cardinal space.)
https://youtu.be/C2v7uny47Ek https://youtube.com/playlist?list=PLLXOlOC1_qId-HkGSjRqPJG8H8aYShdTGMove Phase
The sand worm plows through the Goal Zone like a speeding train. It pierces the glowing vale on the other side to menace the retreating horsemen, just out of reach. Behind them, colorful rock layers pile maddeningly to make up a large canyon wall, looming over them like a grave omen. An assortment of creature bones are scatters at the foot of the cliff. It appears this desert is The Snake's killbox.
Map
◇ ◇ ◇ ◇ ◇ ◇
◇ ◇ ◇ ◇ ◇ ◇
◇ ◇ ⬗ ⬗ ⬗ ◆
◇ ◇ ◈ ◈ ◇ ◇
◇ ◇ ◇ ◈ ◇ ◇
◇ ◇ ◇ ◇ ◇ ◇
◆ C6 = King Troubadour (& Knight)
◈ E4 = apple
Score:
Knight = 1
King Troubadour = 1
Snake = 1