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Author Topic: The Cataclysm games thread.  (Read 114139 times)

KittyTac

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Re: The Cataclysm games thread.
« Reply #795 on: August 19, 2022, 07:31:23 am »

I still think it's kind of weird we got those flags before we got state flags, also why the hell can't you use flags for curtains?


Also in case anyone didn't notice a while back they removed the ability to repair military compost armour.
We got state flags at around the same time, actually. And the second is because nobody implemented that yet. I could, but it would require tediously making a bunch of new window variants for every flag so meh.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #796 on: August 19, 2022, 10:53:24 am »

also why the hell can't you use flags for curtains?

Constructions are a pain in the ass, since unlike items terrain/furniture has no code support for remembering what went into making them. They'll always return whatever the deconstruction entery says to output, so what goes in needs to make sense with what goes out.

At some point some innawood constructions got set to allow makeshift cordage and ropes for example, but this can transmutate string into makeshift cordage as a result, presumably because if it returned string instead you could turn makeshift cordage into string, and then get usable thread out of straw via a convoluted exploit.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #797 on: August 20, 2022, 03:54:53 am »

What about curtains in a vehicle, most flags are small so it'd make more since for vehicles and from what I remember it shouldn't be that hard to add, but there still is the part where taking it back off might give the wrong flag back.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #798 on: August 20, 2022, 07:29:32 am »

What about curtains in a vehicle, most flags are small so it'd make more since for vehicles and from what I remember it shouldn't be that hard to add, but there still is the part where taking it back off might give the wrong flag back.
That's the main issue, you would need a vehicle part for every flag. Without better support for such things, not happening, especially since it would clutter the install menu unless the new crafting menu tabs get moved there too.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #799 on: August 20, 2022, 10:08:00 am »

What about curtains in a vehicle, most flags are small so it'd make more since for vehicles and from what I remember it shouldn't be that hard to add, but there still is the part where taking it back off might give the wrong flag back.

Same deal, vehicle parts also lose recipe data once an item goes into it.
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Il Palazzo

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Re: The Cataclysm games thread.
« Reply #800 on: August 20, 2022, 04:16:57 pm »

Is it possible to roll a world without labs at all? I've been driving around for months now, and haven't found any.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #801 on: August 20, 2022, 07:36:18 pm »

Is it possible to roll a world without labs at all? I've been driving around for months now, and haven't found any.

I believe a Zero City start has no labs/military bases.

KittyTac

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Re: The Cataclysm games thread.
« Reply #802 on: August 20, 2022, 10:00:49 pm »

Is it possible to roll a world without labs at all? I've been driving around for months now, and haven't found any.
DDA or BN? I can help with lab finding in DDA.

Turn on auto notes in the options and look for scientist corpse specials. Look in their wallets for handwritten notes. Apply the note, then on the overmap, go to z-1 underground and search "vent". You can figure out what to do next. TCLs can be found via the visitor's pass but they're on the surface. Also, if you hear shooting underground, that means there's a lab under your feet and you could look for a vent in a nearby forest.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #803 on: August 21, 2022, 12:15:37 am »

Ah, so they might be harder to find in DDA.
Ok

King Zultan

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Re: The Cataclysm games thread.
« Reply #804 on: August 21, 2022, 03:41:27 am »

Some times you can find a lab entrance in random house basements in towns, also I think you can find smaller labs attached to subway tunnels.
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Il Palazzo

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Re: The Cataclysm games thread.
« Reply #805 on: August 21, 2022, 04:34:37 am »

Is it possible to roll a world without labs at all? I've been driving around for months now, and haven't found any.
DDA or BN? I can help with lab finding in DDA.

Turn on auto notes in the options and look for scientist corpse specials. Look in their wallets for handwritten notes. Apply the note, then on the overmap, go to z-1 underground and search "vent". You can figure out what to do next. TCLs can be found via the visitor's pass but they're on the surface. Also, if you hear shooting underground, that means there's a lab under your feet and you could look for a vent in a nearby forest.
Yeah, it's DDA.
Alright, I'll try. I did find those notes, but couldn't see anything added to the map (I think I did check underground, but maybe I'm imagining it).
It's just that in a couple earlier games I played after a longer break, there was an occasional above ground L. Rather less frequently than I remembered from earlier builds, but still. Now, there's none.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #806 on: August 21, 2022, 04:40:05 am »

If you see a place with research in the name that has a lab under it, from what I could tell it is quite big and filled with hostiles, never been inside though, usually die before I can try.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

KittyTac

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Re: The Cataclysm games thread.
« Reply #807 on: August 21, 2022, 04:51:19 am »

Is it possible to roll a world without labs at all? I've been driving around for months now, and haven't found any.
DDA or BN? I can help with lab finding in DDA.

Turn on auto notes in the options and look for scientist corpse specials. Look in their wallets for handwritten notes. Apply the note, then on the overmap, go to z-1 underground and search "vent". You can figure out what to do next. TCLs can be found via the visitor's pass but they're on the surface. Also, if you hear shooting underground, that means there's a lab under your feet and you could look for a vent in a nearby forest.
Yeah, it's DDA.
Alright, I'll try. I did find those notes, but couldn't see anything added to the map (I think I did check underground, but maybe I'm imagining it).
It's just that in a couple earlier games I played after a longer break, there was an occasional above ground L. Rather less frequently than I remembered from earlier builds, but still. Now, there's none.
The labs that the notes lead you to are not visible on the surface. Again, do what I said with searching for "vent" on the overmap one Z-level down, then go to the tile above. You can use / to search on the overmap. And a world will always have labs, you just got unlucky.
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Il Palazzo

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Re: The Cataclysm games thread.
« Reply #808 on: August 21, 2022, 06:24:06 am »

Nope, no vents for me. Went and found a brand new note just to be sure. Does it always mark a vent, or is this also rng based?
Also, do you know how the above-ground labs are generated, exactly? Like, is there X% probability per map cell/per city area to spawn one? - I'm just trying to ascertain how unlucky I'd have to be to still not have found one.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #809 on: August 21, 2022, 08:09:40 am »

Nope, no vents for me. Went and found a brand new note just to be sure. Does it always mark a vent, or is this also rng based?
Also, do you know how the above-ground labs are generated, exactly? Like, is there X% probability per map cell/per city area to spawn one? - I'm just trying to ascertain how unlucky I'd have to be to still not have found one.
1. Try going to Z-4 and searching for "subway station?" (with the question mark) then.
2. I'm not exactly sure how to read the JSON for mapgen specials (I might be a contributor who wants to shoot for dev eventually but I haven't touched mapgen stuff yet) but I think it's at least one per overmap. The aboveground oldlabs are rarer than the newlabs but it should still be at least one per overmap. The ones you're thinking of are always connected to roads, though, if that's any help.
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