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Author Topic: The Firmament - Great Flame War Arms Race  (Read 20963 times)

TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #150 on: August 06, 2021, 06:12:20 pm »

A reminder to note where we are deploying. Hunters would do well if we don't plan to take any more of the jungle. Not so much if they have to deal with fortifications and trees getting in the way. Bombardment meanwhile serves a good purpose against defensive installations like the current commander they have likes.
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #151 on: August 06, 2021, 08:18:17 pm »

Hunters will do well to take more of the jungle. As I said on the discord, a light, mobile, and often hard to see due to distance soldier who is specialized in killing people at long range is better in a jungle environment than a cannon which will struggle to move in the rough terrain and needs a clearing to actually fire properly. And if you want proof in practice, Nam is a great example of snipers doing well in a jungle.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #152 on: August 07, 2021, 10:40:18 am »

Tactical Chip: Anchor Code*

Our hackers have been hard at work coding a program that can be inserted into digital objects to freeze their movement. The result is Anchor Code, a program that creates a shell of hardened code around the user, taking advantage of digital space to prevent energy movement, a true freeze. In this state the user can be considered to be effectively* invulnerable to attacks for a few seconds before it ends. This code can also be applied to other chips, programs, and objects through direct infusion or contact, locking a part of the target in place for longer periods of time until they can break the code or it's runtime ends. When used on other chips by a hacker, results will vary. A projectile or summon chip can be delayed, while a sword can lock foes in place or become a shield on command. Dependent on their creativity with it.

*Note that chips that specialize in breaking code can bypass this. Most attacks that work on contact however will fail.


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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #153 on: August 07, 2021, 01:02:50 pm »

I think Happ already locked the vote, but just to be sure:

Quote from: Botebox
(1) Glass Cannon.exe: TricMagic
(4) Hunter.exe Ver. 0.9-B: SK, Piratejoe, testmen, NUKE9.13

Tric, while I like the first part of your Anchor proposal- freezing a target having both defensive (brief invulnerability) and offensive (lock down an enemy briefly) applications sounds good-, I'm a bit concerned by the second half where it can apparently be combined with literally anything else for a wide variety of effects.
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #154 on: August 07, 2021, 01:19:20 pm »

I think Happ already locked the vote, but just to be sure:

Quote from: Botebox
(1) Glass Cannon.exe:
(5) Hunter.exe Ver. 0.9-B: SK, Piratejoe, testmen, NUKE9.13, TricMagic

Tric, while I like the first part of your Anchor proposal- freezing a target having both defensive (brief invulnerability) and offensive (lock down an enemy briefly) applications sounds good-, I'm a bit concerned by the second half where it can apparently be combined with literally anything else for a wide variety of effects.

I did give it an asterisk code. But can remove that part. (Acting as a shield is locking the sword for the invulnerabity. Likewise injecting the code to lock a foe in place unless they tear out the affected part. Adding it to a wall to block anything, or a tree to hide behind. You could also make a cave rockfall's data frozen so they can't just remove the rocks to pass by, or blow them up. Likewise if we get a ship the chip can be used on said ship to block a shot. Our Hackers can use battlechips creatively. How one applies the effect will result in many different things, though the base of freezing data remains the same.)
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Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #155 on: August 16, 2021, 10:43:16 pm »

Gonna just get this rolling for the revision phase, since Happ's told us we did pretty good on the development of the Hunter.

RifleMinion.exe -Class: Viri - Tags: Basic ranged, higher damage and accuracy minion
Designed to be the next step in minion development, the RiflemanMinion is envisioned as a simple damage and accuracy improvement over the current carbine minion.
Much like the CarbineMinion.exe's pulse carbine was born from a jury rigged Scout.exe's Charge Pistol, the RiflemanMinion.exe's Pulse Rifle is a stripped down version of the Hunter.exe's Pulse Railrifle. Removing most of the charge capacitors and reducing the range to one more reasonable for a basic trooper. Their logic will also be keep more or less the same from the carbine minion, to ensure a simple complexity above all else. Possibly adding a basic toggle for FirstMate.exe, ADI, or Hackers to adjust to have them only charge when not firing, or to always charge before firing.
They will also have ~15 of the skins borrowed from the FirstMate.exe so they don't look like basic low-poly minions anymore.


