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Author Topic: The Firmament - Great Flame War Arms Race  (Read 20921 times)

Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #225 on: December 12, 2021, 07:20:37 pm »

With the addition of the Amazon Commerce Forest under our control, and the event for taking it under full control, I'll propose a new codeburst and a new unit.


Delivery Droppod Deepstrike - Class: Strategic Codeburst - tl;dr: Long range, middling capacity, one-way troop transport.

After securing the Amazon Canopy, Firmament hackers got busy studying and reverse engineering the various ways the companies in the canopy manage their same-day or even same-minute delivery deadlines across all of cyberspace. Drones, hyperspeed tunnels, dig-reinforced platinum chips, and many other solutions were found, but the one that stood above and beyond for strategic and tactical application in the Great Flame War was the Delivery Droppod™. By taking their armored canisters and data-shunting technology, the Firmament was able to develop a codeburst that rapidly deploys a group of units deep infield with minimal chance of interception.

Rather than the more permanent and harder to maintain Gateway codeburst, the Delivery Droppod Deepstrike (DDD) deploys a group of units wherever the hacker deems necessary across the entire battlefield, with almost surgical precision and breakneck speed. By encasing the selected units in protective and G-force dampening datashells, and then shipping them with high priority, they can arrive to outflank, outspeed, or reinforce a given area. Even beyond typical hacker zone-of-control for strategic codebursts such as Squad Summon S or the like, aided by the datashell maintaining their code's coherency until they reach their destination.

The main limitation of the DDD is it's one way nature and transient nature. Hackers should bare in mind to send at least one unit with some degree of advanced AI and/or to a place with active officer support in the area. A whole bunch of minions sent too far without oversight won't be particularly beneficial.



Amazon Canopy Drophub.exe (Name pending, Arsenal Bird Drophub, perhaps?) - Class: Complex Viri - tl;dr: High endurance dropship, drop pod or drone deployment, basic point defense

Ikarus.P2 and Dogcatcher, finding little to do as the conquest of the Amazon Canopy concluded with relative ease, begin tracing some idle chatter and signals down into a particularly oldwood trunk deep below the canopy. Scouring the forest for interesting tidbits to help in the Great Flame War. Flying slow and low, they uncover a large hidden hanger built into the base of the massive tree trunk. The entirely automated facility seemed to have been booted up in response to the Firmament blitz on their corporate overlord, but as the fighting died down, the sleep signal was sent to keep whatever was hidden inside a secret. A secret that neither Dogcatcher nor Ikarus.P2 could stand to let remain as such. With some careful corperate espionage tricks learned over the years, and not an insubstantial number of rockets, the two managed to crack the safe and see the goodies inside.

What they found was the Amazon Canopy Drophub, a virtualized version of a few megacorp's real life dronehubs, massive aircraft that could deliver packages to people in major metropolitan areas. With it's own modifications that made more sense in a cyberspace setting, of course. This massive Viri construct is designed to bring a substantial force to bare in a given region, either with built in basic drone support, or more typically, replacing the drones with Delivery Droppods. Capable of literally raining men, these pondering vessels are extremely sturdy and can handle quiet a bit of punishment before needing to repair on friendly airfields, or less ideally, crash land.

While lacking in any real armaments beyond some very basic defense drones, their mobility, sheer endurance, and ridiculous troop capacity will ensure they have a place in any non-subterranean battlefront.
Any and all corporate logos are of course scrubbed off, and replaced with tasteful Firmament iconography and colors to indicate their newly found and rightfully plundered skypirate vessels.
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #226 on: December 17, 2021, 09:32:45 am »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (1): Piratejoe
Torrent Jones/Wakefield Heinrik (0)

Bonus Design
Delivery Doppod Deepstrike (0):
Arsenal Bird Amazon Canopy Drophub.exe (1): Piratejoe
Just to get us started
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #227 on: December 17, 2021, 11:47:30 pm »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (1): Piratejoe
Torrent Jones/Wakefield Heinrik (1): SK

Bonus Design
Delivery Doppod Deepstrike (1): SK
Arsenal Bird Amazon Canopy Drophub.exe (1): Piratejoe

After a lot of thinking, I think it'd be nice to have a rapid transport with the DDD, and to broaden our codeburst library.
Still pretty torn on the hackers. I prefer the backstory and flavor of Torrent, but I do concede that Rangers is likely the more ideal tactical choice for a defending hacker.
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #228 on: December 18, 2021, 08:37:22 am »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (1): Piratejoe
Torrent Jones/Wakefield Heinrik (2): SK, TricMagic

