Diary of Salmeuk, Autumn and Winter of Year 205Deduk was ambushed by a large lizard while digging a pit. We were going to fill the pit with all the stray corpses lying about, and the smell of the rot must have attracted the creature.
Slapdoors the Black-scaled Chameleon Beast, a malformed were-chameleon, chased Deduk all the way to the bridge, but he was quick and nimble and the beast seemed. . unused to it's own form.
Stodir, our legendary carpenter, sadly chose this moment to exit the fortress. Despite Deduk's screaming, he was quickly set upon by Slapdoors. He turned to run as the creature bit and tore at his legs. He made it just inside the gate, before turning to kick and punch the chameleon, and then quickly died of total and utter loss of blood.
The creature was now inside the gates.
In a lucky turn of events, the chameleon turned to attack the pastured animals, rather than chase our dwarfs into the bustling dockside industry. Everyone was ordered into the dining room complex and we watched from afar as the chameleon tore into the herd. Someone's pet chicken, a hen named Kadol Bomrekgemesh, was torn into pieces (or nuggets?), while one alpaca was slowly beaten into a pulpy mess of hair and bone.
Then, the carnage was done, and a vulnerable and scared looking peasant appeared out of the pile of gore. With the front gate locked, he had no where to go, and we dispatched a makeshift squad to, well, finish him off. Far too dangerous to attempt capture.
He made a dash for the waves, but was stopped when a particularly vengeful goose nipped his left pinky and stalled him long enough for the dogs to really lock him down. Then in a surprising twist,
'May' Datandeduk, our beloved bookeeper, appeared from nowhere, splashing through the knee high water, copper battle axe raised high above. The werecreature's head was cut away and the battle was over.
The beheaded corpse of Slapdoors the werechameleon is revealed by the retreating surf In all honesty, losing a legendary carpenter is no joke. Stodir will be greatly missed, especially considering we're still making beds for all these new rooms.
The animals? Not so much, as those that died were mostly destined for the 'sausage' life. Another day at Fishheads.
Wait, whose that at the gate. . .? Oh for real, are you kidding?! We had another wagon skip our depot because of this stupid lizard. That makes me like 1 out of 3 for meaningful trade deals.. and the elves kinda don't even count.
***
Rakust, a child of little to no importance, has become depressed.
My god that's a sobering personality pageI have looked into it, and the loss of his father plus the horrible conditions in which he perished (he was one of the poor souls lost below, when construction failed) have cause this poor kid to lose all hope in his future.
***
The sad, sad fate of a local giant crab:****
OH GOD Onul still had hunting set as a labor, and he's just shot the largest bull elephant I've ever seen in the fucking TRUNK! OH HE'S PISSED
oh it's ok they don't seem to mind a few silver bolts stuck in their hide. whew. huh, I guess we have plenty of elephants around. I'll make a note to tell my successor.
****
Eral, the lone remaining creep who happens to be really, really good at carving up little bones, for no particular reason at all, continues to be slightly creepy but ultimately useful.
Though, I did hear rumors Eral was discovered trying to fish up the dead bodies of the dwarves we've lost to the ocean. What she wanted to do with them, I can't say. Horrible creature.
***
Rakust, the depressive child, has lashed out in anger and seriously injured another dwarf. As
'Staalo' described it:
"This FUCKING kid just walked up, murdered a goddamn turkey with his tiny child hands, then attacked me with a punch so violent, it broke my shoulder! What the hell is wrong with him?!"We sorted it out after talking to his widowed Mother, but no one wants to be near the kid after what he did to Staalo.
***
The humans want windows. I asked why, and they claimed it was a state secret, and only the king knew of their purpose. How odd.
***
After the bedrooms were complete, I turned my attention to building a gigantic, 8z level tower dedicated to storing all the fish we've caught in the past 4 years.
As we fill the tower (the fish is up to z-level 4) we can think back on our history, as fisherdwarfs and expert clam-crackers, and rest assured knowing we can freely wax our beards with the finest fish oils, for the local bounty is so plentiful as to fill this gigantic tower.
The roof of the tower was turned into a temple, "The Oceanic Temple" by name, and our most treasured artifacts were located there. It has become a place of repose, where a dwarf can enjoy the most sanctimonious fish harmonies.
It is here that I give up these worn reins to the next dwarf in line. In this past year, I brought many improvements to the basic necessities, and thoroughly fulfilled the promises made at the start of my term. Every dwarf has a room, as seen by the many vacancies on the second floor. Every dwarf has a job. . in theory.
And finally, with a total fish count of 356, every dwarf can have 3 and a half fish! All to themselves! Huzzah!***
I also completed another 3 levels of outer wall, constructed from a dark gabbro stone. Four separate staircases promise future expansion. At the moment, the remaining scaffolding is in the process of deconstruction, and I advise the next overseer to complete the job and remove the remaining up/down staircases.
Also, please remove this ease-of-access bridge as it is no longer needed for construction, and I forgot to move it entirely!
Or keep it and continue to build many rooms. With the current stockpile and masonry setup, you can manufacture about 100 stone blocks of your variety of choice in a couple of days, and our current labor pool allows for about 10-20 dwarves who are dedicated construction crew. Makes it very fast to build, however... let's just leave it up to the next overseer to outline my various shortcomings as overseer. There are many lol
I moved the levers to the 3rd floor, and labeled them accordingly. No more lever in the middle of the dining room (not a bad tactic, but aesthetically unpleasant) and no more front gate lever, like, 10 ft away from the front gate.
Our current brewing situation is lackluster, but there should be enough spare room to reconfigure it all to your liking. The fish tower honestly has saved a lot of space.. so think vertically if you start to build more storage.
Thanks for reading, enjoy!https://dffd.bay12games.com/file.php?id=15511