Squad Summon SS - Class: Strategic Codeburst
A revision of the basic Squad Summon S codeburst. The goal of this refinement is to increase the amount of units able to be spawned by it, and to give our hacker's the full roster of Firmament viri to choose from.
The Squad Summon SS will retain the Squad Summon S's limitation of having before-battle pre-set unit selections of what each chip will spawn, sacrificing full versatility for much greater efficiency. To hopefully enable it to spawn satisfactory or exceeding results compared to the minioncall and squad summon S.

Quote from: Votebox
(1) RiflemanMinion.exe - SK
(0) Squad Summon SS -
« Last Edit: August 21, 2021, 11:23:05 am by Scholar Knight »
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #156 on: August 17, 2021, 08:03:44 am »

First Mate Upgrade: Plasmablade

Our current programs make use of basic energy blades for combat. While good for tearing through the average program, it's nature as equipment means that along with their library we can upgrade it. The Plasmablade makes use of the charge function we've developed to store energy in the handle and run it along the edge, giving it more oomph when cutting through more heavily armored code. It can also be unleashed in a short-ranged attack, giving more length and width to the actual blow. Beyond that the energy destabilizes into it's base code and the weapon needs to charge again. For short engagements it's ideal be it surprise or a frontal assault.





Also, think SS isn't a code. Anyway, better combat abilities for those on the frontline against their armored units.
« Last Edit: August 19, 2021, 06:40:54 pm by TricMagic »
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Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #157 on: August 17, 2021, 01:07:37 pm »

Turn 4 : Design Phase
Quote
Hunter.exe Ver. 0.9-B
The Hunter.exe is the Firmament's first attempt at specializing the Minion.exe line to fulfill a specific purpose rather than make an all-rounded mook trooper. In this case, a long-range death-dealing sniper.

The Hunter finds itself somewhere in between a minion-class and an officer-class viri. Physically, it is no tougher than a baseline minion.exe, its strength is enhanced just enough to wield the Pulse Railrifle, and it's mobility is improved to allow it to better reposition itself. A special set of optics are installed in its visor to allow for longer-ranged scoping. The main brunt of the work on the viri itself comes in from the AI side of things. The Firmament's accomplished AI-coding-team aimed to give the Hunter enough tactical awareness and independence to be able to operate semi-independently or in conjunction with other squads of viri. Using the First Mate's and CarbineMinion's code as a rough starting point, they are streamlined to judge several different conditions for sniping, such as target prioritization(a library of IFF targets that can be modified by hackers or officers), weak point identification (if possible), self-preservation/judging firing immediately vs waiting for a better shot(more important when sent to operate alone or in ambush mode), and logic for judging when and how much to charge it's Pulse Railrifle before firing.

Along with this new unit, comes the Firmament's first fully dedicated redevelopment of the Pulse weapon tech. An up-scaling and refining of the rudimentary Pulse Carbine: The Pulse Railrifle is a larger, more accurate at range, and more powerful fire arm. It's main claim to fame and its namesake inspiration, comes from a series of charge capacitors that run the length of the gun. While the Pulse Railrifle can be fired in a semi-automatic mode for respectable results, this weapon is designed to be able to hold several charges at once and release them all in a single shot, greatly amplifying the damage, punch through, and range at the logical cost of the sniper's rate of fire.

As a final aesthetic pass, the Hunter.exe comes in three skin variants: a mafia-like hitman, a pirate with a fancy musket, or a futuristic soldier that are all totally not borrowed from a turn-based videogame.
6 + 1 + -1 = 6 : Above average (Hard)

Based primarily on the CarbineMinion.exe structurally, the Hunter.exe Ver. 0.9-B looks very visually similar. Except for the much larger gun, of course. The Pulse Railrifle is almost as long as the Hunter is tall, and comes with a fancy looking scope that is designed to interface with the advanced sensors built into the Hunter's helmet to allow for accurate long ranged targeting. The reason for this elongated weapon is to allow for the desired multi-charge shot capacity, as while some advancement in charge capacitor coding was made the easiest way to allow for multiple stage charging was simple to add more barrel. Or perhaps I should say barrels? The Pulse Railrifle allows for three levels of charged shot, each level 'activating' a portion of the Pulse Railrifle's barrel equal in length to a normal Pulse Carbine's barrel.