Bonus Design
Delivery Doppod Deepstrike (1): SK
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic

With the thinking that another chip in our library might be a bit much MEM versus plain old Viri constructs. Also, RESERVESRESERVESRESERVES
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #229 on: December 18, 2021, 07:32:27 pm »

Not sure about which Hacker I want- hoping to find a Hacker we can all get behind. But DDD is my preferred Amazonian design. Lightning-fast deep-infiltration drop pods sound more useful than larger-capacity but slower and more capable of getting shot down airships (though both have merits).
Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (1): Piratejoe
Torrent Jones/Wakefield Heinrik (2): SK, TricMagic

Bonus Design
Delivery Doppod Deepstrike (2): SK, NUKE9.13
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #230 on: December 18, 2021, 09:33:23 pm »

Not sure about which Hacker I want- hoping to find a Hacker we can all get behind. But DDD is my preferred Amazonian design. Lightning-fast deep-infiltration drop pods sound more useful than larger-capacity but slower and more capable of getting shot down airships (though both have merits).
Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (2): Piratejoe, TricMagic
Torrent Jones/Wakefield Heinrik (1): SK,

Bonus Design
Delivery Doppod Deepstrike (2): SK, NUKE9.13
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic
Issue with the chip is that it costs MEM. ACD is constant, and we have Wryms to serve as a potential advance screen. They also serve to duty on the sea map, where DDD has a cooldown. They both have merits though.
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #231 on: December 19, 2021, 12:07:49 pm »

Quote
Hacker: "Polar Coder"
Chill out, man. Cool it. Stay frosty.

Polar Coder is a fixture in the Firmament. It would be difficult to change this, since Polar doesn't want it to change, and he definitely has the ability to prevent it. Some other hackers have belittled his stubborn ways- hacking is all about flexibility, adapting moment by moment, never standing still. Polar reacts to these jabs with good humour, as those in the know are well aware of Polar's skill, and the whining of script kiddies has never bothered him. True, most hackers are fast, agile thinkers... but is that what makes them a good hacker? In Polar's view, needing to adapt is proof that you are too weak to make the world bend to your will. A great hacker, he believes, is one who doesn't need to be fast. Other hackers are like rushing water, carving out nice waterfalls and building interesting deltas... whilst Polar is like a glacier, grinding the very mountains into dust, dominating all laid before him with inexorable momentum.

What motivates Polar is on the surface a simple lust for domination. On a deeper level, however, his goals are more ambiguous. There are rumours that he came from a wartorn region of the world, where chaos reigned and the people were exploited- as such, he seeks to dominate the world in the hopes of preventing chaos. It explains his distaste for some of the less orderly members of the Firmament- he believes that existing corporations and governments are unsuitable stewards of order, but ultimately seeks to replace them with new structures that will actually safeguard the common people. With him at the helm. After all, he is definitely a good person. According to his own immutable moral standards, anyway.

On the battlefield, Polar Coder excels in two areas: slowing down opponents, and gradually building up his forces before methodically destroying the foe. Slowing the enemy can mean delaying actions, but Polar can also literally slow down enemy units and hackers. By unleashing his so-called 'Blizzards', flurries of seemingly random data that interfere with programs in an area, he decreases the clock speed of viri and makes deploying battle chips take more effort (as the opposing Hacker has to carefully mitigate the Blizzard's effects). These Blizzards are Polar's secret weapon, one he is unwilling to share even with other members of the Firmament.
When a battle begins, Polar will first secure his defenses, ensuring his forces are deployed in areas where they have a significant advantage over attackers. He will then begin to build up his strength, until he has the overwhelming force necessary to push the front line forwards to a new defensive location. Once captured, the new location will also be fortified, and the cycle repeats- until the enemy is ground to dust. In the event that a push fails, or that the enemy manages to capture one of Polar's fortified positions, he will calmly pull back. Let the enemy wear themselves out on his layered defenses.

