Oh well, just sacrifice the gun to the Gun Godz, then.
(Religiosity Attribute Roll 9%=82% Failure)
Try as you might, you just can't seem to manage to figure out the proper ritual to make a sacrifice to the Gun Godz.
With Barbarian Rage still active, Al and Batholomew follow behind the building! If the assassin's location is not immediately obvious at the time they arrive, both heads will search for hiding spots in the immediate vicinity. (Bartholomew has disadvantage on this from Barbarian Rage, but Al does not) as it seems likely that the assassin has an established presence nearby.
If the assassin is clearly noticed, the chase continues. If they make the mistake of trying to climb a building to escape, I'll trigger my daily Lizard ability choosing the Cling Pads ability to climb and keep following.
(Al Perceptification Attribute Roll 19%=19% Success!)
(Bartholomew Outrospection Roll 22% at Dis=55%/66% Failure)
(Assassin Hide Roll 6%=34% Failure)
Running around the corner, Al immediately spots the half-thunderbird assassin, but Bartholomew does not, so distracted as he is by his rage (and he's not really even looking in the right direction.
Automatically noticing the pair because Bartholomew is being so loud, she starts trying to climb up a nearby building to lose them (Climb Roll 22%=37% Failure), but fails to do so. Al and Bartholomew could possibly activate their
Lizard ability now, but it might not be necessary, since the assassin really didn't make any progress up the wall and was slowed down by the attempt, so they could probably just catch up to her now.
First lets talk to the station wagon again and get it to stop trying to kill itself with a wall, then realize that crates are small so there for my small creature kicking skill and my zebra strength should allow me to kick the crate open and retrieve the crowbar!
(Wagon language roll 14%=43% failure)
You're still not making much headway with communicating with this station wagon, but it seems now that it may have interpreted your last command as you wanting it to kill the wall with itself, as it has now stopped ramming its vital areas into the wall so much as it seems to be aiming for the wall's structural weak points, doing (6d6 structural damage=18) 18 points of structural damage to the wall.
(Small Creature Kicking roll 30%=5% Success!)
Do to what is most likely a typo in the rules, crates are technically considered creatures, and therefore your Small Creature Kicking skill works on it. With your Zebra Strength (Zebra Strength Roll 45%=63% failure) you are not quite able to kick the crate open, but you do manage to put some pretty nasty dents in it.
>Charge Aya as a punishment for stealing my AWP, hoping to steal his AWP that he stole from me (aka unstealing it). Considering that he has no firearms-related skills, and I have a huge racial bonus to health and armor, I should hopefully be able to tank a few sniper rounds at the minimum.
(Lord Screech XIII Stealth Roll 38%=44%-20% Natural Camouflage (Green) bonus=24% Success!)
(Aya-Vary-Jury Spotifying Attribute Roll 16%=19% Failure)
Slightly hidden by the green cobblestones that are present in this area for some reason, Lord Screech XIII is able to sneak up on Aya-Vary-Jury as he is occupied with trying to figure out just how to perform a sacrifice to the Gun Godz, and he manages to take back his AWP before Aya-Vary-Jury can possibly manage to actually do the sacrifice (assuming that ever actually happened.
Also, if I'm not mistaken, rule 6 in the rulebook states that all actions that were only possible because the player intentionally griefed their team in one way or another (such as larceny) have a 50% lower chance to succeed.
nice gm errors, n00b
I think I might have misremembered the 1st Edition rule, where such actions don't receive any bonus, rather than the 50% penalty.
I initially allowed the stealing to occur because I figured I'd just let the dice fall where they may, and Aya got an insanely good roll without any sort of modifiers, so I figured I'd let you apply your passive bonus, which would give decent aid to your roll, but it just didn't quite work. So, since the rolls fell were they did, I wasn't going to change things to try to get a different outcome.
If PvP is a problem, we can just disallow it. It can tend to be more of a distraction than anything else.
Also, keep in mind that the bits of your character sheet that you've posted are only, in-character, part of what your character might entail, so you could have other skills or attributes or inventory items that you just didn't consider important enough to post yet.
Hey, would it be possible for everyone to post their character's attribute scores? I can kind of guess what they are by referencing your races and classes, but there might be some abilities or whatever that you have that might change things up, so it would be helpful for me to know that.