For firing modes, the Hunter.exe can 'choose' between firing either a single third stage charged shot, 'double tap' two second stage charged shots, or fire a single stage charged shot with relative high speed. While originally their was only plans for normal single, second, and triple stage charged shots it was found that a dynamic amplification of the unstableness of the third stage's barrel allowed for temporary energy spikes, allowing the 'double shot' of the stage two charged shot to function. The Pulse Railrifle can also fire normal shots as well, but usually it's more effective to just fire single stage charged shots.

The Hunter.exe is also much more advanced brain wise, with superior ability to decide upon target prioritization, target weak points, and self preservation, as well as an advanced capacity for pesudo-independent operations. This ability to operate relatively independently results from use of the FirstMate.exe's 'tactical slot' coding, allowing the Hunter.exe to keep two tactical plans (drawn from either a highly minimized personal tactical library or loaded from a nearby command unit) loaded in a quick access slot for ease of consultation. However they have minimal ability to choose which plan to follow on their own or make complicated tactical decisions beyond 'who do I shoot first', which prevents true independent operations from being possible.

Despite all this ability, the specialization of the Hunter.exe Ver. 0.9-B ensures it is only a Complicated level of program. However few Hackers will actually deploy the Hunter.exe Ver. 0.9-B to that level, as the amount of snipers generally useful to deploy is lower then the number of Hunter.exe Ver. 0.9-B available.


It is Turn 4, in the Revision Phase. During this phase you must vote on what revision to do to your current assets.




Spoiler: Designs (click to show/hide)
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #158 on: August 17, 2021, 03:24:10 pm »

CannoneerMinion.exe

A Sidegrade from CarbineMinion.exe, a CannoneerMinion.exe features a more powerful gun that requires both hands to wield and makes use of the Hunter.exe's coding to charge up to a level 3 shot. While not capable of rapid fire, they make up for it in destructive potential and the initiative  to know when to use their charged shots, as well as being able to receive a FirstMate.exe's orders when under their command. The CannoneerMinion.exe exists to take down heavily armored targets and defensive placements, though has a slow rate of fire. Combined with other forces, they are well suited to breaking stalemates wide open, and can link their cannons to static placements we control to gain faster charge times on defensive encampments.(Due to rerouted power by the hacker.) The weight of their gear however does mean that they move slower than standard CarbineMinion.exe, and a steady stance.


Mine/Sweep.exe

Taking the lessons learned, we can prime a viri with a large amount of energy it siphons from the ground it's buried in. When an unidentified IFF steps within range, it explodes, destroying the target. It can also be detonated through a command code, or given more complex instructions so foes won't know their forces have stepped into a killing filed. A Mine/Sweep can also be placed on firewalls and fortifications, either receiving energy, or draining what it is attached to until it overcharges and blows a hole in the code. A Mine/Sweep.exe is an immobile spike primary made of capacitors, and can be manually planted or a hacker coding it into something more directly as a hidden trap, even being able to be placed as pure code on the network, a trap for the enemy hacker to trip over or be detonated at just the right moment..


