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Author Topic: The Firmament - Great Flame War Arms Race  (Read 20941 times)

Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #240 on: January 08, 2022, 04:20:56 am »

Alright, let's get our options out on the table. Mostly for flavor, I'll try my hand at making the same two things twice, depending on what we want to spend the bonus revision on.
There's no particular reason I did so, outside of being crazy and over prepared. I'm good with either variant of either being chosen, if we go for a rifleminion or swyrm revision. The DDDS is also pretty enticing.



Rifleminion Proposals:
Basic Revision: Doing the exact same thing we did last time, more or less, should be very easy.
RifleMinion.exe -Class: Viri - Tags: Basic ranged, higher damage and accuracy minion
Designed to be the next step in minion development, the RifleMinion is the second attempt at a simple damage and accuracy improvement over the current carbine minion.

With numerous projects and documentation on the Pulse Weaponry at the disposal of the Firmament, our hackers get to work on a new pulse weapon built from the ground up for our basic minions. The (new) pulse Rifle is designed as a streamlined and up-sized version of the pulse pistol and carbine. Offering greater damage, accuracy, and charge capacity; without the penchant for blowing up compared to its predecessor, or the data build-up slowly bloating the past versions. The viri's overall logic will remain more or less the same as their carbine counterpart, to ensure a simple complexity. However they will have an added toggle for officer class viri, ADIs, or Hackers to adjust, changing their behavior on how to charge their rifles: Only charge when not firing, or to always charge before firing.

They will also have ~15 of the skins borrowed from the FirstMate.exe so they don't look like basic low-poly minions anymore.


Bonus Revision: Doing a bit more than before, to give them something new to play with. Likely won't be as easy as the default one.
Riflemite.exe -Class: Viri - Tags: Basic ranged, higher damage and accuracy minion, with a degree of hive coordination
Designed to be the next step in minion development, the RiflemanMinion has been reimagined and rebranded by our hacker's findings in the Commerce Canopy. While largely the same as the new RifleMinion in terms of weaponry, the majority of the work is put into re-tooling the Riflemite's intelligence code with the behaviors and methodologies born from the corporate termite drones used to keep the entire economy of the internet running.

With numerous projects and documentation on the Pulse Weaponry at the disposal of the Firmament, our hackers get to work on a new pulse weapon built from the ground up for our basic minions. The (new) pulse Rifle is designed as a streamlined and up-sized version of the pulse pistol and carbine. Offering greater damage, accuracy, and charge capacity; without the penchant for blowing up compared to its predecessor, or the data build-up slowly bloating the past versions.

However, the main meat of the revision lies under the hood. As Canopy Termite code is analyzed, and in combination with our experience making the Scout.exe and Wyrm.exe's drone and distributed intellegence networks, the Riflemites are given a new manner of control and mass minion management. Done are the days of manually selecting each individual minion to do the same job. Instead, each group of Riflemites forms a grouped intelligence and identifier, allowing officer class viri, ADI, and Hackers to manage greater numbers of troops with the same amount of focus, while the grouped minions decide which individual does what when given an order, based on optimization software used in the termites. And while still not smart enough to have any will or self-determination, their enhanced coordination between each other enable more effective group tactics.

They will also have ~15 of the skins borrowed from the FirstMate.exe so they don't look like basic low-poly minions anymore.



And since Nuke already posted a general Swyrm revision, I'll go ahead with the bonus themed one.
Swyrm bonus themed revision:
Swyrm Express - Class: Strategic Codeburst - Tags: Better, faster, accuraterer. Make it work this time
Using the code gathered from the Commerce Canopy for delivering goods in a fast and precise manner, the Swyrm Express codeburst is ready to hit the warzone with all the reliability of the megacorp we stole its code from. Now capable of being sent right where it needs to be right, when needed! The wyrms are also given a little extra time before they either collide with an enemy or time out in an explosive expiration. With express it is guaranteed service or your money back!
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #241 on: January 08, 2022, 11:43:07 am »

I like the Riflemite idea, and consider a fix to Swyrm to be a no-brainer. A DDD improvement could be nice, but I'm thinking it might be better to see how it performs in the field first.

