I appreciate the advice, but how to you reconcile those two parts I've underlined? They seem to be contradictory.
Sorry - I used pass for two different meanings.
The first was
passing the vote for the team to go. It gives us a base to start at to get the ball rolling - that's my playstyle.
The second was us not being sabotaged on the mission - us passing is the worst case scenario. While it does get us closer to victory, it doesn't provide us any information - in fact, it does the opposite, painting people as town, who may have either messed up (two spies on a mission, both were hesitant, no catch), leading to two spies being townlean, or one squeezes through smartly, or just all town - all possibilities, but nothing to lean either way.
It is better for Town if they hit the first day. It gives us suspects to look to, and may start us down a line of suspects - who talked to X, who mentioned them, so on and so forth. It's a
start.
Also - this is a huge red flag to me too. Toony - people can and SHOULD fail you. The information gained is worth it - calling people spies for doing so is pretty scummy to me.
What?? When does a team get passed then?? You're on this team too??
A team that passes has significantly more value than a team that doesn't pass. Vote analysis on a team that fails has little value compared to a team that is voted to pass, does this make sense? People's reasonings for voting PASS or FAIL are more important for a team that actually goes out on the mission, whether or not the mission succeeds or not.
If we can't even pass a Mission 1 team then we've already lost.
I don't disagree that passing the first team is a good call - my issue is that
you're calling people spies for failing.People might not like what they see already - or that something is off. As well.. if we do fail a team, and another team runs.. if that second team fails, it gives us great bits of info - did the Spies push for a failure of the first team because it was all town? Or perhaps two spies? We have more information, and that too gives us plenty to work off of. But just voting FAIL in of itself is
not a scumtell.That's why I find it a red flag - you want this to go through - makes sense, you set the team, but
telling people they're scum if they refuse makes me feel like you'd rather not shuffle teams up again - Town has no reason for that D1. Spies do - if they've got a good bit, or- have a good person to blame once they fail the mission, maybe a perfect setup? Or maybe they just don't want to risk the next person picking all town.