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Author Topic: Rise from the Ashes: A Fallout-based PvE Council Game  (Read 7747 times)

Lidku

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #75 on: April 02, 2021, 12:57:58 am »

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Man of Paper

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #76 on: April 02, 2021, 02:07:36 am »


Synthmeat

Injury was not an uncommon thing in a society that utilized military equipment with minimal military experience. Prostheses in the Vault were...acceptable at best, with clamp hands for grabbing and stumps that would end in shoes. There was another issue regarding diet. For all that the Vault provided, people still preferred to down the convenience foods over the healthier protein mush and hydration gels, and this led to many, many internal health issues as time passed. To solve these problems, the Nuka Families set up a medical research team to develop a means of creating synthetic replacements.

Using a slurry of protein and Nuka-derivative mash, the Nuka Families were able to develop a human-adjacent meat-type product. With a little bit of stem cell persuasion, this slurry can develop into specific body parts and organs. The first organ transplants went, unfortunately, about as poorly as they could have. Not only were the synthorgans rejected 100% of the time, but the Nuka-based formula was toxic to natural human meats. Adjustments to the Nuka formula, ultimately requiring the toxic meat to be processed through a second Nuka-based formula to remove the toxins, but rejection rates remained between 98% and 100%.

One adventurous Nuka 98er, wanting to remain in the lab to work, decided to cook some synthmeat on a burner and try to eat it. The synthmeat was delicious, and not only that, but it provided all the nutritional benefits of the protein mush with some taste and caffeine boost added by the Nuka concoctions! Unfortunately, in order to get the taste and benefits, every step of the "cloning" process was required. A small number within the Nuka Families were made aware of this secret sweet meat, and indulged in pseudocannibalism in the privacy of their own homes. As weeks went on it became harder and harder to produce Synthmeat while avoiding the scrutinous eye of the NukaGuard, and eventually the Council learned of it. There was uproar among the Independent Families, while the Nuka Families argued for maintaining production of the wondermeat. Ultimately, the decision came to the Chiefs.

Ethics be damned, synthmeat made the most commonly available food source palatable and cut down on the harm caused by a convenience food-heavy diet while keeping some of the flavors and effects. Once prepared, the delicious food was indistinguishable from other types of meat anyway. What did it matter that it was lab-grown human-based meat? Good food, regardless of the source, could only boost morale, and when you're a few hundred people locked in a glorified basement, morale is priority.


As time has passed and families have expanded, the need for an education system reared it's head. Propose an education system for Vault 98. Include what sort of topics are focused on, age range, how careers are determined, and anything else you'd like to include to define learning in the Vault.


Spoiler: Vault 98 Experiment (click to show/hide)


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Skynet

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #77 on: April 02, 2021, 06:57:43 am »

I was concerned about raiders attacking this Vault, but I didn't anticipate the possibility that these Vaulters could turn into pseudocannibals. Another reason why to seal this Vault off from the outside world.

(...and now that I think about it, it's really inefficient for Vault-Tec to run all these experiments on live humans in the first place. Shouldn't they instead just build computer simulations and just simulate what would happen instead? The Tranquillity Lane simulation and the Anchorage Reclamation simulation does exist after all, so they probably have the tech to simulate humanity entirely. Eh, they're probably testing that very thing in Vault 589 or whatever...)

Simulations
From the age of six to twenty-one, the children are sent into various "computer simulations", complete with good graphics, decent NPCs, and fully-immersive cutscenes. If you want to learn ancient Greek, you'll go to a simulation of ancient Athens fighting against Sparta during the Peloponnesian War. If you want to learn chemistry, you'll go to a simulation of a pre-War NukaCola lab. The simulations are not perfect (due to ethical and moral reasons), but they're good enough for the purposes of study and research.

Obviously, players can reset during the simulation, so if they mess up during the simulation, they can try again until they succeed. But by continually gaining experience in a safe and fun work-environment, the child will gain life skills that is far more valuable than simply reading textbooks or doing busywork. (For that reason, simulations that are more focused on STEM, weapons training, and overall practical knowledge tends to be more popular than simulations that prioritize philosophy and the arts.)