Quote from: Votebox
Revision
Swyrm W 1.1: (2) TricMagic, NUKE9.13

Bonus Revision
Riflemite.exe: (1) NUKE9.13
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #242 on: January 09, 2022, 03:09:06 pm »

Quote from: Votebox
Revision
Swyrm W 1.1: (3) TricMagic, NUKE9.13, SK

Bonus Revision
Riflemite.exe: (2) NUKE9.13, SK
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #243 on: January 17, 2022, 12:22:32 pm »

Bonus Revision: Spd+10(Tactical)
Derived from Amazonian coding, Spd+10 boosts the operational ability of programs it is applied to. Faster processes mean faster movement, action, reaction, and fire rate. Need a Tunneler to work quickly, use Spd+10, need to dodge bullet hell, use Spd+10(mostly ADI). Need faster charge times, use Spd+10. This is normally used to boost production and delivery times, but it can be applied in combat with a bit of work by our team.


Bonus Revision: Def+10(Tactical)
The type of protection that keeps packages safe. Now with work from our team, Def+10 boosts the sturdiness, defense, and hardiness of programs it is applied to. This allows one to work through conditions where it's coding would normally have broken down, making it hell to put down for good. As well as making it tougher to reach the point where that would nomrally happen and giving an ablative codeshell to protect against some damage they would have taken.


Future Design- Code Burst [CallChiptune> Atk+10> Def+10> Spd+10> Recovery 10]=Anthem

Making use of every booster chip, an ally is given every effect, boosting power, survival, processing/combat ability, and restored to full health. Meanwhile, a song plays, invigorating nearby allies and boosting their own abilities along with a steady regen effect. This lasts until the end of a battle or a lull in the fighting, or when the ally falls once more..
The synergistic effect of all four chips cannot be underestimated. Atk+10 boosts the overall power, while Def+10 and Spd+10 allow far greater energy to run through the coded circuits, while Recovery 10 prevents the energy from damaging the code. However, the chips used in a Code Burst have a longer cooldown time than normal, and won't recharge at all while Code Burst: Anthem is active.


Quote from: Votebox
Revision
Swyrm W 1.1: (3) TricMagic, NUKE9.13, SK

Bonus Revision
Riflemite.exe: (2) NUKE9.13, SK
Def+10: (0)
Spd+10: (1) TricMagic
With hopes having experience with Atk+10 allows Spd+10. Though honestly Def+10 is probobly easier since it changes Atk+10 to focus reinforcing the code rather than empowering the code.
That said, defense is more likely, and it's probably going to be used on ADI more often than not. Save the more powerful Spd+10 for later.

And change vote back to Spd+10. Speedy delivery in 10 minutes or less, or your money back. Please note that Amazon Forest is not responsible for late delivery, money back only refunded on orders of 100$ or less. Goods returned if money back option is taken.
« Last Edit: January 17, 2022, 03:01:19 pm by TricMagic »
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #244 on: January 28, 2022, 03:00:32 am »

Adding one more thing that was brought up for a potential bonus revision involving the Hunter. Utilizing the stealth stickbugs from the canopy woodworks.



Specter.exe -Class: Viri - Tags: Enhanced Hunter v1.0, granted a passive stealth system and wallclinging abilities from the Canopy's Phasmids.exe to further their sniping and general asshole-ishness capabilities.
The hunter ver 9.0b has been a fantastic sniper, but as the name suggests, it was never completed to it's original specifications. Now, with suitable viri to study and time to invest, that will now change.

The elusive stickbug viri from the canopy originally went unnoticed during active conflicts. So much so that it took directed digging by hackers to find it as a suitable R&D candidate. Like many of the other bug-inspired digital constructs in the Commercial Canopy, the Phasmids.exe posses specialized appendages that enabled smooth and easy traversal across vertical surfaces. But what truly sets it apart was it's unique passive stealth systems. While not as effective as the Chamelee.mon's stealth scales are at maintaining near invisibility while moving at high speeds, the Phasmid.exe's was far easier to maintain, and provides an exceptional stealth field over itself while against a surface or remaining mostly stationary.

By taking these two features, and splicing them into the Hunter.exe, the Specter.exe is born. The Specter.exe is slightly more wiry in appearance, with 6 thin limbs capable of holding the Railrifle while also moving across vertical surfaces. Allowing it to take shots from unexpected angels or reach more ideal sniper nests. The little digi-armor it posses and the high-range helmet it wears both take on a more insectoid-like look, that is, when such armor is visible. Considering the old hunter's complexity is simpler than it needs to be for the type of niche it fills, the Firmament hackers are not too concerned about increasing the complexity to ensure a stable and effective viri. In any case, situations where numbers matter more, the normal hunters.exe can still be utilized.
It does still maintain it's small selection of pirate and other nefarious outlaw skins as well.


