[Manipulation + Necromancy: 15]
[Feral Dreadknight Determination: 14]
The halfdragon lashes at his targets with dark energies, seeking to latch onto their souls and tear them away. His tendrils of Arosh manage to dig deep into the first Dreadknight and pull viciously at it, but the creature resists admirably, staying together and preventing Necras' attack from moving on to the other two zombies.
However, the uncoordinated undead are unable to push forwards and attack while being under magical assault, so the revenant uses his black dragon heritage.
[Strength + Caustic Dragon Breath: 10]
A deep inhalation, a gathering, and a second of aiming his open mouth at the enemy and Necras expels... some underwhelming fumes and droplets. Still, the enemy is just advancing slowly so he focuses and tries again, this time spewing an impressive cloud of nasty sizzling chemicals laced with Arosh, causing the frontmost Arosh shadow to dissipate to his senses. The halfdragon's neck sweeps left then right, eliminating the other two as well.
It's quiet again. Light breeze coming from this way, must be a way outside.
Moldbin hovers around. There are... basically not animals around, as far as it can tell. Besides those inside.
[Observation + Curiosity: 15]
He finds it rather natural to listen into the song, to the point that it finds itself among the other animals. Though they pay him little mind. The lady up front, her song doesn't really make sense in words, but still conveys a meaning... Not a meaning which particularly belongs to some simple woodlands creatures. Perhaps the congregation of animals aren't what they seem? Perhaps that's why Moldbin feels perfectly natural sitting amongst them?
The song seems to convey some plans or directions, but is... apathetic or playful about them, as if they don't actually matter. The song is about this building, which was once the seat of some powerful humans. Very briefly, before it fell back to the wilds. This is amusing. It's an appropriate seat for a Fae Monarch.
Hrm. As far as Moldbin can tell, this is the present, where it's sitting in a room full of possessed animals attending the court of a very dangerous being. Can't back out of it using Prediction, it seems. At least all of these creatures are treating it as one of themselves for now.
Name: Mrush'shalva
Status: Burned face, headache
Location: Flinnic
Inventory: White thread, Human skull, Robe, Wheelbarrow of Henric
Attributes: Determination: +1
Observation: -1
Influence: +0
Strength: +2
Agility: +1
Manipulation: -1
Skills: 1pts
Seduction: +2
Chemistry: +2
Weapon: Tail: +1
Stealth: +1
Prayer: +1
Necromancy: 1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221662#msg8221662 Name: Henric
Status: half the man he used to be
Location: The Wheelbarrow
Inventory: Shovel
Attributes: Determination: +1
Observation: +1
Influence: +0
Strength: +1
Agility: +1
Manipulation: +0
Skills: Staff fighting: +2
Tracking: +1
Navigating the wilds: + 1
Guessing what tools do: +1
Woodcarving: +1
Climbing: +1
Magical Theory: +1
Navigating Tunnels: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8221483#msg8221483 Name: Nekras Sanguis
Status: Suspiciously Intact
Location: Grand Art Crypt
Inventory: Needlessly Ornate Plate Armor, Needlessly Ornate Greatsword
Attributes: Determination: +0
Observation: +1
Influence: +0
Strength: +0
Agility: +1
Manipulation: +1
Skills: Necromancy: +2
Melee Weapon Usage: +2
Defense: +1
Caustic Dragon Breath: +1
Further Reference: http://www.bay12forums.com/smf/index.php?topic=177648.msg8316633#msg8316633