At the age of twenty-one, children are sent to their final exam - a "computer simulation" of Vault 98 itself, where they will try out various careers. Ultimately, the children selects the career that they find themselves most effective at.

After graduation, adults can still use the simulations as part of "continuing education"...and maybe for their own entertainment as well. The Pre-War NukaCola Lab Simulation™ is pretty popular in Vault 98, for some inexplicable reason.
« Last Edit: April 02, 2021, 07:07:03 am by Skynet »
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Man of Paper

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #78 on: April 03, 2021, 11:53:12 pm »

i guess nobody wanted to be pseudocannibals
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Glass

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #79 on: April 04, 2021, 12:16:48 am »

i guess nobody wanted to be pseudocannibals
That would be correct
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

King Zultan

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #80 on: April 04, 2021, 01:06:45 am »

i guess nobody wanted to be pseudocannibals
I like it, make our vault more interesting than half of them.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Man of Paper

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #81 on: April 04, 2021, 04:27:52 pm »

Well it's a shame people dont wanna play my game anymore because they became pseudocannibals and got sad, but what's sadder is they'd have the ability to fix what they dislike in like two prompts during the period of time where they revise/refine Vault 98 after we set all the foundational stuff and until - spoilers - the vault opens
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ConscriptFive

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #82 on: April 04, 2021, 04:49:04 pm »

"Waaagh, why will no one participate in my extended chargen during a family holiday?"

Glass

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #83 on: April 04, 2021, 07:43:04 pm »

My understanding is that nobody has any better ideas than the simulations.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

King Zultan

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #84 on: April 05, 2021, 01:46:44 am »

Simulations are better than anything I can think of.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Man of Paper

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #85 on: April 05, 2021, 09:03:53 am »

I'd like to see a votebox or something then, so I know when to move forward. Since this is a Council Game I don't want to advance without clearly having input from said council.
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chubby2man

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #86 on: April 05, 2021, 09:55:43 am »

Quote from: AVoteBox
Simulations: (1) C2M

I haven’t come up with anything, so I’m good  than using Simulations. Any thoughts on if we should do castes of something, with our Nuka-research families getting more science training, or encourage every child to pursue their own interests?
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ConscriptFive

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #87 on: April 05, 2021, 10:07:19 am »

I mean, "our education involves really good VR" is okay, I guess.  But kinda a big miss in defining culture and society?  I mean, what themes are taught in the general curriculum in history, economics, and "civics?"

We're in an engineered bunker avoiding a nuclear holocaust in a highly planned society.  What do they say about the war?  Who's fault was it?  Was America the greatest country ever? Are we still jingoist-ly "anti-communist," or is there at least an academic discourse on tradeoffs between socialism and full free market capitalism?  How do the free market types square the chaos of the free market with the tightly controlled vault society?  Are democratic values sacrosanct, or are we slipping back into dynasties?  Is religion still a thing, and are any promoted?  Are nuclear families still a thing, and are "traditional family values" promoted?  Do we even want to touch on sex ed?  "Civil Rights?" "LGBTQ+ issues?"

In terms of careers, what's glorified and what's not?  Are soldiers hired guns, or "Real American Heroes?"  Are garbage men "menial laborers," or a "tough, dirty job?"

I'm okay with the VR thing, it's just very hollow in terms of defining the "students" that come out of it.

Skynet

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #88 on: April 05, 2021, 11:50:11 am »

I think society and culture belong in a separate Council decision, rather than on education (how to teach something is a bit different from what to teach). That being said, these sims could fall under the control of the Nuka Families, so you could see some status quo bias existing and a glorification of technocracy (which might be hostile to the free markets). Also, jingoism may not necessarily be a thing here (despite the militarism) - the Resource Wars are over, and there isn’t much reason to fear the People’s Republic of China anymore if they’ve been nuked.

Quote from: AVoteBox
Simulations: (2) C2M, Skynet
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King Zultan

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Re: Rise from the Ashes: A Fallout-based PvE Council Game
« Reply #89 on: April 06, 2021, 02:19:17 am »

I'm assuming since the vault wasn't testing anything culture wise the simulations would have the culture of the US 50s.

Quote from: AVoteBox
Simulations: (3) C2M, Skynet, King Zultan
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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