Quote from: Votebox
Revision
Swyrm W 1.1: (3) TricMagic, NUKE9.13, SK

Bonus Revision
Riflemite.exe: (1) NUKE9.13
Def+10: (0)
Spd+10: (1) TricMagic
Specter.exe: (1) SK
Riflemite is very nice, and is just a solid over all improvement to our forces across the board, but the Specter is cool. And sometimes it's more fun to vote for the cool thing than the practical thing. Ultimately happy with either choice.
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #245 on: January 28, 2022, 03:04:30 am »

Quote from: Votebox
Revision
Swyrm W 1.1: (3) TricMagic, NUKE9.13, SK

Bonus Revision
Riflemite.exe: (1) NUKE9.13
Def+10: (0)
Spd+10: (1) TricMagic
Specter.exe: (2) SK, Piratejoe
You sold me on it quite easily.
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Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #246 on: March 05, 2022, 04:48:58 pm »

Turn 7 : Revision Phase
Quote
Revision: Swyrm W 1.1
With the foundations laid, a few tweaks should render Swyrm W a useful tool in our arsenal. The primary concern is improving the stability of the summoned Wyrms, giving them a few extra seconds of existence (or until they hit something). This alone should render Swyrm W a competent area-attack chip, as originally intended. A secondary concern is streamlining the code to improve execution speed, making the chip better at catching moving foes.
4 + 1 - 0 = 5 : Average (Normal)

The project to simplify and refine the code-base of the Swyrm W goes without any major breakthroughs, but also without any great setbacks. The new 1.1 Swyrm Chip is, as intended, a competent area-attack chip that drops a swarm of explosive rabid murder-snake-birds upon an area that then proceed to start randomly exploding. However with lessened code instability it is noted that the explosions are less explody then they originally were, and the time of the explosive suicide is essentially still random. If this chip is to be revised again, either feature would be an obvious route to improvement... if such can be done without side effects.

Quote
Specter.exe -Class: Viri - Tags: Enhanced Hunter v1.0, granted a passive stealth system and wallclinging abilities from the Canopy's Phasmids.exe to further their sniping and general asshole-ishness capabilities.
The hunter ver 9.0b has been a fantastic sniper, but as the name suggests, it was never completed to it's original specifications. Now, with suitable viri to study and time to invest, that will now change.

The elusive stickbug viri from the canopy originally went unnoticed during active conflicts. So much so that it took directed digging by hackers to find it as a suitable R&D candidate. Like many of the other bug-inspired digital constructs in the Commercial Canopy, the Phasmids.exe posses specialized appendages that enabled smooth and easy traversal across vertical surfaces. But what truly sets it apart was it's unique passive stealth systems. While not as effective as the Chamelee.mon's stealth scales are at maintaining near invisibility while moving at high speeds, the Phasmid.exe's was far easier to maintain, and provides an exceptional stealth field over itself while against a surface or remaining mostly stationary.

By taking these two features, and splicing them into the Hunter.exe, the Specter.exe is born. The Specter.exe is slightly more wiry in appearance, with 6 thin limbs capable of holding the Railrifle while also moving across vertical surfaces. Allowing it to take shots from unexpected angels or reach more ideal sniper nests. The little digi-armor it posses and the high-range helmet it wears both take on a more insectoid-like look, that is, when such armor is visible. Considering the old hunter's complexity is simpler than it needs to be for the type of niche it fills, the Firmament hackers are not too concerned about increasing the complexity to ensure a stable and effective viri. In any case, situations where numbers matter more, the normal hunters.exe can still be utilized.
It does still maintain it's small selection of pirate and other nefarious outlaw skins as well.
3 + 2 - 0 = 5 : Average (Normal)

The new Specter.exe Viri is, perhaps, not as successful as could be hoped, but it is still successful. By unifying the acquired stickbug passive stealth coding and all terrain traversal capacity with the base code-chassis of the Hunter the Firmament now does indeed have a sniper with a noticable innate degree of 'automatic' stealth so long as they remain mostly still and refrain from emitting energy in any great amount.

...It's that second clause that is the issue, however. The Hunter.exe is a sniper that uses advanced rifles capable of charging up to the third charge level for dealing great amounts of precise damage, either as a third level shot or as a 'double tapped' twin second charge level shots. 'Charging Shots' and 'Not Emitting Energy' are, however, to mutually exclusive prospects. As such the new sniper program is currently stealthy only up to the moment they begin preparing to shoot anything. Either a new weapon or some sort of active energy damping (or other stealth measure) will be needed if they are to be able to engage in combat without making it really obvious where they are. Given this issue, and their inherited limitations in independent operation capacity, the Specter.exe has proven less useful then originally desired if still a useful path of development.

