Design Proposals
[Lower End of Very Hard]Granroze Wyrm (Use lesser advantage): (1) TricMagic
[Solidly Hard]Stymphalian Crab (With advantage): (0)
[Solidly Hard]Stymphalian Crab (no advantage): (0)
[Higher than Granroze]Bazooka Crab (With Advantage): (1) Flabort
[Higher than Granroze]Bazooka Crab (No advantage): (0)
To note, my Hydra proposal from a while back is Hard+. Pretty nice for something meant to be the beatstick in our armies. Benefits of Mutation.
Body Plan Change (reverse prior+Novel), Improved armor (slight, modified), sight+smell (evolved/novel), greatly enhanced speed (novel in form), carrier ability (evolved).
So, argument time. Here is mine,
Granroze Wyrm. Location advantages,
Desert of Mirrors: Perfect. Being able to dip in lava and being a heat creture means it can just rule here without penalty. Being able to keep a store of air and eat and process anything only adds to this. And it's tunneling would be a thing of beauty, even if it may need rozers to patch up the heatproofing after it cools down.
Misted Ravines: Issues of size, but it's pretty tough. No issues. Unless you count setting off reactions. Probobly best to let the rest finish up here and devote the Wyrms to DoM.
Bog: Poisonous, but without the reactions. Once again, the Wyrm rules, and it's heat can dry the mud it tunnels through for solid tunnels.
Parasitic Forest: Once again king, but more for the fact it has the full version of what the rozers have. Further improvements can be made if needed, but the heat will help it survive to make the counters.
Crater: People are worried the ground will rip open and the sky will devour us. I'm not so pessimistic. The ground will, for the most part, stay where it is, in the ground. Benefit of it being a crater, the top level is likely to be more compact, so lower tunnels should stay intact. And well, we do have aerplanar who don't care for it, but may lightning.
Crevasses: Rocky. Wyrms eat everything, grind it down, and use it for food. No issue, just stay out from aboveground.
To combat, well. Wyrms can eat their fire based creetures, they spicy. Tough enough to be dangerous, and can swallow foes from below, and move pretty quick above ground, crushing grubs by the 100s. And they are still so slow compared to ours. And then it goes underground again for the next attack. Pretty decent for a giant worm.
Desert of Mirrors brings to mind the giant sand worms. Which this creature is based off of, still scary to face given the Desert of Mirrors can be known as it's natural habitat of them all. A great defender if they manage to get that far. And good in the seabed even though there is no fire there.
Counted, that is 7/9 areas it should do well in. No revisions needed. I open the floor to the other designers now to debate their own points for their proposal.