Quote from: Votebox
(1) RiflemanMinion.exe - SK
(0) Squad Summon SS -
(0) FM Upgrade: Plasmablade -
(1) CannonneerMinion.exe -TM
(0) Mine/Sweep.exe -
« Last Edit: August 19, 2021, 06:41:52 pm by TricMagic »
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piratejoe

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Re: The Firmament - Great Flame War Arms Race
« Reply #159 on: August 20, 2021, 02:58:42 am »

Quote from: Votebox
(2) RiflemanMinion.exe - SK, Piratejoe
(0) Squad Summon SS -
(0) FM Upgrade: Plasmablade -
(1) CannonneerMinion.exe -TM
(0) Mine/Sweep.exe -
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Scholar Knight

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Re: The Firmament - Great Flame War Arms Race
« Reply #160 on: August 21, 2021, 11:23:54 am »

Minor change to riflemanminion, changed name to rifleminion, and skins from ~30 to ~15.
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NUKE9.13

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Re: The Firmament - Great Flame War Arms Race
« Reply #161 on: August 21, 2021, 11:28:39 am »

Quote from: Votebox
(3) RifleMinion.exe - SK, Piratejoe, NUKE9.13
(0) Squad Summon SS -
(0) FM Upgrade: Plasmablade -
(1) CannonneerMinion.exe -TM
(0) Mine/Sweep.exe -
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TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #162 on: August 21, 2021, 11:34:44 am »

Quote from: Votebox
(4) RifleMinion.exe - SK, Piratejoe, NUKE9.13,TM
(0) Squad Summon SS -
(0) FM Upgrade: Plasmablade -
() CannonneerMinion.exe -
(0) Mine/Sweep.exe -
Still think cannons are better, but eh.
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Happerry

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Re: The Firmament - Great Flame War Arms Race
« Reply #163 on: August 24, 2021, 01:57:52 am »

Turn 4 : Revision Phase
Quote
RifleMinion.exe -Class: Viri - Tags: Basic ranged, higher damage and accuracy minion
Designed to be the next step in minion development, the RiflemanMinion is envisioned as a simple damage and accuracy improvement over the current carbine minion.
Much like the CarbineMinion.exe's pulse carbine was born from a jury rigged Scout.exe's Charge Pistol, the RiflemanMinion.exe's Pulse Rifle is a stripped down version of the Hunter.exe's Pulse Railrifle. Removing most of the charge capacitors and reducing the range to one more reasonable for a basic trooper. Their logic will also be keep more or less the same from the carbine minion, to ensure a simple complexity above all else. Possibly adding a basic toggle for FirstMate.exe, ADI, or Hackers to adjust to have them only charge when not firing, or to always charge before firing.
They will also have ~15 of the skins borrowed from the FirstMate.exe so they don't look like basic low-poly minions anymore.
1 + 1 + 1 = 3 : Buggy mess (Easy)

Something about cutting down the pulse rifle results in exploding rifles. Attempts are made to fix this issue, but time and budget runs out before the issue is fixed. While technically the RifleMinion.exe is a finished program, no one is willing to deploy troops who can only destroy their own weapons when CarbineMinion.exe codeforms are available instead.

However just before the project winds down as the next wave of troops are deployed the issue is localized in the unforeseen effect to the charge reinforcement arrays that allows for the 'double shot' behavior of the second charge level for the pulse railrifle causing destructive feedback when used on a weapon with only a single charge array. While the issue is not actually fixed, the source of the problem is now known.

It is now the Deployment Phase of Turn 4. During this phase you must decide which of your hackers will be leading your attacks (you currently have two attacks), and decide what they will use their memory space to bring with them in terms of chips and champions (You currently have 7 memory).



Spoiler: Designs (click to show/hide)
« Last Edit: August 24, 2021, 02:36:24 am by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: The Firmament - Great Flame War Arms Race
« Reply #164 on: August 24, 2021, 08:23:05 am »

CarbineMinion.exe Charge Revision

With the failures come solutions. Though mostly we do have the data to fix the issue of CarbineMinion.exe not knowing when to use charged shots. As well we've added a second charge slot to their weapons for increased firepower when needed, which should let them serve the role RifleMinion.exe was to be used for. Which given they are both frontline units isn't that different. The stated goal of the project is to upgrade their library selection to add the new Charge protocols for use against heavily armored targets, firing a singularly charged burst. As well as group tactics without a FirstMate.exe needed to set up kill fields with a doubly charged shot for those more resistant. A powersink has also been added for any excess bleed of the shot, though it has a cooldown for the doubly charged shot before such can be safely used again.


Quote from: Charged Box
Charge Revision: (1) TricMagic

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