It is now the Deployment Phase of Turn 7. During this phase you must decide which of your hackers will be leading your attacks (you currently have two attacks), and decide what they will use their memory space to bring with them in terms of chips and champions (You currently have 10 memory).


Spoiler: Designs (click to show/hide)
« Last Edit: March 05, 2022, 05:14:12 pm by Happerry »
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #247 on: March 08, 2022, 04:57:27 pm »

Quote from: S01E07 - Backup For More
Quote from: Attack 1 - Paperwork Pandemonium
Hacker: CF_Dogcatcher
Region: Petrified Paperwork Caves
Duel Disk[10]: Vivi_Paltest.dat(4), Squad Summon S (1)x2, Recovery 10 (1), Atk+1 (1), Swyrm W (1)x2, CallChiptune (0)
Other: Finding the right document just got even harder! Firmament forces show up in the Paperwork Caves, with their amorphous naga at the fore- and they haven't filed a permit!

Quote from: Attack 2 - Drop (on) The Base
Hacker: DJ King Cabaret
Region: Sea of Recycling
Duel Disk[10]: Ikarus.P2(4), Delivery Droppod Deepstrike (2)x2, Swyrm W1.1 (1)x2, CallChiptune (0)
Other: Unexpected guests drop in on Sonata's Stagehands, literally! What will happen when pirates turn to the sea!?

Quote from: Defense - An Icy Reception
Hacker: Polar Coder
Region: [Defensive]
Duel Disk[10]: [Defensive]
Other: Looks like the Stagehands have stumbled upon some inclement weather... in cyberspace?? Apparently the Firmament intend to hold their ground!

The third one isn't technically necessary, but it can't hurt either.

Quote from: Votebox
S01E07 - Backup For More: (1) NUKE9.13
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #248 on: March 08, 2022, 05:00:22 pm »

Quote from: S01E07 - Backup For More
Quote from: Attack 1 - Paperwork Pandemonium
Hacker: CF_Dogcatcher
Region: Petrified Paperwork Caves
Duel Disk[10]: Vivi_Paltest.dat(4), Squad Summon S (1)x2, Recovery 10 (1), Atk+1 (1), Swyrm W (1)x2, CallChiptune (0)
Other: Finding the right document just got even harder! Firmament forces show up in the Paperwork Caves, with their amorphous naga at the fore- and they haven't filed a permit!

Quote from: Attack 2 - Drop (on) The Base
Hacker: DJ King Cabaret
Region: Sea of Recycling
Duel Disk[10]: Ikarus.P2(4), Delivery Droppod Deepstrike (2)x2, Swyrm W1.1 (1)x2, CallChiptune (0)
Other: Unexpected guests drop in on Sonata's Stagehands, literally! What will happen when pirates turn to the sea!?

Quote from: Defense - An Icy Reception
Hacker: Polar Coder
Region: [Defensive]
Duel Disk[10]: [Defensive]
Other: Looks like the Stagehands have stumbled upon some inclement weather... in cyberspace?? Apparently the Firmament intend to hold their ground!

The third one isn't technically necessary, but it can't hurt either.

Quote from: Votebox
S01E07 - Backup For More: (1) NUKE9.13, TricMagi2
hehehe
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #249 on: March 08, 2022, 07:20:40 pm »

Quote from: Votebox
S01E07 - Backup For More: (3) NUKE9.13, TricMagi2, Piratejoe
Not too sure about going for the sea, but at least with the drop pods we should have decent transportation capacity, and our snipers will do quite well.
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #250 on: March 08, 2022, 09:12:28 pm »

Quote from: Votebox
S01E07 - Backup For More: (4) NUKE9.13, TricMagi2, Piratejoe, SK

Glad to see this back in action. Excited to see how all our new toys turn out.
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Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #251 on: April 25, 2022, 05:47:48 pm »

Quote from: Attack 1 - Paperwork Pandemonium
Hacker: CF_Dogcatcher
Region: Petrified Paperwork Caves
Duel Disk[10]: Vivi_Paltest.dat(4), Squad Summon S (1)x2, Recovery 10 (1), Atk+1 (1), Swyrm W (1)x2, CallChiptune (0)
Other: Finding the right document just got even harder! Firmament forces show up in the Paperwork Caves, with their amorphous naga at the fore- and they haven't filed a permit!