In summary, Polar Coder is good at:
   -Slowing down the enemy, both with small delaying actions and with his signature Blizzards.
   -Finding and fortifying defensive positions.
   -Overwhelming the enemy with slow, methodical assaults (once his forces are built up).
Polar is less good at:
   -Rapid/complex manoeuvres.
   -Quick thinking, adapting to unprecedented events (while he makes contingency plans, these can only cover so many possible outcomes)
   -Using a full duel disk- he always needs space for his Blizzards.
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #232 on: December 19, 2021, 02:58:53 pm »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (2): Piratejoe, TricMagic
Torrent Jones/Wakefield Heinrik (0):
Polar Coder (1): SK

Bonus Design
Delivery Doppod Deepstrike (2): SK, NUKE9.13
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic
[/quote]
Polar Coder won me on the write up, alone. The mechanical effects and special mechanic are just gravy. Go, go, Mighty Glacier hacker!

As far as the DDD vs Drophub is concerned, my main reason for going with DDD is that we have a decent amount of MEM (with 9 we can deploy both our ADI and still an easy codeburst if we really wanted to, it's a lot more room to work with than at the start of the game), all our codebursts currently only take up 1 MEM slot on our duel disks at the moment, and we can double up on codebursts if we want them to be able to be used back to back without worrying about the cool down. Combine that with the ability to reposition our forces quickly to get them out of dodge or into a prime location, makes it a suitable trade off for having less Squad Summons for temporary influx in areas we have proper control already of. Our codeburst library is still fairly vanilla, with only 3 real options to choose from. Hopefully the Swyrm will give us a degree of combat spell capability, should we have the revision this turn to fix its issues.

Assuming it is a complicated Mem 1 spell like the Swyrm, that gives us: an ADI, 2 Swyrms, 2 DDD, and a tactical chip. Replacing a DDD with a Squad summon, depending on the situation and need. Having 2 should still enable them to be set off fairly frequently, on par with one simple chip. If it ends up being Mem 2, we still have a good bit of space to work with, and I'd imagine it'd be suitably more potent given the increased cost.
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #233 on: December 19, 2021, 03:01:11 pm »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (2): Piratejoe, TricMagic
Torrent Jones/Wakefield Heinrik (0):
Polar Coder (2): SK, NUKE9.13

Bonus Design
Delivery Doppod Deepstrike (2): SK, NUKE9.13
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #234 on: December 19, 2021, 05:11:49 pm »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (1): Piratejoe
Torrent Jones/Wakefield Heinrik (0):
Polar Coder (3): SK, NUKE9.13, TricMagic

Bonus Design
Delivery Doppod Deepstrike (2): SK, NUKE9.13
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic
Still going for Birbs ACD. Especially given Winter Blizzards taking up slots.

Strategic Chip: Assimilate V
The ability of Vivi examined and coded into a chip, Assimilate can be use on any building, zone, or sufficiently important control node to take over that area. While it can be combatted by an enemy hacker, it's enough of a buff to give the hacker using it a significant advanatage during combat, or greatly speed up integration of captured property into our own network of defenses. Can also be used to take control of enemy assets(read viri and coded vehicles) when used as a trap ahead of time. Affected terrain is shown as a blue scaling pattern spreading from the point of activate, an instant trojan in the network.

Tactical Chip: Downfeather I
An chip based off of Icarus' old game programing, the chip grants the target a short period of invincibility, a power up. On the other hand, it also renders one's own melee attacks ineffective, and the user's own ranged attacks can still be blocked or shot down as normal. It's quite good for rendering a strong attack ineffective, but of limited use for melee units. Icarus is still thrilled though. (Visual effects are that of softly glowing with energy acting as the field. A strong enough attack will pop the protection in one hit, but against most repeating fire will do fine in continuing. Feather effect is optional, but will not obstruct view in any case)


ADI chips everyone.
« Last Edit: December 19, 2021, 05:15:48 pm by TricMagic »
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testmen

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Re: The Firmament - Great Flame War Arms Race
« Reply #235 on: December 20, 2021, 07:30:11 pm »

Quote from: Votebox
Main Design
Rangers_Constellation/Irma Raedler (1): Piratejoe
Torrent Jones/Wakefield Heinrik (0):
Polar Coder (3): SK, NUKE9.13, TricMagic

Bonus Design
Delivery Doppod Deepstrike (3): SK, NUKE9.13, testmen
Arsenal Bird Amazon Canopy Drophub.exe (2): Piratejoe, TricMagic
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Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #236 on: December 31, 2021, 09:47:46 pm »

Turn 7 : Design Phase
Quote
Hacker: "Polar Coder"
Chill out, man. Cool it. Stay frosty.

