Holy schist. Is that its price or is it just the weight overflowing its column?
Nevertheless, we must have it. We have barrels full of valuable roasts that should cover it. Fishheads needs a mascot!
Agreed. And that is overflow of the weight. Money-wise, it was only worth a mere 2,000 Dwarf bucks, but weighs over 10k urists, lol. Seriously, that poor donkey who carried the thing
SWEET BABY ARMOK YES. I don't even care that the smug bastards are showing me up at my own profession right now, that's amazing.
BTW: You can make crystal glass aquariums from raw crystal glass at the Fish Processing Workshop that came with the Fishing Extended mod. Do not do this, transferring it between cages might actually kill the narwhal. If it's released from it's cage it may re-check the water/air of it's surroundings and suffocate.
It would be safest to just leave it in the willow cage.
Build the cage. Lever it up. Submerge. Release.
Definitely still alive. I'm hoping that if I build an enclosure near the Depot, we can move it before it air-drowns. But that project will have to wait. For now, it's the mascot of our Trade Depot.
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20 Felsite, year of Armok 204A new wave of migrants brings us to well over 50 Dwarves. The half-assed dormitories constructed by the previous Overseers were wholly insufficient then, and now the lack of accommodations is actually a serious problem. On the plus side, we had a visit from the hippies earlier. Our lead chef 'Blue' has been cooking up writhing piles of sludge that he assures me are edible.
The Elves seemed to agree, and were quite happy to offload their prized catch. They somehow strapped a sea monster the size of an elephant to their pack animals (oh gods that poor donkey), and now we have this charming critter sitting at the Depot until I can figure out what to do with her. QuQuasar was unable to meet with the traders, as he was too busy curled up in a corner sobbing and muttering, something about "They want our fish!!". Weirdo.
Anyways, At the least the Elves seem to have fed her first, she seems content to float in her cage and ignore us, which is fine by me. Between the lack of clothing, lack of bedrooms, and my own frantic attentions attempting to build us an ocean-based defense, my attention is stretched to the limits. At the very least, I added some crafting workshops for all of the military Dwarves, and fixed the schedule to provide leisure time. The effects on morale have been immediate, but I swear to Armok if I have to keep staring at the Farmer's prickle berries while I drink my prickle berry wine, I'm going to puke. Seriously though, we apparently have a single solitary Clothesmaker in this entire Fortress. Thankfully the Humans arrived early. I traded for over 5,000 urists worth of cloth and leather, then told the latest migrant wave to pick up a needle and thread. We now have 4 Clothier workshops starting to churn out various garments.
Work on the moat proceeds at a good pace. Even though we are not yet connected to the ocean, the overflow from the waves was stronger than I anticipated.
Drainage will have to be rushed, which means we're going after the Caverns. We found them in short order, along with their blessing
Our Miners have estimated that this pipe leads all the way down. Every Dwarf knows that the depths of the world contain wonders & terrors in equal measure. We must be cautious of course, but for now we can drain the premature moat while we finish working on the connections.
1 Hematite, year of Armok 204So fast. It all happened so fast. The first real test of this Fortress. Also the second, third, fourth, and quite possibly last. We'd all become somewhat accustomed to the cries of a semi-drowning weasel that got caught in the moat while it drained. But then the cries stopped, and we heard a splash like the mountain itself was dropped in the moat, followed by the war-trumpets of legend.
The only reason I had deigned to not butcher the metric crap tonne of stray animals we have lying around is b/c we have over 3,000 urists of meats stuffed with fish, and vice versa. Small favors I suppose, because I didn't even know we had a War Grizzly. I gather the militia, and lead the charge. Shape up lads... we have Elephants in the mist.
Thankfully we took down 2 of them with little effort, this particular herd was not nearly as fearsome as their predecessors. As a bonus, we now get to enjoy the cries of a semi-drowning elephant while we wait for the moat to clear out. In celebration, I decide that one of our unsung Heroes could use a little boost.
It's only thanks to his studious records that I realized early on we had less than 200 urists of booze, b/c again, the previous overseers were obsessed with making the local fish populations extinct. Plus the dining hall could use more decorations. Just as I turn my attention back to the new farms (I don't care if all we gathered is cotton, so help me you will wear cotton briefs that soak up 20 urists of water and like it!), one of the Miners cries out from the depths.
This was, I kid you not, literally the same moment that the drainage tunnels were opened to the surface.
Half a dozen Dwarves are dead before I can even react. At least 1 Miner, and several others that had ventured into the Caverns. The planned cavern hatch covers were only built a yesterday, not even assigned yet. We're still chopping up elephant bits for a stew, less than a week past. I've ordered the moat-bridges to be shut. I don't know exactly how many of us died, nor who may still be down there. Armok have mercy, this is going to be a rough Summer.
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Here is some bonus stuff that didn't make it in.