Extending high into the sky, the stacks of petrified paperwork lie just beyond the outskirts of the World Data Police HQ, and indeed even as Vivi manifests at a public transfer node she can hear the distant sounds of Data Police Omnithopters dropping payloads of expired paperwork into the stacks, slowly making the node grow higher with each passing day. Of course from where she is, shadowed by the immense columns of petrified cellulose, the noise is all the evidence Vivi has of their existence as the stacks have long since grown tall enough to blot out the sky.

Entering the stacks with a task force of CarbineMinions, scouts probing the way forwards and with a solid core of Wako.mon bronze armored warriors, Vivi has no issue locating a 'clearing' in the stacks, sheltered where two of the immense columns have fallen upon each other to overhang the nook, and even less trouble clearing out the suit and tie wearing shamblers that once dwelt there. Not even the coffee powered breath weapons and the plumes of superheated steam they breath hold off the Wako, and Vivi casually piledrives them into the walls with a crackling mace of obsidian she's withdrawn from her collection for this expedition.

Once cleared of opposition the CarbineMinions quickly work to assemble the foundations of the first Firmament base in this zone, erecting a secure transit pad from which reinforcements can be summoned and constructing the standard command and control facilities to enhance hacker oversight over Firmament forces. The clearing's entrances are fortified with quick executing datacrete walls formations being seeded and defensive hardpoints for CarbineMinion.exe programs to fight from constructed from repurposed paperwork mined out by the tunneler programs.

With a firm uplink and confirmed continuation of command and control for larger scale operations in the Petrified Paperwork Caves Bailey proceeds to send Scout.exe trikes fanning across the caves, backed up by kill teams of Chamelee.mon sent in the general direction of scout teams that either report non-bypassable roadblocks to their scouting efforts or which fail to report back at all. They clear out many of the paperwork shamblers that inhabit the outer edges of the Stacks, and soon find themselves clashing with the paperclip golems that the shamblers serve, pitting chainsaw tooth and claw against crushing fists and stabbing tines. Generally, the monsters win. But not always. And where they fall, the Wako.Mon intercede, crushing even the greatest animated defender they encounter under their burning gaze and crushing blade even as red-tape bound mummy spiders find their fangs glancing off bronze scales and their swift pounces and hit and run tactics faltering under the unceasing aggression and suicidal attack waves of the wyrms.

It is then that one of the true masters of this Biome notices the incursions.

Looming above, eyes burning like spotlights, born on enslaved book-devouring caterpillars pulling its chariot, an Origami Crane has come. With a whirl of its great hook, counterweight smashing through the stacks to allow for freedom of motion without a pause and causing even more havok as they crash upon carbine minions, it plucks a Wako from the ground and devours it in one bite. And then the hook comes again. And again. And again.

The Wako break ranks in terror, fleeing certain doom. Under the shadow of the tower crane, the paperwork shamblers are emboldened, and corrosive coffee bombs and superheated steam breath allow them to swarm under the Chamelee.mon with sheer numbers and ward off the Wyrms with net-bombs formed of date consuming red tape. The Paperclip Golems take the chance and begin pressing forwards to reclaim all lost territory.

And then, with a moan and a groan, the tower crane falls and the counter attack falls apart. Arising from the ruin Vivi takes the praise that is her due for using an emergency drilled tunnel up high through one of the stacks to leap out upon the back of the titan foe and begin pulling it apart from too close range for it to use the main of its strength against her, avoiding the lashing hook and defensive rust-tick sybiont deployments to pull the crane apart from the inside.

But even with the titan slain, the Firmament's offensive force for this cycle has expended itself. They will have to consider carefully if they wish to push deeper into these caves, where more titans may yet wait.

+1 Control in the Petrified Paperwork Caves for the Firmament.

Quote from: Attack 2 - Drop (on) The Base
Hacker: DJ King Cabaret
Region: Sea of Recycling
Duel Disk[10]: Ikarus.P2(4), Delivery Droppod Deepstrike (2)x2, Swyrm W1.1 (1)x2, CallChiptune (0)
Other: Unexpected guests drop in on Sonata's Stagehands, literally! What will happen when pirates turn to the sea!?