The Polar Coder is a fixture in the Firmament. It would be difficult to change this, since Polar doesn't want it to change, and he definitely has the ability to prevent it. Some other hackers have belittled his stubborn ways- hacking is all about flexibility, adapting moment by moment, never standing still. Polar reacts to these jabs with good humour, as those in the know are well aware of Polar's skill, and the whining of script kiddies has never bothered him. True, most hackers are fast, agile thinkers... but is that what makes them a good hacker? In Polar's view, needing to adapt is proof that you are too weak to make the world bend to your will. A great hacker, he believes, is one who doesn't need to be fast. Other hackers are like rushing water, carving out nice waterfalls and building interesting deltas... whilst Polar is like a glacier, grinding the very mountains into dust, dominating all laid before him with inexorable momentum.

What motivates Polar is on the surface a simple lust for domination. On a deeper level, however, his goals are more ambiguous. There are rumours that he came from a wartorn region of the world, where chaos reigned and the people were exploited- as such, he seeks to dominate the world in the hopes of preventing chaos. It explains his distaste for some of the less orderly members of the Firmament- he believes that existing corporations and governments are unsuitable stewards of order, but ultimately seeks to replace them with new structures that will actually safeguard the common people. With him at the helm. After all, he is definitely a good person. According to his own immutable moral standards, anyway.

On the battlefield, Polar Coder excels in two areas: slowing down opponents, and gradually building up his forces before methodically destroying the foe. Slowing the enemy can mean delaying actions, but Polar can also literally slow down enemy units and hackers. By unleashing his so-called 'Blizzards', flurries of seemingly random data that interfere with programs in an area, he decreases the clock speed of viri and makes deploying battle chips take more effort (as the opposing Hacker has to carefully mitigate the Blizzard's effects). These Blizzards are Polar's secret weapon, one he is unwilling to share even with other members of the Firmament.
When a battle begins, Polar will first secure his defenses, ensuring his forces are deployed in areas where they have a significant advantage over attackers. He will then begin to build up his strength, until he has the overwhelming force necessary to push the front line forwards to a new defensive location. Once captured, the new location will also be fortified, and the cycle repeats- until the enemy is ground to dust. In the event that a push fails, or that the enemy manages to capture one of Polar's fortified positions, he will calmly pull back. Let the enemy wear themselves out on his layered defenses.

In summary, Polar Coder is good at:
   -Slowing down the enemy, both with small delaying actions and with his signature Blizzards.
   -Finding and fortifying defensive positions.
   -Overwhelming the enemy with slow, methodical assaults (once his forces are built up).
Polar is less good at:
   -Rapid/complex manoeuvres.
   -Quick thinking, adapting to unprecedented events (while he makes contingency plans, these can only cover so many possible outcomes)
   -Using a full duel disk- he always needs space for his Blizzards.
4 + 3 - 1 = 6 : Above average (Hard)

The combative coder known only as Polar can sometimes be something of a strange fit with the more free wheeling and independent members that make up the majority of the Firmament's membership. Nonetheless, the Polar one is still a loyal member of Firmament, and has recently been convinced to bring his own unique skills out of the general ranks and works and onto the battlefield. Rumor has it he's even looking forwards to crushing his foes on the open battlefield, which is a task he's well suited for. A master of siege warfare, if more focused on the defense then the offense, Polar specializes in the American style of war. That is, building up a strong economy and then burying the enemy with the resulting armies. He is not a fast moving commander however, and can be outmaneuvered or out-tricked by more skilled or more cunning commanders. Especially in the early portions of a new battlefield, or in another setting where he does not have firm foundations to conduct delaying operations from.

He also comes with a unique code-chip of his own design, which he has so far not been inclined to share. The PolarBlizzard strategic battle chip wraps the battlefield in a code blizzard that interferes with both programs in general, slowing all units down in an area and preventing optimal functioning, and interferes with attempts to deploy other battle chips into the area. Being of his own personal design, the coder known as Polar always deploys with at least one copy of the chip.

Turn 7 : Design Phase
Quote
Delivery Droppod Deepstrike - Class: Strategic Codeburst - tl;dr: Long range, middling capacity, one-way troop transport.