See the Battle Report in the core thread.
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #252 on: April 26, 2022, 07:32:38 pm »

VOLT.exe
The Volitile Ordinance Launch Truck, or VOLT for short, is a vehicle loosely based on the Scout and designed to carry a simple ordinance of Missile.exe's. The truck itself is designed to be able to fire four of these at a time and to, when not in a firing position, have the data for the Missile.exe's stored so it doesn't violently explode in an electric burst of coding if something hits it. The Missile.exe's themselves are where the main bit of work in the vehicle is honestly dedicated. The Missile.exe, is basically a giant explosive that is taped together with such thin coding that it may as well just be the hopes and dreams of our hackers and is quite volatile. This is because it for one makes it much easier to make and for two because it means we can cram a lot more guidance coding, energy and speed into them. Starting with it's guidance coding, the Missile.exe knows where it is at all times. It knows this because it knows where it isn't. Jokes about that old Airforce training video that turned into a meme aside, it simply has two modes, seeking and direct. In seeking mode, after being fired it looks for anything flying that is in it's path and is above a certain altitude and aims to smack into it and, well, upon doing so set off a burst of virtual electricity. In direct mode, it simply flies to a pre designated target and dives into the ground there. The other main thing it has going for it is speed. The general idea with the Missile.exe is that speed is armor. If it flies faster than a Wyrm.exe and is able to just hit before a rival hacker or viri can react, then it probably doesn't need armor anyway. It also means that we can get quick and easy artillery support whenever it's needed, or it can easily and utterly obliterate anything in the air as well, if not due to the speed it hits the thing due to the shock it's target takes after. The last and most important thing with the Missile.exe is the ability for it to essentially delete anything nearby it when it hits with it's burst, and ideally have enough of a destructive radius that it even if it is destroyed before it hits the target, it'll still fry it. Really, it should be quite simple to make, though it does require a FirstMate or direct hacker intervention to properly operate.

A.H.A.B.exe/B.O.A.T.exe

The A.H.A.B, AKA Anime Heavy Assault Boats, also known as B.O.A.T or Badass Ordinance Attack Troop, or probably most fittingly 'anything you can do we can do better' as some like to call the project, is a unit that takes it's 'inspiration' from the enemies giant whale they happened to have, though some is also drawn from their new janes and a dash from the swordy and templar minions, though most is from the whale. Regardless, the B.O.A.T in appearance and function are essentially pirate like shipgirls. What this effectively means is that they have two extremely powerful '12 pounder' cannons and six '4 pounder' pulse cannons, along with a giant anchor for melee and the ability to glide across water like code. A key point of the unit is it's stupid amounts of firepower while being the size of any old infantry, though if this isn't able to be done by our hackers, temporarily making them vehicle sized or reducing their firepower somewhat is acceptable ground to concede so as to not lose out on the main focus of the unit. A good deal of effort even is put into their durability and firepower. In fact that's where most of the coding is done, and a good deal of effort has been done to condense all this code into a unit at least similar in size to a minion, making them pint sized powerhouses compared to most other units, and essentially a tank of an infantry unit. This has it's own issues, but luckily, this is somewhat fixed by mostly just control C and control V some of the intelligence code from the janes and minions. In fact the almost all of the intelligence code is copied excluding a few minor things like a bit of the targeting being readjusted for it's heavy weapons or melee skills from the swordy minions. Really, it is expected that these units will likely be as complex as the Wako, and will likely need a lot of direct guidance from other programs due to intelligence being mostly limited as raw power was focused. Yet with guidance they will absolutely demolish any enemy they face, even if it'll likely take some time for the cannons to fire again...

Quote from: Votebox
VOLT.exe (1): Piratejoe
AHAB/BOAT.exe (1): Piratejoe
« Last Edit: May 01, 2022, 04:11:12 pm by piratejoe »
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #253 on: April 27, 2022, 02:30:59 am »

Extra Development, Wooo Wooo! Will discuss this later in the second half of this post in more detail.

NORMAL DEVELOPMENT:



BONUS DEVELOPMENT:

Ah right, almost forgot this part:

Now onto the developments



Quote from: Votebox
Normal Development:
VOLT.exe (1): Piratejoe
NuTank.exe (1): SK

Bonus Development:
AHAB/BOAT.exe (1): Piratejoe
Captain.exe (1): SK
« Last Edit: May 01, 2022, 02:01:27 pm by Scholar Knight »
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #254 on: April 27, 2022, 07:31:24 am »

Quote from: Votebox
Normal Development:
VOLT.exe (1): Piratejoe
NuTank.exe (1): SK
Captain.exe (1) TricMagic

Bonus Development:
AHAB/BOAT.exe (2): Piratejoe, TricMagic
Captain.exe (1): SK
Just giving my opinion for now. Might change after I'm awake.

Why is the Captain in the Bonus slot exactly?
« Last Edit: April 29, 2022, 07:14:28 pm by TricMagic »
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