After securing the Amazon Canopy, Firmament hackers got busy studying and reverse engineering the various ways the companies in the canopy manage their same-day or even same-minute delivery deadlines across all of cyberspace. Drones, hyperspeed tunnels, dig-reinforced platinum chips, and many other solutions were found, but the one that stood above and beyond for strategic and tactical application in the Great Flame War was the Delivery Droppod™. By taking their armored canisters and data-shunting technology, the Firmament was able to develop a codeburst that rapidly deploys a group of units deep infield with minimal chance of interception.

Rather than the more permanent and harder to maintain Gateway codeburst, the Delivery Droppod Deepstrike (DDD) deploys a group of units wherever the hacker deems necessary across the entire battlefield, with almost surgical precision and breakneck speed. By encasing the selected units in protective and G-force dampening datashells, and then shipping them with high priority, they can arrive to outflank, outspeed, or reinforce a given area. Even beyond typical hacker zone-of-control for strategic codebursts such as Squad Summon S or the like, aided by the datashell maintaining their code's coherency until they reach their destination.

The main limitation of the DDD is it's one way nature and transient nature. Hackers should bare in mind to send at least one unit with some degree of advanced AI and/or to a place with active officer support in the area. A whole bunch of minions sent too far without oversight won't be particularly beneficial.
4 + 4 - 0 = 8 : Unexpected boon (Normal)

Just as requested, Firmament coders adapt coding from the Amazon Commercial Canopy to serve the purposes of rapid unit redeployment. While the need to prep units to be deployed in this manner somewhat slows the use of this battle chip beyond normal, the ability to deploy roughly a platoons worth of Viri across the battlefield at will and at high speeds is not one to be discounted. Neither to be discounted is the difficulty in interfering with the droppods, for they are both very fast moving and well armored. In fact, they are so well armored that the code-team that created this battle chip ensured that the resulting pods would remain in existence for around a minute to three minutes after deployment, allowing deployed units to use the landed pods and temporary cover.

This is all what they did during the first half of the scheduled design time. In the second half, they added a completely new and unrequested feature to the battle chip. That is, they added the ability to transport other battle chips (or their effects) and deploy them by way of the droppods. So far the only use for this has been the ability to deploy the MinionCall A and SquadSummon S chips beyond the ranged they would normally be deployed, if at a slower then normal deployment speed and the cost-effectiveness issues of needing two chips for the same amount of resulting summons, but this is a feature which could easily be adapted to serve other battle chips that can not normally be deployed deep into the enemy territory as well.

Despite the general success inherent in this design, the resulting chip is still Complicated, mainly due to the lack of overall experience and pre-existing infrastructure needed for the production of chips of this type.

It is Turn 7, in the Revision Phase. During this phase you must vote on what revision to do to your current assets. During this Revision Phase you get two revisions, but one must be in theme for an area you have under your control.


Spoiler: Designs (click to show/hide)
« Last Edit: December 31, 2021, 09:49:32 pm by Happerry »
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #237 on: January 01, 2022, 08:24:53 am »

DDDS: Delivery Dropped Deepstrike Simplification

Exactly as it says on the tin, spending some of our time on simplifying the production of DDD. This is done by searching the lower ranks of the Amazon to track back the original design notes, as while reverse engineering is useful, having both the original intents and design as well as our own notes should allow us to streamline it's creation. It should have benefits to the Amazon Canopy too, since our version could be sold to companies looking for more rapid force projection and defense should someone try to take over. (Besides us of course. We're big believers in a free market.)
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #238 on: January 01, 2022, 04:29:53 pm »

Swyrm W is an obvious choice for a revision right now, I think.
Quote
Revision: Swyrm W 1.1
With the foundations laid, a few tweaks should render Swyrm W a useful tool in our arsenal. The primary concern is improving the stability of the summoned Wyrms, giving them a few extra seconds of existence (or until they hit something). This alone should render Swyrm W a competent area-attack chip, as originally intended. A secondary concern is streamlining the code to improve execution speed, making the chip better at catching moving foes.

Unsure about the bonus revision. Tric's proposal is interesting. It would feel weird to immediately revise an Unexpected Boon... but the last line in the results does seem to imply that there is room for improvement of the... production process(?), and reducing the complexity or cost would obviously make it a more effective tool. I dunno.
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #239 on: January 01, 2022, 04:44:53 pm »

Quote from: Swyrmbox
Swyrm W 1.1: TricMagic
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